IBT: Lose 6 workers (Celts kill them all); Defend against a knight in Neodakheat (2/4); Viagra Falls -> cav; Tyendenaga musket -> cav
T7: 1060AD Near Neodakheat: Workers were disbanded by the Celts; vet cav retreats from reg rifle (2/3); vet cav kills 2/3 rifle and promotes (3/5); elite cav kills MDI
Found Morton.
MM Sci slider to get +10gpt, Physics still in 2T.
Setup Cavs to take Amiens next turn.
IBT: Aztecs and Spanish MA vs us! We get our 41gpt back

Byz and celts sign an embargo vs us. Celts move down a lot of junk covered by rifles (even a freakin warrior

) They must be getting a little desperate
Gewauga bank -> library
T8: 1070AD Near Neodakheat: Vet cav redlines but dies to reg rifle, promoting it (2/4); vet cav kills 2/4 rifle flawlessly and promotes; vet cav kills vet MDI (2/4); elite cav kills reg MDI (4/5) and sees a big SoD 1tile S of Ameins. It has 3 rifles, 3 muskets, 4 MDI, 1 LB, 2 crusaders, and 1 archer. I also see a railroaded tile.
The other stack has 1 rifle, 1 musket, 3 MDIs, and a warrior. I hold off attacking either stack this turn since the large stack is going after the dyes and the small stack is harmless atm.
IBT: Suprisingly, only 1 rifle sits on our dyes, the rest go for the bananas.
Physics -> Magnetism (8T)
Sala cav -> cav; Mauch Chunk cav -> cav; Devils Tower Harbor -> duct; Susquehanna duct -> market
T9: 1080AD Near Neodakheat: vet cav dies vs reg rifle (2/3); vet cav kills same rifle; vet cav retreats from rifle; vet cav redlines but dies to rifle; vet cav redlines but dies to musket; vet cav kills MDI; MW kills MDI; elite cav flawlessly kills MDI; elite cav flawlessly kills redlined rifle; elite cav kills redlined musket (2/5)
IBT: France and Spain sign embargo vs us; France and Japan sign peace; Celtic junk keeps fooling around in the Jungles; Japan moves 2 workers to the dyes N of Neodakheat
Tonawanda cav -> cav; Oil Springs cav -> cav; Centralia cav -> cav; Gayagaahe duct -> market
T10: 1090AD Near Neodakheat: vet cav retreats from rifle; vet cav kills rifle flawlessly; reg cav redlines musket but dies, promoting it; vet cav kills musket (2/4); elite cav dies to reg musket and promotes it(3/4); elite cav kills said musket (2/5); elite cav retreats from 2/3 rifle; find a vet cav in town and use it to kill the 2/3 rifle (3/4)
IBT: nada; Owego riots
Ill play 1 more to get us even again.
T11: 1100AD Near Neodakheat: Elite cav kills 2/4 musket (4/5); vet cav kills crusader; vet cav kills crusader; vet cav kills vet MDI (4/4); 4/5 cav kills MDI and we finally get a friggin leader [dance] Load army with a couple ¾ cavs and use it to kill an MDI; Load 3/5* cav into army; Elite Knight kills LB flawlessly; elite MW kills warrior; Scorpion Army kills vet MDI; 2/5 elite cav kills archer but no leader.
Amiens is next on the list. Theres a settler in Neodakheat so you can raze/replace. Mag in 5T @ -14gpt (159g in bank). Workers are on the mountain near Sala. Need to mine so we can get that city up to 27spt (cav every 3T).
Strongly recommend that we go for Espionage once we get to the IA. Once the wars end, start building banks in anticipation for Stealing. Also, we need to time the Spy Agency build in Sala. To get Espionage, we need Mag, ToG, Nationalism, Steam, and Industrialization. Lots of work to do. Byz are the only civ building US.
No one has contacted me yet. Im sure the Celts will start gabbing once that army is tearing apart their infrastructure. You should be able to capture Ameins in 2T (need to heal the cavs and reinforcements are coming up from the S). Theres probably a ton of junk in town, along with a few rifles. After Ameins, just send the Cav army over to the Celts and start the pillage-o-rama, but well need a galley to get there since the Byz are between us. One thing we could do is place a unit in their territory, they will contact us to move out, then use that contact to negotiate a RoP. Or is that too cheesy?