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- Aug 12, 2010
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Did they say that Xenomass is only located under alien nests? Because that would put Harmony players in direct conflict with aliens.
Did they say that Xenomass is only located under alien nests? Because that would put Harmony players in direct conflict with aliens.
Maybe they'll have the ability to work alien nests with medium levels of Harmony. Still kind of problematic for me, but it is an option.
No, the alien they fired rockets at with the city took 67 damage. That explorer did look like it took 10 and died though. Explorers have less health maybe? UI glitch?
Although explorers were seen in the last stream and I'm pretty sure they had 100hp there. I'm thinking it probably just looked like a 10 or was incorrectly displayed.
That is exactly what I am talking about. Hope that it was a glitch. Having an explorer die in one hit would be pretty bad.
That is exactly what I am talking about. Hope that it was a glitch. Having an explorer die in one hit would be pretty bad.
It's a shame that Kavitha has nothing to do with the Affinity system
I wonder how many free techs Élodie will be able to get in a game through its UA. 4? 5? Because Kozlov is looking good with that 5th turn free tech in addition to +20% satellite duration - even if it's not always that early.
I think people are undervaluing Kavitha's special. Only having to defend an outpost for half as long is quite a bonus. Moreover, the outpost becomes productive twice as fast. I think that with the proper planning, it could very well be one of the more powerful specials.
I think people are undervaluing Kavitha's special. Only having to defend an outpost for half as long is quite a bonus. Moreover, the outpost becomes productive twice as fast. I think that with the proper planning, it could very well be one of the more powerful specials.
For cargo, I have a hard time believing you'd want something else than the free worker.
Maybe Kavitha should also be given a small +1 culture per turn in their capital? Since religion usually promotes cultural development too.
Or start the game with a free virtue.
Maybe Kavitha should also be given a small +1 culture per turn in their capital? Since religion usually promotes cultural development too.
Or start the game with a free virtue.
I'll make it a point to touch on Harmony and their relationship to aliens next week, but here's the capsule version: Harmony factions WILL kill aliens in the course of the game. At the beginning, in the middle, maybe even at the end. You've got gameplay tools to help manage that relationship with the wildlife, but sometimes guns are the tool you use.
I also may have to find a creative way to kill an Explorer next week.
I'll make it a point to touch on Harmony and their relationship to aliens next week, but here's the capsule version: Harmony factions WILL kill aliens in the course of the game. At the beginning, in the middle, maybe even at the end. You've got gameplay tools to help manage that relationship with the wildlife, but sometimes guns are the tool you use.
I also may have to find a creative way to kill an Explorer next week.
If so, then there is somewhere between +50% growth and 'instant city' that is balanced
(I just like that India is the city spammer this time, and Africa is the supertall cities)
Making one bonus more powerful makes them more interesting and different.
I'll make it a point to touch on Harmony and their relationship to aliens next week, but here's the capsule version: Harmony factions WILL kill aliens in the course of the game. At the beginning, in the middle, maybe even at the end. You've got gameplay tools to help manage that relationship with the wildlife, but sometimes guns are the tool you use.
I also may have to find a creative way to kill an Explorer next week.
I would give Kavitha an additional +50% production towards Clinics and Old Earth Relics. It builds on their rapid development bonus and gives them a nice early game boosts but isn't a big deal in the late game.