2nd UU and 2nd UB for DoC

Why are they no longer compatible?

Because I'm too lazy updating the conflicting files.

What is VD exactly ? My version is the one with the installer, i dont update it with Git if i can express myself that way :lol:.

VD is Varietas Delectat. That's an optional module that comes with the installer. It gives all civs unique unit art.
 
Because I'm too lazy updating the conflicting files.



VD is Varietas Delectat. That's an optional module that comes with the installer. It gives all civs unique unit art.

Also, I was wondering if you knew what I would have to do in order to make Blue Marble and RFCE compatible?

I can do very minor modding stuff, but I'm not very good, and I'm just wondering if you thought it was a feasible project for me?
 
Oh yeah i have the unique artstyles.
Well i guess i will wait for an update on the modcomp, so they are compatible. Thanks for the help.
 
Also, I was wondering if you knew what I would have to do in order to make Blue Marble and RFCE compatible?

RFCE has some new terrain types, like moorland. I don't know if that would lead to any conflicts. You can try to copy the BlueMarble.fpk to RFCEurope and see what the result is. At worst, it doesn't work and you delete the file. I expect that all vanilla terrain types will be blue marble and all new terrain types will have the current art. (If blue marble also updates terrain features, it will have the same result)

I can do very minor modding stuff, but I'm not very good, and I'm just wondering if you thought it was a feasible project for me?

It is only a bit copy-pasting. Download this modcomp and install VD manually. (https://forums.civfanatics.com/threads/welcome-to-dawn-of-civilization.533861/, second post. Just unpack VD in the mod folder and replace everything) Then open the VD_CIV4CivilizationInfos.xml (Assets/Modules/Varietas Delectat/XML/UnitArtStyles&CivInfos) and copy all new units and buildings from the original CIV4CivilizationInfos.xml (Assets/XML/Civilizations) to that file.
 
RFCE has some new terrain types, like moorland. I don't know if that would lead to any conflicts. You can try to copy the BlueMarble.fpk to RFCEurope and see what the result is. At worst, it doesn't work and you delete the file. I expect that all vanilla terrain types will be blue marble and all new terrain types will have the current art. (If blue marble also updates terrain features, it will have the same result)



It is only a bit copy-pasting. Download this modcomp and install VD manually. (https://forums.civfanatics.com/threads/welcome-to-dawn-of-civilization.533861/, second post. Just unpack VD in the mod folder and replace everything) Then open the VD_CIV4CivilizationInfos.xml (Assets/Modules/Varietas Delectat/XML/UnitArtStyles&CivInfos) and copy all new units and buildings from the original CIV4CivilizationInfos.xml (Assets/XML/Civilizations) to that file.

Thanks! The feasible project I was referring to was merging Blue Marble with RFCE, not merging 2nd UU UB with VD
 
I can add 2nd ub and 2nd uu in the informal version, but fail in the Doc1.16
 

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