Bug in Executable calling CvUnit::getGroup() at 0x5201d6
When called, it is returning address 0x0, which is passed to CvSelectionGroup::isBusy(), at which point the game crashes.
Sample save: http://forums.civfanatics.com/showthread.php?p=6151838#post6151838
To trigger: Simply load the game, once loaded, immediately reload the same game.
Bh
When called, it is returning address 0x0, which is passed to CvSelectionGroup::isBusy(), at which point the game crashes.
Sample save: http://forums.civfanatics.com/showthread.php?p=6151838#post6151838
To trigger: Simply load the game, once loaded, immediately reload the same game.
Bh