stackpointer
King
- Joined
- Mar 3, 2013
- Messages
- 809
Great People
Developing the infrastructure to create Great People (GP) is now more challenging and rewarding. The great person spawn rate in cities with no development is lower, while the effects of bonuses which improve GP rate are higher. The overall changes reward players who enjoy focusing on this area of the game, by giving them an advantage in GP creation over leaders who choose to invest less.
I realize that the last couple of builds have been missing change logs. This is because multiple people are now working on the project and making changes. But now that we have moved the releases to github, it is easier for multiple people to make running changes to a release draft and publish the change log there. See: https://github.com/Thalassicus/cep-bnw/releases
Developing the infrastructure to create Great People (GP) is now more challenging and rewarding. The great person spawn rate in cities with no development is lower, while the effects of bonuses which improve GP rate are higher. The overall changes reward players who enjoy focusing on this area of the game, by giving them an advantage in GP creation over leaders who choose to invest less.
- Lower basic great person spawn rate.
- Gardens increase the rate of GP more, and can be built anywhere.
- The Tradition finisher increases the rate of GP.
- Specialists are available from more buildings, and earlier in the game, providing more maximum GP points per turn.
I realize that the last couple of builds have been missing change logs. This is because multiple people are now working on the project and making changes. But now that we have moved the releases to github, it is easier for multiple people to make running changes to a release draft and publish the change log there. See: https://github.com/Thalassicus/cep-bnw/releases