319 Patch

Kael will have to upgrade his files to 3.19, I presume. And I will have to wait 'till the guys at civfanatics.ru release an unofficial 3.19 patch.
 
*cough*

And, of course, what I meant by that was...

Does anyone remember how long it took FFH to update and be compatable with the BTS 3.17 patch after the patch was released?
 
- Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add

This is good idea.
I hope it is applied to calculation of withdraw chance too.

At current rules, player can't choice Flanking promotions if unit has enough withdraw chance.
(To keep away 100% withdraw chance.)
 
I hate the idea of multiplication instead of adition.
I don't see the point in it. It is just overcomplication.
 
Yes, I was told there would be no math.
 
Huh, maybe this is why Kael's been kinda quiet lately? He could have gotten an advanced copy of the patch and be up to his neck in merging.
 
Knowing Kael and history, he was probably playtesting it long ago. That could also be a reason we saw no changelog updated recently - Kael was probably working on converting FfH last few weeks.
 
I use steam to play civ, and the worst just happened. It upgraded to patch 3.19. This breaks FFH, and FF - tried launching both and they both caused immediate CTD. Guess no more FFH for me until a 3.19 version comes out. :(

And I sooo don't want to go back to playing regular civ...

-Colin

Edit: AHHH - i can't take regular civ. The land is too bright. The scouts can't attack. I don't have any idea what is down the tech tree. I CAN'T USE SCORCH, SPRING, or VITALIZE. AHHHHHHHHHH

I am sorely tempted to learn how to mod solely to port FFH to the new patch... sadly I have other stuff to do this weekend so no time to learn... this is going to suck....

Steam, I hate you.
 
Ahh - but secure-rom happens when you don't.

I find that the benefits usually outweigh the costs... usually... :nuke:

-Colin

Contrary to popular belief, dowload versions of games are NOT DRM free. They just don't have the disc check (no, this is not the same; the DRM is still installed on the computer). Even game demos include DRM.
 
I CAN'T USE SCORCH, SPRING, or VITALIZE.


I can't say how much I hate settling in the desert in regular BtS and then realizing that those delicious future Plains Hills won't be... all because Firaxis forgot to put Knowledge of the Ether in the base BtS tech tree. They didn't even fix this oversight with 3.19!

:mad:
 
Ahh - but secure-rom happens when you don't.
Uhm, no it doesn´t either.

That´s why god gave us Nocd hackers. :mischief:

BTW, does this new patch remove the CD check now or not?
Edit:Scratch the above, apparently it does make it completely NOCD. :goodjob:

P.S. Steam doesn´t even ask you if you want to upgrade? Fracking big brother sh!t.
Steam, gaming for sheeple. :gripe:
 
Waded through the Patch-Thread and found this gem of a post.

Especially:
CvCity

getBuildingArtInfo
getBuildingVisibilityPriority

These two give you greater control over how cities look. Haven't really thought of any great applications for them... will probably be mod-specific.

getMusicScriptId
getSoundscapeScriptId

These affect city sounds. I'd like to tweak these myself because I want there to be a distinction between the sounds of coastal and inland cities. When you open a coastal city screen, you might hear seagulls, a boat horn, etc.

getBuildQueue

Not sure why you'd want to mess with this, but there it is.


CvUnit

getSelectionSoundScript

Want your Roman unit to shout in Latin when you click on him in the ancient era and in Italian when you click on him in the modern era? This is where you'd code that.

getLayerAnimationPaths

The greatest unexploited feature in BtS... the Layer Animation Paths. No Unit Maker that I know of has ever actually made units to take advantage of this fantastic feature. Previously, changing the layer animation paths was strictly reserved for promotions, but with this function exposed you can have it based on virtually any criteria you want.

isCombatVisible

Basically controls quick combat. Could use it to have certain types of units skip battle scenes even if the Quick Combat option isn't turned on
Yeah, no more German speaking falcons and Mannish grunting Brigits?


Sound Modmods for Ffh2?

Get out your Fantasy DVD´s and start ripping! :dance:
 
Back
Top Bottom