classical_hero
In whom I trust
Done as you have requested.
>Spoiler Lurkers only :
Unless you are a Lurker or have permission ... Why not join a game
![]()
Tech research too long Norse Tradition in 4 turns minimum
Economy = 13gp +9gp per turn
* Need to get more science happening!!! ATM 0% Science ... start WEALTHing CITIES
Luxury Resources - Wool x 3,
Strategic Resources - Horse, Iron x 3, Tar x 2, Quarry x 2,
Cities
>Bamburgh (T,G,B - Pop=3+0, Sword in 4, +3gp
>Chippenham* (P,T,B,G,M - Pop=4+0, Horse in 2, +19gp
>Cumbria (T,B,G - Pop=4+3, Sword in 1, +7gp
>London (T,B,G - Pop=5+0, Sword in 1, +9gp (1 taxer)
>Repton (T,B,G - Pop=4+4, Sword in 1, +7gp
>Thetford (T,B,G - Pop=4+3, Sword in 3, +7gp
>York (T,B,G - Pop=6+4, Sword in 3, +6gp(1 taxer), +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=3+2, Curragh in 1, +7gp
>Hastings (T,G,B - Pop=3+3, Horse in 5, +3gp
>Canterbury (B, - Pop=3+10, Spear in 5, +3gp
>Coventry (B,T - Pop=3+4, Spear in 7, +1gp
>Warwick (T,B, - Pop=3+10, Sword in 5, +6gp
>Newcastle ( - Pop=2+7, Temple in 2, +1gp
Military
>Swordsman in Italy ... sighted Franker Horse on mountain
>Warrior in Sweden continues southward ...
>Queen Unit back in England ... Safe
>Sword moves towards Dortmund to harass Franks
Navy
HMGalley Eros () - returning home to collect settler and Swords
HMGalley Cherub (Swordx4) -->
HMCurragh Faery (Sword) --> unloaded wounded Sword elite and relowed similar
HMCurragh Floss (Sword) --> unloaded Queen
HMCurragh Puff being constructed next turn
After GPS Diplomacy
English vs Danes
ROP = 14 turns countdown
No Danish expansion in England
Danes vs Germans ... we join this war ...
>Horse Riding gifted by allies
Deal ...
Danes will research all the Viking techs, once I have Norse Tradition ... I shall then research Western Church
Thanks and yours I have a rogue unit running around near Dortmund ... he will assist you until reinforcements come for Franker attacks
What will you be albe to give for me for Horseback riding? I would like to make an offer so that we could be even after trading. What are you researching right now? I am researching Western Church, ATM.
Confusing these Danes are![]()
I am very close to Norse Trad (3 turns) ... I thought that you were to study all Norse techs and I was to study Western Church next ... but I will discuss what to research just before I get Norse Trad ... and because I'm very confused and you sort of had agreed to giving me Horse for joining you in war ... I will transfer the first 3 workers I capture as good will ... Satisfied?
2 - CeremonialBurial, Pottery
3 - BronzeWorking, WarriorCode,
4 - Masonry, TheWheel, Mysticism
5 - Alphabet,
6 - IronWorking, Philosophy,
8 - Writing, Mathematics,
12 - Horseback Riding, Polytheism,
15 - Code of Laws, Castle Building, Seafaring
20 - Early Siegecraft, Map Making, Medieval Combat,
24 - Monarchy,
25 - Monasticism, Jihad,
30 - Viking Sagas, Lost Roman Secrets, Smithing,
36 - Engineering,
40 - Feudalism, Defender of Europe, Assasination, Polearms, Intelligence Operations,
50 - Theology, Chivalry, Medicine, Western Church, Norse Tradition, Byzantine Ingenuity, Heavy Cavalry, Arab Learning, Divine Right, The Middle Class,
Seamanship,
60 - Invention, Religious Persecution, Parliament, Mercantilism, Milling, Professional Armies,
70 - Education, Improved Siegecraft,
80 - Exchequer,
English vs Franks
WAR
>nix
English vs Germans
War with Danes
>nix
No reply from Germans for Tech swap![]()
English vs Cordova
>Move from our territory near Tunis ... we will move since we are at sea returning home ....
English vs Byzantines
>nix
English vs Kievan Rus
>nix
English vs Abbasids
>nix
Notes
>city site (horse and wheat) found opposite Cordovan owned Tunis
Damned computer **** **** **** ... I need to buy an external HD![]()
>Spoiler Lurkers only :
Unless you are a Lurker or have permission ... go chase the bouncy ball on the road
![]()
Tech research too long Norse Tradition in 4 turns minimum
Economy = 24gp +3gp per turn
* Need to get more science happening!!! ATM 0% Science ...
Luxury Resources - Wool x 3,
Strategic Resources - Horse, Iron x 3, Tar x 2, Quarry x 2,
Cities
>Bamburgh (T,G,B - Pop=3+0, Spear in 1, +3gp
>Chippenham* (P,T,B,G,M - Pop=4+0, Horse in 1, +19gp
>Cumbria (T,B,G - Pop=4+2, Spear in 2, +7gp
>London (T,B,G - Pop=5+0, Sword in 2, +9gp (1 taxer)
>Repton (T,B,G - Pop=4+2, Sword in 2, +7gp
>Thetford (T,B,G - Pop=4+1, Spear in 1, +7gp
>York (T,B,G - Pop=6+0, Spear in 1, +7gp(1 taxer), +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=3+2, Spear in 1, +5gp
>Hastings (T,G,B - Pop=3+2, Spear in 3, +3gp
>Canterbury (B, - Pop=3+9, Spear in 4, +3gp
>Coventry (B,T - Pop=3+3, Warrior in 1, +1gp
>Warwick (T,B, - Pop=3+5, Spear in 2, +4gp
>Newcastle (T - Pop=2+7, Barracks in 4, +1gp
Special Coventry Report![]()
I hate doing this but Coventry is lost
>Sword (1/4) and Worker only defenders![]()
So with heavy heart, I will strip assets ...
>Barracks = 2gp ... Temple = 3pg
>Worker will run away
>and sell to Cordona ... No money![]()
OK Gift then ... Up Yours Frenchie Bastards![]()
Damn ... Now not sure about rules so may have to play turn again
Military
>Swordsman in Italy ... sighted Franker Horse on mountain
>Warrior in Sweden continues southward ...
>Queen Unit back in England ... Safe![]()
>Sword near Dortmund kills Franks
Navy
HMGalley Eros () - returning home to collect settler and Swords
HMGalley Cherub (Swordx4) --> to Boulogne
HMCurragh Faery () --> unloaded wounded Sword elite
HMCurragh Floss () --> reinforced Canterbury
HMCurragh Puff ()
After GPS Diplomacy
English vs Danes
ROP = 13 turns countdown
No Danish expansion in England
Danes vs Germans ... we join this war ...
>Horse Riding gifted by allies
Deal 1 ... Horse Free ... Danes research all Viking techs ... I shall then research Western Church.
Deal 2 ... What for Horseback riding? ... Danes research Western Church ... What me?
Unsatisfactory settlement ... first 3 workers captured.
me thinks the Danes have sipped too much mead ...
2 - CeremonialBurial, Pottery
3 - BronzeWorking, WarriorCode,
4 - Masonry, TheWheel, Mysticism
5 - Alphabet,
6 - IronWorking, Philosophy,
8 - Writing, Mathematics,
12 - Horseback Riding, Polytheism,
15 - Code of Laws, Castle Building, Seafaring
20 - Early Siegecraft, Map Making, Medieval Combat,
24 - Monarchy,
25 - Monasticism, Jihad,
30 - Viking Sagas, Lost Roman Secrets, Smithing,
36 - Engineering,
40 - Feudalism, Defender of Europe, Assasination, Polearms, Intelligence Operations,
50 - Theology, Chivalry, Medicine, Western Church, Norse Tradition, Byzantine Ingenuity, Heavy Cavalry, Arab Learning, Divine Right, The Middle Class,
Seamanship,
60 - Invention, Religious Persecution, Parliament, Mercantilism, Milling, Professional Armies,
70 - Education, Improved Siegecraft,
80 - Exchequer,
English vs Franks
WAR
>nix
English vs Germans
War with Danes
>nix
No reply from Germans for Tech swap
English vs Cordova
>Move from our territory near Tunis ... we will move since we are at sea returning home ....
English vs Byzantines
>nix
English vs Kievan Rus
>How much for Horses ... 20gp ... I'll take 22gp (Bank) thanks
English vs Abbasids
>nix
Notes
>city site (horse and wheat) found opposite Cordovan owned Tunis
Damned computer **** **** **** ... I need to buy an external HD
>Spoiler Lurkers only :
Unless you are a Lurker or have permission ... go pick your teeth with a razorblade
![]()
Tech research too long Norse Tradition in 4 turns minimum
Economy = 32gp +4gp per turn
* Need to get more science happening!!! ATM 0% Science ...
Luxury Resources - Wool x 3,
Strategic Resources - Horse, Iron x 3, Tar x 2, Quarry x 2,
Cities
>Bamburgh (T,G,B - Pop=3+0, Spear in 5, +3gp
>Chippenham* (P,T,B,G,M - Pop=4+4, Horse in 3, +19gp
>Cumbria (T,B,G - Pop=4+1, Spear in 1, +7gp
>London (T,B,G - Pop=5+0, Sword in 1, +9gp (1 taxer)
>Repton (T,B,G - Pop=4+1, Sword in 1, +7gp
>Thetford (T,B,G - Pop=5+2, Spear in 2, +8gp
>York (T,B,G - Pop=6+0, Horse in 5, +7gp(1 taxer), +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=3+1, Spear in 1, +5gp
>Hastings (T,G,B - Pop=3+1, Spear in 2, +3gp
>Canterbury (B, - Pop=3+8, Spear rush for 24gp, +5gp
>Warwick (T,B, - Pop=3+3, Spear in 1, +4gp
>Newcastle (T - Pop=2+5, Barracks in 3, +1gp
TAKEN
>Coventry by French
Military
>Swordsman in Italy ... on mountain.
>Warrior in Sweden to coast and wairing for lift ...
Navy
HMGalley Eros () - returning home to collect settler and Swords
HMGalley Cherub () --> unload at Rouen
HMCurragh Faery (Sword) --> recapture worker near Rouen
HMCurragh Floss (Sword) --> Canterbury
HMCurragh Puff (Horse) --> Rouen
After GPS Diplomacy
English vs Danes
ROP = 12 turns countdown
No Danish expansion in England
Danes vs Germans ... we join this war ...
>Horse Riding gifted by allies
Deal 1 ... Horse Free ... Danes research all Viking techs ... I shall then research Western Church.
Deal 2 ... What for Horseback riding? ... Danes research Western Church ... What me?
Unsatisfactory settlement ... first 3 workers captured.
me thinks the Danes have sipped too much mead ...
2 - CeremonialBurial, Pottery
3 - BronzeWorking, WarriorCode,
4 - Masonry, TheWheel, Mysticism
5 - Alphabet,
6 - IronWorking, Philosophy,
8 - Writing, Mathematics,
12 - Horseback Riding, Polytheism,
15 - Code of Laws, Castle Building, Seafaring
20 - Early Siegecraft, Map Making, Medieval Combat,
24 - Monarchy,
25 - Monasticism, Jihad,
30 - Viking Sagas, Lost Roman Secrets, Smithing,
36 - Engineering,
40 - Feudalism, Defender of Europe, Assasination, Polearms, Intelligence Operations,
50 - Theology, Chivalry, Medicine, Western Church, Norse Tradition, Byzantine Ingenuity, Heavy Cavalry, Arab Learning, Divine Right, The Middle Class,
Seamanship,
60 - Invention, Religious Persecution, Parliament, Mercantilism, Milling, Professional Armies,
70 - Education, Improved Siegecraft,
80 - Exchequer,
English vs Franks
WAR
>nix
English vs Germans
War with Danes
>nix
No reply from Germans for Tech swap
English vs Cordova
>Move from our territory near Tunis ... we will move since we are at sea returning home ....
English vs Byzantines
>nix
English vs Kievan Rus
>How much for Horses ... 20gp ... I'll take 22gp (Bank) thanks
English vs Abbasids
>nix
Notes
>city site (horse and wheat) found opposite Cordovan owned Tunis
Damned computer **** **** **** ... I need to buy an external HD
>Spoiler Lurkers only :
Unless you are a Lurker or have permission ... go pick your teeth with a razorblade again
Tech research too long Norse Tradition in 1 turns Finally![]()
Economy = 42gp +4gp per turn
* Need to get more science happening!!! ATM 0% Science ...
Luxury Resources - Wool x 3,
Strategic Resources - Horse, Iron x 3, Tar x 2, Quarry x 2,
Beserker att 6 def 2 and amphib ... attack French cities
Cities
>Bamburgh (T,G,B - Pop=3+0, Worker in 2, +3gp
>Chippenham* (P,T,B,G,M - Pop=4+3, Horse in 1, +12gp
>Cumbria (T,B,G - Pop=5+0, Spear in 2, +7gp
>London (T,B,G - Pop=5+1, Horse in 2, +9gp
>Repton (T,B,G - Pop=5+5, Horse in 2, +8gp
>Thetford (T,B,G - Pop=5+2, Spear in 1, +8gp
>York (T,B,G - Pop=6+0, Worker in 1, +4gp, +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=4+3, Spear in 1, +7gp
>Hastings (T,G,B - Pop=4+0, Spear in 1, +5gp (1xTaxer)
>Canterbury (B, - Pop=3+7, Spear in 10, +5gp
>Warwick (T,B, - Pop=3+4, Spear in 2, +9gp
>Newcastle (T - Pop=2+4, Barracks in 2, +1gp
TAKEN
>Coventry by French
Military
>Swordsman (2/4) in Italy ... on mountain.
>Warrior in Sweden to coast and wairing for lift ...
Navy
HMGalley Eros () - returning home to collect settler and [c]Swords[/c] Beserks
HMGalley Cherub (Sword) --> Canterbury
HMCurragh Faery () --> transfer to Cherub
HMCurragh Floss () --> unload at Canterbury
HMCurragh Puff (Horse) --> Rouen
After GPS Diplomacy
English vs Danes
ROP = 11 turns countdown
No Danish expansion in England
Danes vs Germans ... we join this war ...
>Danes get first 3 workers captured.
I've finally getting Beserker Tech next turn ... watch the French coastal cities fall
2 - CeremonialBurial, Pottery
3 - BronzeWorking, WarriorCode,
4 - Masonry, TheWheel, Mysticism
5 - Alphabet,
6 - IronWorking, Philosophy,
8 - Writing, Mathematics,
12 - Horseback Riding, Polytheism,
15 - Code of Laws, Castle Building, Seafaring
20 - Early Siegecraft, Map Making, Medieval Combat,
24 - Monarchy,
25 - Monasticism, Jihad,
30 - Viking Sagas, Lost Roman Secrets, Smithing,
36 - Engineering,
40 - Feudalism, Defender of Europe, Assasination, Polearms, Intelligence Operations,
50 - Theology, Chivalry, Medicine, Western Church, Norse Tradition, Byzantine Ingenuity, Heavy Cavalry, Arab Learning, Divine Right, The Middle Class,
Seamanship,
60 - Invention, Religious Persecution, Parliament, Mercantilism, Milling, Professional Armies,
70 - Education, Improved Siegecraft,
80 - Exchequer,
English vs Franks
WAR
>nix
English vs Germans
War with Danes
>nix
English vs Cordova
>Move from our territory near Tunis ... we will move since we are at sea returning home ....
English vs Byzantines
>nix
English vs Kievan Rus
>How much for Horses ... 20gp ... I'll take 22gp (Bank) thanks
English vs Abbasids
>nix
Notes
>city site (horse and wheat) found opposite Cordovan owned Tunis
Damned computer **** **** **** ... I need to buy an external HD ... when I get money owed![]()
>Spoiler Lurkers only :
Unless you are a Lurker or have permission ... go pick your teeth with a razorblade again
Tech Castle Building in 19 turns
Economy = 48gp +1gp per turn
* Science ... bad in this game ...
Luxury Resources - Wool x 3,
Strategic Resources - Horse, Iron x 3, Tar x 2, Quarry x 2,
No Beserker... what does tech give me???
Cities
>Bamburgh (T,G,B - Pop=3+0, Worker in 1, +3gp
>Chippenham* (P,T,B,G,M - Pop=4+2, Sword in 2, +12gp, +1r&d
>Cumbria (T,B,G - Pop=5+0, Spear in 1, +7gp, +1r&d
>London (T,B,G - Pop=6+0, Horse in 1, +9gp(2xTaxer), +1r&d
>Repton (T,B,G - Pop=5+0, Horse in 1, +8gp(1xTaxer), +1r&d
>Thetford (T,B,G - Pop=5+0, Sword in 4, +8gp(1xTaxer), +1r&d
>York (T,B,G - Pop=5+0, Sword in 5, +6gp(1xtaxer), +0r&d
>Nottingham (T,B,G - Pop=4+2, Spear in 1, +6gp, +1r&d
>Hastings (T,G,B - Pop=4+0, Horse in 8, +5gp(1xTaxer), +0r&d
>Canterbury (B, - Pop=3+0, Spear in 9, +6gp(1xTaxer), +0r&d
>Warwick (T,B, - Pop=3+3, Spear in 1, +8gp, +1r&d
>Newcastle (T - Pop=2+0, Barracks in 1, +2gp
TAKEN
>Coventry by French
Military
>Swordsman (2/4) in Italy ... rest on mountain.
>Warrior in Sweden to coast and wairing for lift ...
Navy
HMGalley Eros () - returning home to collect settler and [c]Swords[/c] Beserks
HMGalley Cherub (3xSword) -->
HMCurragh Faery () --> collect Warrior
HMCurragh Floss (Horse) --> near Chip
HMCurragh Puff () --> near Chip
After GPS Diplomacy
English vs Danes
ROP = 10 turns countdown
No Danish expansion in England
Danes vs Germans ... we join this war ...
>Danes get first 3 workers captured.
As part of our agreement, have you got by any chance monasticism?
Hmmm ... I don't but what the F !!! ... you didn't even give me for free Horse Riding ...
No Dear Dane ... We do not have that tech ... We have instructed Our wisemen to think of grand castle architectures
2 - CeremonialBurial, Pottery
3 - BronzeWorking, WarriorCode,
4 - Masonry, TheWheel, Mysticism
5 - Alphabet,
6 - IronWorking, Philosophy,
8 - Writing, Mathematics,
12 - Horseback Riding, Polytheism,
15 - Code of Laws, Castle Building, Seafaring
20 - Early Siegecraft, Map Making, Medieval Combat,
24 - Monarchy,
25 - Monasticism, Jihad,
30 - Viking Sagas, Lost Roman Secrets, Smithing,
36 - Engineering,
40 - Feudalism, Defender of Europe, Assasination, Polearms, Intelligence Operations,
50 - Theology, Chivalry, Medicine, Western Church, Norse Tradition, Byzantine Ingenuity, Heavy Cavalry, Arab Learning, Divine Right, The Middle Class,
Seamanship,
60 - Invention, Religious Persecution, Parliament, Mercantilism, Milling, Professional Armies,
70 - Education, Improved Siegecraft,
80 - Exchequer,
English vs Franks
WAR
>nix
English vs Germans
War with Danes
>nix
English vs Cordova
>nix
English vs Byzantines
>nix
English vs Kievan Rus
>nix
English vs Abbasids
>nix
Notes
>city site (horse and wheat) found opposite Cordovan owned Tunis
Damned computer **** **** **** ... I need to buy an external HD ... when I get money owed![]()