Counterproposal to https://forums.civfanatics.com/thre...-2-swap-some-imperium-tribute-bonuses.681464/
and https://forums.civfanatics.com/thre...th-barracks-requirement.681465/#post-16397123
Proposal: Redesign Authority
Opener
+25 % VS Barbarians.
Gain
Culture when training Units equal to unit
strength.
+1
Production in every City.
Tribute
Cities gain 20
Gold and
Production when their borders expand, scaling with era.
Raise to 50%
Gold in
Capital when Tribute demanded from
CS (Proposition 2-23)
Imperium
Receive 40
Science and
Culture when found or conquer Cities, scaling with era. Conquest bonus also scales based on City population.
Walls provide -1
Poverty and Castle provide -1
Distress.
Maintenance for Routes reduced by 50 %.
Dominance
Empire with supply use > 80 % gain +1
Culture in every city and +1
Science additional if the supply use is > 90 %.
Melee units heal for 15 points after killing a military unit.
Militarism
Gain
Science when promoting Units equal to new level, scaling with era.
Barracks provide -1
Boredom and Armories provide -1
Illiteracy.
Maintenance for Units reduced by 15 %.
Unit Supply generated by population increased by 10 %.
Honor
Units gain +10 %
Strength.
Gain
GGPs and
Faith when upgrading Units equal to 50% of new unit
strength.
War Weariness reduced by 25 %.
Finisher
No change
Rationale: No longer link Authority to its ability to kill (barbarians, ...) but to its intrinsic power. Avoid the barbarian race at the start of the game and see the AI running after the camps at the other end of the map, even if it means exhausting themselves at the task and scattering their armies everywhere. Avoid bogging down the empire for lack of enemies.
Moderator Action: Added counterproposal links. - Recursive
and https://forums.civfanatics.com/thre...th-barracks-requirement.681465/#post-16397123
Proposal: Redesign Authority
Opener
+25 % VS Barbarians.
Gain


+1

Tribute
Cities gain 20


Raise to 50%



Imperium
Receive 40


Walls provide -1


Maintenance for Routes reduced by 50 %.
Dominance
Empire with supply use > 80 % gain +1


Melee units heal for 15 points after killing a military unit.
Militarism
Gain

Barracks provide -1


Maintenance for Units reduced by 15 %.
Unit Supply generated by population increased by 10 %.
Honor
Units gain +10 %

Gain



War Weariness reduced by 25 %.
Finisher
No change
Rationale: No longer link Authority to its ability to kill (barbarians, ...) but to its intrinsic power. Avoid the barbarian race at the start of the game and see the AI running after the camps at the other end of the map, even if it means exhausting themselves at the task and scattering their armies everywhere. Avoid bogging down the empire for lack of enemies.
Moderator Action: Added counterproposal links. - Recursive
Last edited by a moderator: