This is an unfounded claim. I would need to see some actual analysis comparing game results and correlating them with certain approach or win flavours before I take it seriously.
It will be very hard to make a convincing argument that it is the flavours that are hurting AI and not their victory emphases, because flavours for civs oriented towards certain victory types (eg. a domination civ) tend to be very similar.
The AI flavours are suited to the civs and their kits. Civs oriented towards domination, for instance, have high war and offense flavours. You can be reasonably sure that all AI will perform substantially worse with random flavours.
I am not, however, saying that all the flavours are perfect. I think Morocco, for instance, is too passive for his own good. But if there is an effect on win rate, it is not large.
Aside from that,
@Recursive put in a monumental effort to adjust flavours to make them more suitable, and even created a third set of primary and secondary VictoryPursuit attributes that guide AI diplomacy and win biases. These VictoryPursuit bonuses are set individually for each civ and aim them toward 1 or 2 most likely victories, based on their overall kit, and the biases for each civ seem quite reasonable to me.
No, the far more likely case is that the AI is either not particularly good at using a component, irrespective of their flavours, or the component is weak, plain and simple. I think it does an incredible disservice to the years of work that people like Recursive have done on the diplomatic and AI flavors to cast aspersions at them here.
I didn't run the games, but if I had I would have played them on Warlord, where the AI has no bonuses, so the bonuses cannot bias results.
That being said, there is merit to running the tests on Emperor, which is the difficulty that the devs have publicly made statements about trying to balance around.
perfect balance would mean removing all differences between civs; we don't want balance if it comes at the cost of unique abilities etc.
This can't possibly be right.
The flavours may not be as high as you would like, but they are higher than any other building babylon is going to aim for in that era. As I understand it, the AI also doesn't consider building flavors all that much anyways