3 questions from a midbie!

DDZZ007

Chieftain
Joined
Dec 8, 2001
Messages
12
Location
Brooklyn, NY
1. how do you command multiple units at once? I have like 20 battleships and I want to use them together to attack.

2. why can't I take cities with my battleships? I have taken out defences in like 50 cities now, but I can't take them over, it says that you can't take cities with ships, but I don't really use land units except for defending, they die way too fast.

3. what is better to use, nuke or cruise missles? they cost about the same, but the nuke does a heck more damage.
 
1.no.Can't be done in civ2.

2.Only land units can actually occupy a city.This is the bombard feature of civ2.Have a transport with troops in your battle group.

3.your call.Nukes are fine for taking out ships but they leave a mess on land.A nuke empties a city of defenders though.It also cuts the population in half.
never really used either that much.
Cruise is a tad expensive for a one time shot that may or may not get the job done.
 
Q: how do you command multiple units at once? I have like 20 battleships and I want to use them together to attack.

A: You can't; not in Civ2-you have to send each unit in separately and they each attack individually, not as a team
You can do this in Civ3 with the use of Armies, but i've never done that. Civ CTP had this option as well I think, but that game just sucked all around

Q: why can't I take cities with my battleships? I have taken out defences in like 50 cities now, but I can't take them over, it says that you can't take cities with ships, but I don't really use land units except for defending, they die way too fast.

A: You can't take over cities with your boats. If you don't like ground units, then take over the cities with Helicopters. But in their defense, ground units can be useful in protecting captured cities-whether you like Riflemen, Alpine Troops, Mechanized Infantry or Marines is up to you. At some point in the game I like to defend with Stealth Fighters. But you still need to take over cities and that's usually done with ground units. I prefer Armor units for their movement and strength.

Q: what is better to use, nuke or cruise missles? they cost about the same, but the nuke does a heck more damage.

A: it's not really a matter of cost but rather of what you're trying to accomplish. If it's just basic destruction of units then your Cruise Missiles can get the job done. Nukes are useful to conquer well-defended cities. Nukes cause pollution and all nations get really pissed off at you-if you use Nukes, be prepared to defend yourself against everybody. This is not really important if you're down to a final war between you and 1 remaining civ, or if you are much stronger than your other opponents.
Nukes can also be useful in taking out enemy navies if they bunch their units too close together (which the AI always seems to do). As an added benefit, there is no pollution in ocean squares so you don't have to worry about global warming when using nukes in the middle of the ocean.

Personally I don't use either type of missile; they're too expensive and you can only use them once before they're destroyed. I'd rather use an armor or horwitzer which is very strong and can live to fight another day. The only time i'll build nukes is as a deterrant; if you have nukes built and nobody else does, your enemies will be more likely to ask for peace. I'll do this when i want to go to space and don't want to worry about war.
 
2. why can't I take cities with my battleships? I have taken out defences in like 50 cities now, but I can't take them over, it says that you can't take cities with ships, but I don't really use land units except for defending, they die way too fast.

Well, if you just capture the city with a land unit you can move your ships in and defend with them, although they don't go too well against air strikes unless you have an AEGIS Cruiser there....
 
Its best to just use them for bombardment and protecting your transports which unload your units onto the computers railroad network and then you go straight for theit defenceless city. Then you rush build spies and bribe the rest of their empire...
 
more on nukes

The ai tactic of nuke/paradrop a paratrooper is pretty darn effective.No reason not to borrow this technique.Do it first :)

The ai will not clean pollution from nukes straight away..so consider the overall global warming situation before unleashing a nuclear holocaust.
 
Well, all of the AIs are already pissed at me anyway, and my reputation could not be any worse. I might as well nuke'em first.

Does the SDI defence thing protect all damage from nukes? I have built them in 4/5 of my cities already.

And how do you not take over the AIs cities? I just want to wipe their cities off of the map, I have almost all of the improvements in all of my cities already, but when I capture cities, they don't even have aqueduct yet, it's really annoying building all of those improvements all over again.
 
To get rid of a city fairly quickly:
turn all citizens into specialists so you have a negative food situation.'Rush settlers/engineers and quickly re-support them or build new cities or disband for the next settler/engineer.
You can drop cities by 2 pop points a turn.Big unwanted cities are gone pretty quick.

SDI makes nukes against cities useless.You don't need to have one in every city.1 SDI can protect several cities.Anything within 3 squares iirc.
 
Originally posted by DDZZ007

And how do you not take over the AIs cities? I just want to wipe their cities off of the map

What I do is send in an army of Spies and poison water supplies until the city is size 1; make sure there are no city walls in there (industrial sabatoge if they are there)-then attack the city; after your first victory the city is gone and if there are units remaining there, they will be vulnerable to a 2nd attack-all the units in that square will die with a successful 2nd attack.
Whichever spies survive will become veterans and you can use them to poison another city, do more industial sabatoge, or whatever else you want to do.
 
Why do captured cities have no improvements? Because capturing cities by force destroys most or all of them. If you really want to preserve the improvements (actually not a bad idea), just incite a revolt with a diplomat. That preserves all improvements (except happiness-bringing ones).

SDI defense protects you from nukes, but not from suicide attacks by enemy spies.
 
Originally posted by Blitzkrieger
Why do captured cities have no improvements? Because capturing cities by force destroys most or all of them. If you really want to preserve the improvements (actually not a bad idea), just incite a revolt with a diplomat. That preserves all improvements (except happiness-bringing ones).

SDI defense protects you from nukes, but not from suicide attacks by enemy spies.

You can protect your cities from a spy, with a spy though. It kind of feels like cheating when you bribe cities on the lower difficulties because the computer never stops you and it is too easy sometimes. How does the computer caluclate how much you have to pay to bribe each city because sometimes I have had to pay ridiculous amounts yet other times my bank balance has barely dropped?
 
I don't have the formula, but the amount you have to pay to bribe a city (or a unit) is dependent on:

1. the distance of the city (or unit) from your enemy's capital. The closer you get, the more expensive it gets. The value for this variable is uniform if your enemy has no palace, I believe.

2. the amount of gold in your enemy's treasury. The more he (or she) has, the more you pay.

Yes, stationing diplomats or spies in your cities can help stop rival diplomats or spies. It's called counter-intelligence. The chance of stopping the enemy spy is higher for a spy than for a diplomat, and highest for a veteran spy.
 
Thankyou! Its always weird when suddenly it becomes more xpensive and then other times it will be cheaper.
 
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