>Spoiler Lurkers only :
Unless you are a Lurker or have permission
Tech research too long Norse Tradition in 12 turns minimum
Economy = 15gp +6gp per turn
* Need to get more science happening!!! ATM 0% Science ... because at $0 income still minimum science rate
Luxury Resources - Wool x 2,
Strategic Resources - Horse, Iron, Coal,
Not connected ... Stone x 2, Oil
Cities
>Bamburgh (T,G - Pop=2+1, barracks in 6, +2gp
>Chippenham* (P,T,B,G,M - Pop=3+1, Sword in 1, +16gp
>Cumbria (T,B - Pop=3+0, granary in 2, +5gp
>London (T,B,G - Pop=4+2, Sword in 1, +8gp
>Repton (T,B,G - Pop=4+0, Sword in 2, +6gp
>Thetford (T,B,G - Pop=5+4, worker in 1, +8gp(1 taxer)
>York (T,B,G - Pop=4+3, Sword in 4, +3gp, +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=1+1, worker in 1, +3gp
>Hastings (T,G,B - Pop=2+1, worker in 2, +1gp
>Canterbury ( - Pop=2+1, barracks in 2, +3gp
>Coventry (B - Pop=2+1, worker in 5, +1gp
>Warwick ( - Pop=1+4, temple in 5, +1gp
>Newcastle ( - Pop=1+5, temple in 15, +1gp
I have swordsman in Europe he continues to explore ...
I have warrior wandering the Fjords ...
Alfred the Great has formed an Army of Swords in Coventry area ...
Navy
HMGalley Eros - exploring south
HMGalley Cherub - --> Chippendale for Troops
After GPS Diplomacy
English vs Danes
ROP = 19 turns
No Danish expansion in England
>Danes vs Germans ... we join this war
>Received 10gp
English vs Franks
nix
> bit more psychology for the Franks ... hopefully they will assume strong bond with Danes ... (who is I think a damned good player)
English vs Germans
nix
English vs Cordova
He had Horseback Riding ... hmmm
English vs Byzantines
He had Horseback Riding ... hmmm
Notes
Damned computer having trouble editing this entry atm **** **** ****
>Spoiler Lurkers only :
Unless you are a Lurker or have permission
Tech research too long Norse Tradition in 11 turns minimum
Economy = 21gp +0gp per turn
* Need to get more science happening!!! ATM 0% Science ... because at $0 income still minimum science rate
Luxury Resources - Wool x 2,
Strategic Resources - Horse, Iron, Coal,
Not connected ... Stone x 2, Oil
Cities
>Bamburgh (T,G - Pop=2+1, barracks in 5, +2gp
>Chippenham* (P,T,B,G,M - Pop=4+5, Sword in 2, +18gp
>Cumbria (T,B - Pop=3+5, granary in 1, +6gp
>London (T,B,G - Pop=4+1, Sword in 3, +8gp
>Repton (T,B,G - Pop=4+0, Sword in 1, +6gp
>Thetford (T,B,G - Pop=4+2, worker in 2, +6gp
>York (T,B,G - Pop=4+1, Sword in 3, +3gp, +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=1+2, worker in 3, +2gp
>Hastings (T,G,B - Pop=3+3, worker in 1, +1gp
>Canterbury (B, - Pop=3+10, worker in 3, +3gp
>Coventry (B,T - Pop=3+10, worker in 4, +1gp
>Warwick ( - Pop=1+3, temple in 4, +1gp
>Newcastle ( - Pop=1+4, temple in 14, +1gp
I have swordsman in Europe he continues to explore ... eastward
I have warrior wandering from the Fjords ... southeast ... will meet Franker soon
Alfred the Great has formed an Army of Swords in Coventry area ...
Navy
HMGalley Eros - exploring south passing the Cordovan city of Malaga
HMGalley Cherub - --> Chippendale for Troops
London will be troop staging area for German invasion
After GPS Diplomacy
English vs Danes
ROP = 18 turns countdown
No Danish expansion in England
Danes vs Germans ... we join this war
>nix
English vs Franks
>nix
English vs Germans
>nix
English vs Cordova
He had Horseback Riding ... hmmm
>nix
English vs Byzantines
He had Horseback Riding ... hmmm
>nix
Notes
Damned computer **** **** ****
>Spoiler Lurkers only :
Unless you are a Lurker or have permission
Tech research too long Norse Tradition in 10 turns minimum
Economy = 22gp +2gp per turn
* Need to get more science happening!!! ATM 0% Science ... because at $0 income still minimum science rate![]()
Luxury Resources - Wool x 2,
Strategic Resources - Horse, Iron x 3, Tar x 2, Quarry x 2,
Cities
>Bamburgh (T,G - Pop=3+4, barracks in 2, +2gp
>Chippenham* (P,T,B,G,M - Pop=4+0, Sword in 1, +19gp
>Cumbria (T,B,G - Pop=3+4, Sword in 3, +5gp
>London (T,B,G - Pop=5+0, Sword in 1, +9gp
>Repton (T,B,G - Pop=4+0, Sword in 2, +6gp
>Thetford (T,B,G - Pop=4+1, worker in 1, +6gp
>York (T,B,G - Pop=5+5, Sword in 3, +6gp(1 taxer), +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=1+1, worker in 2, +2gp
>Hastings (T,G,B - Pop=2+2, worker in 3, +1gp
>Canterbury (B, - Pop=3+9, worker in 2, +3gp
>Coventry (B,T - Pop=3+9, worker in 3, +1gp
>Warwick ( - Pop=1+2, temple in 3, +1gp
>Newcastle ( - Pop=1+3, temple in 13, +1gp
I have swordsman in Europe he continues to explore ... eastward
I have warrior wandering from the Fjords ... southeast ... will meet Franker soon
Alfred the Great has formed an Army of Swords in Coventry area ...
Navy
HMGalley Eros - exploring east Cordovan city of Tunis
HMGalley Cherub - --> off Chippendale load Swords next turn
London will be troop staging area for German invasion
After GPS Diplomacy
English vs Danes
ROP = 17 turns countdown
No Danish expansion in England
Danes vs Germans ... we join this war
>nix
English vs Franks
>Offer Horseback Riding ... offer 20gp
English vs Germans
>nix
English vs Cordova
He had Horseback Riding ... hmmm
>nix
English vs Byzantines
He had Horseback Riding ... hmmm
>nix
Notes
Damned computer **** **** ****
We will never calm down, because we have gone berserk.Magzi said:GPS.
No fighting from the Germans, the Germans are just defending hoping the danes calm down![]()
>Spoiler Lurkers only :
Unless you are a Lurker or have permission ...
Why not join a game
![]()
Tech research too long Norse Tradition in 10 turns minimum
Economy = 24gp -2gp per turn
* Need to get more science happening!!! ATM 0% Science ... because at $0 income still minimum science rate
Luxury Resources - Wool x 3,
Strategic Resources - Horse, Iron x 3, Tar x 2, Quarry x 2,
Cities
>Bamburgh (T,G - Pop=3+3, barracks in 1, +2gp
>Chippenham* (P,T,B,G,M - Pop=4+0, Sword in 2, +18gp
>Cumbria (T,B,G - Pop=3+3, Sword in 2, +5gp
>London (T,B,G - Pop=5+0, Curragh in 2, +9gp
>Repton (T,B,G - Pop=4+0, Sword in 1, +6gp
>Thetford (T,B,G - Pop=4+2, worker in 1, +6gp
>York (T,B,G - Pop=5+4, Sword in 2, +6gp(1 taxer), +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=1+2, Curragh in 5, +2gp
>Hastings (T,G,B - Pop=2+1, Spear in 4, +1gp
>Canterbury (B, - Pop=3+8, worker in 1, +4gp
>Coventry (B,T - Pop=3+8, worker in 2, +1gp
>Warwick ( - Pop=1+1, temple in 2, +1gp
>Newcastle ( - Pop=1+2, temple in 12, +1gp
I have swordsman in Europe he continues to explore ... eastward ... met Kievan Rus
I have warrior wandering far from the Fjords ... southeast ... will meet Franker soon
Alfred the Great has formed an Army of Swords in Coventry area ...
Navy
HMGalley Eros (4?) - further east
HMGalley Cherub (Sword x 3,?) --> off Chippendale load Swords next turn
HMCurragh Faery and Floss being constructed will be 1 worker channel ferries
>London will be troop staging area for German invasion
>city site (horse and wheat) found opposite Cordovan owned Tunis
After GPS Diplomacy
English vs Danes
ROP = 17 turns countdown
No Danish expansion in England
Danes vs Germans ... we join this war
>nix
Do you have Horseback riding and if not, what are you willing to give for it?
Only got 20gp ... a worker?
In about seven turns I should be able to research Western Church. Should we start a tech trading regime. In that I will research all the
Viking techs, once you have gotten Norse Tradition.
I am having trouble with tech researching in this game ... will try something next turn ... I'll get back to you ...
That will not be enough, unless you want to starta tech trading regime.
English vs Franks
>Offer Horseback Riding ... offer 20gp ... seems they didn't like the trade option
English vs Germans
>nix
English vs Cordova
Troops out or war ...I do
>nix
English vs Byzantines
He had Horseback Riding ... hmmm
>nix
English vs Kievan Rus
>nix
Notes
Bigger cities can change to cash and thought![]()
Damned computer **** **** **** ... probably after this week's![]()
![]()