Counterproposal to https://forums.civfanatics.com/thre...-2-swap-some-imperium-tribute-bonuses.681464/
and https://forums.civfanatics.com/thre...th-barracks-requirement.681465/#post-16397123
Proposal: Redesign Authority
Opener
+25 % VS Barbarians.
Gain Culture when training Units equal to unit strength.
+1 Production in every City.
Tribute
Cities gain 20 Gold and Production when their borders expand, scaling with era.
Raise to 50% Gold in Capital when Tribute demanded from CS (Proposition 2-23)
Imperium
Receive 40 Science and Culture when found or conquer Cities, scaling with era. Conquest bonus also scales based on City population.
Walls provide -1 Poverty and Castle provide -1 Distress.
Maintenance for Routes reduced by 50 %.
Dominance
Empire with supply use > 80 % gain +1 Culture in every city and +1 Science additional if the supply use is > 90 %.
Melee units heal for 15 points after killing a military unit.
Militarism
Gain Science when promoting Units equal to new level, scaling with era.
Barracks provide -1 Boredom and Armories provide -1 Illiteracy.
Maintenance for Units reduced by 15 %.
Unit Supply generated by population increased by 10 %.
Honor
Units gain +10 % Strength.
Gain GGPs and Faith when upgrading Units equal to 50% of new unit strength.
War Weariness reduced by 25 %.
Finisher
No change
Rationale: No longer link Authority to its ability to kill (barbarians, ...) but to its intrinsic power. Avoid the barbarian race at the start of the game and see the AI running after the camps at the other end of the map, even if it means exhausting themselves at the task and scattering their armies everywhere. Avoid bogging down the empire for lack of enemies.
Moderator Action: Added counterproposal links. - Recursive
and https://forums.civfanatics.com/thre...th-barracks-requirement.681465/#post-16397123
Proposal: Redesign Authority
Opener
+25 % VS Barbarians.
Gain Culture when training Units equal to unit strength.
+1 Production in every City.
Tribute
Cities gain 20 Gold and Production when their borders expand, scaling with era.
Raise to 50% Gold in Capital when Tribute demanded from CS (Proposition 2-23)
Imperium
Receive 40 Science and Culture when found or conquer Cities, scaling with era. Conquest bonus also scales based on City population.
Walls provide -1 Poverty and Castle provide -1 Distress.
Maintenance for Routes reduced by 50 %.
Dominance
Empire with supply use > 80 % gain +1 Culture in every city and +1 Science additional if the supply use is > 90 %.
Melee units heal for 15 points after killing a military unit.
Militarism
Gain Science when promoting Units equal to new level, scaling with era.
Barracks provide -1 Boredom and Armories provide -1 Illiteracy.
Maintenance for Units reduced by 15 %.
Unit Supply generated by population increased by 10 %.
Honor
Units gain +10 % Strength.
Gain GGPs and Faith when upgrading Units equal to 50% of new unit strength.
War Weariness reduced by 25 %.
Finisher
No change
Rationale: No longer link Authority to its ability to kill (barbarians, ...) but to its intrinsic power. Avoid the barbarian race at the start of the game and see the AI running after the camps at the other end of the map, even if it means exhausting themselves at the task and scattering their armies everywhere. Avoid bogging down the empire for lack of enemies.
Moderator Action: Added counterproposal links. - Recursive
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