3UC/4UC for VP: Project Coordination Thread

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I just added the 2 GW slots and theming bonus to Kabuki. I don't know how to give a free great work of music. the freegreatwork requires you list a specific great work to give, instewad of just being able to give a random one, or to draw from a pool of pre-set ones.

changed the pairidaeza to 1g/c on empire. I like this better because it fits persia's wide play better than a bonus that can only be used in 3-4 cities.
 
I just added the 2 GW slots and theming bonus to Kabuki. I don't know how to give a free great work of music. the freegreatwork requires you list a specific great work to give, instewad of just being able to give a random one, or to draw from a pool of pre-set ones.

changed the pairidaeza to 1g/c on empire. I like this better because it fits persia's wide play better than a bonus that can only be used in 3-4 cities.

I'll be frank here : except for some very specific cases, like UW, wonders or for Egypt (because I wasn't the one choosing their UA), I'm very much against giving free GW (even more in an random fashion), especially for Japan. The Japan UA already gives plenty of ways to have a lot of GW, and all elements in the game which give free GW are considered of high value : it would be quite a shame that, beside the UA Japan has, which invites you to create synergies, you could get free GW at random during the Renaissance era... Why bother to create synergies in that case, since you'll always have more GW than anybody else (except if you're unlucky... huh) ?
Moreover, it's right that Japan has a peculiar and popular kind of music, but it isn't a trait that seems to define the country more than it defines, I don't know, China for example (as a counter-example, the Grande Ecole system isn't the most famous French specificity, but it is really an important and unique element of our culture, which has influenced the way our society works, for better or worse).
Finally, wasn't the UB meant to synergize with all cultural specialists/GW, and not a specific type ?

Sorry for being a bit blunt about this. This is because I care. :)
Amically
 
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No problem at all. :)

Keeping the free GWs as a thing unique to Egypt would be good.
You suggested that maybe kabuki could give an “exotic” yield to artistic specialists in the city. What if the 3 specialists just straight-up yielded :tourism:tourism?

The way I have interpreted Japan’s playstyle is as a militaristic civ with a cultural victory back-up. They are identical in this respect to France, but while France is expansionist and emphasizes swarms of units mass-attacking for damage amp stacks, Japan focuses on defensive wars, putting emphasis on high city defense and small, well-trained armies to blunt an offence, then pivots to an aggressive stance when they’ve ‘broken the spear’.

This playstyle emphasizes fewer, taller cities than other militaristic civs, so I think limiting some of their UB’s bonuses to guild cities isn’t as egregious as with other, more expansionist civs.

The old version gave 2:c5gold: for artist/writer/musician

This would result in (2*3*3)*2:tourism:=36:tourism: per turn, easily attainable by filling your specialist slots. This can be increased to 42:tourism: with tradition (policy building specialists)
 
Japan will already have more tourism than a lot of civs thanks to its UA... Don't you think it would be redundant to give it even more tourism? It isn't Brazil after all, the tourism obtained through its UA can be useful by allowing Japan to have an easier time puppeting other civs or switching for a culture victory in the end game, but a tourism bonus this important in the Renaissance era, when added to the tourism the UA already give, will make the civ too potent for a culture victory too early, I think.
Do you have other ideas ?
 
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Do you have other ideas ?
... not really?
Japan has 2 major focuses: military and culture
  • cultural GPs on birth of GGs and GAs
  • culture on military buildings
  • culture on unit levelling
and 2 minor focuses: Faith and science
  • science on unit levelling
  • faith on military buildings
Nothing in Japan's kit actually necessitates domination, like France does, but wars help you farm more culture

Here's my attempt at what make's Kabuki special as a Japanese cultural artifact:
  • Kabuki is a relatively young classical art form in Japan, having been invented in the early 1600s. Much later than most classically Japanese arts, which often trace their origins back to the Heian period (9th to 12th centuries)
  • It started as a commoners, low-born art form, and all roles were played by women. The actors and dancers were all prostitutes who patrons could pay to have sex with after the show. When kabuki expanded to allow more different kinds of actors, it first let in young boys. That's right. So you could have sex with little boys.
  • Kabuki theater took all day. You paid for a ticket and the actors would perform from morning till night. Enjoying kabuki meant clearning your entire schedule for the day, but you could step out and come back in any time
  • 3 categories of plays existed: historical plays, plays about commoners' life, and dancing segments
    • Japanese law prohibited depicting contemporary events, so historical plays were often thinly-veiled jabs at contemporary issues or allegories, often set in Sengoku era Japan
    • Commoners' plays were often love stories, and featured an inordinate amount of double-suicide endings, a la Romeo and Juliet
    • dancing is.... well it's dancing
  • Many of the innovations in set design and costuming that are used today actually started in Japanese Kabuki, including wheeled, rotating stages, actors costumes that were rigged with wires so they could fly over the crowd, and liberal uses of trapdoors in the stage
  • As a "low" art, Kabuki was incredibly amenable to modernization and the influx of changes in the Meiji restoration. It rapidly changed and took in new ideas and themes, remaining relevant through much cultural upheaval and catapulting it into preeminence as an art form
  • After WWII, many of the old, traditional art forms were abandoned as a break from Japan's dark past. American occupation initially banned kabuki outright because many dramas were unabashedly jingoistic. The revival of Kabuki in the 50s led to increased interest in other Japanese art forms, like Noh, and led the resurrection and reclamation of old styles of classic Japanese culture.
  • Worldwide, Kabuki is recognized because of its outlandish costumes and posturing. This has led to international interest, and Japanese kabuki theaters are often fitted with headphones for english translations of the dramas. Kabuki troupes have even recently gone through multiple tours of Asia, popularizing and increasing the art forms visibility in the region.
So there's very little in this which lends itself to anything outside tourism and culture. Science would be an awkward fit, and while faith is sort of relevant with the historical slant of some plays, it's tangential at best. The one other possibility I can think of is leaning into the "populist" side of kabuki, and having the building help with happiness. I hate this idea because it would inevitably take the form of a % modifier to poverty/boredom/etc., which is a black box of non-interactive... whatever.

I don't think it's too bad for OP'ness to give tourism to specialists, because there is a hard cap on its scaleability, it's a fairly late UB, and generating the max 36:tourism: other buildings, while relatively simple to do, still requires 9 other buildings and 18 population tied down in specialists. I think it's a relatively tame building in comparison to some existing ones, including the Dojo.

Overall, Japan's more culturally oriented than militarilly, yet their UB leans HARD military. I think having UB with tourism flavor fits well enough into their kit, and has a role to play in their overall strategy.
 
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Spoiler Long answer :
From what you've said, I'll try expressing new ideas. Let us go back to the beginning, and reconstruct the UB from the start.

Kabuki is a relatively young classical art form in Japan, having been invented in the early 1600s. Much later than most classically Japanese arts, which often trace their origins back to the Heian period (9th to 12th centuries)

Hence the fact it is an Opera House replacement.

It started as a commoners, low-born art form, and all roles were played by women. The actors and dancers were all prostitutes who patrons could pay to have sex with after the show. When kabuki expanded to allow more different kinds of actors, it first let in young boys. That's right. So you could have sex with little boys.

Being a low-born art form which sometimes entered in conflict with the authorities (most notably for questions of morality), I think that one of the bonus of the UB should be a reduced upkeep cost (maybe only -1 GPT) : the people working in Kabuki depended mostly on their own ingenuity, skill and contacts to stay relevant in the artistic world.

NB : In one book I have on the history of Japanese society (big big book), it is stated that, after being involved in prostitution scandals, the Kabuki actresses have been replaced by young men. After similar scandals happened involving these young men, only older men became allowed to play Kabuki, and this had been like this ever since.

Many of the innovations in set design and costuming that are used today actually started in Japanese Kabuki, including wheeled, rotating stages, actors costumes that were rigged with wires so they could fly over the crowd, and liberal uses of trapdoors in the stage
As a "low" art, Kabuki was incredibly amenable to modernization and the influx of changes in the Meiji restoration. It rapidly changed and took in new ideas and themes, remaining relevant through much cultural upheaval and catapulting it into preeminence as an art form

So the Kabuki was a place of cultural and minor technical innovations which has successfully adapted to the many changes brought by the last centuries. Maybe additionnal bonus could be added when some Industrial/Modern/Atomic techs are researched, so that the building "stays relevant" ?

Worldwide, Kabuki is recognized because of its outlandish costumes and posturing. This has led to international interest, and Japanese kabuki theaters are often fitted with headphones for english translations of the dramas. Kabuki troupes have even recently gone through multiple tours of Asia, popularizing and increasing the art forms visibility in the region.

So one of bonus in the later eras could be a tourism bonus maybe ?

So there's very little in this which lends itself to anything outside tourism and culture. Science would be an awkward fit, and while faith is sort of relevant with the historical slant of some plays, it's tangential at best. The one other possibility I can think of is leaning into the "populist" side of kabuki, and having the building help with happiness. I hate this idea because it would inevitably take the form of a % modifier to poverty/boredom/etc., which is a black box of non-interactive... whatever.

For the "populist" side of the building, I think the reduced upkeep cost would be sufficient.
For the other yields :
- :c5gold: Gold : The reduced upkeep is enough of a gold bonus I think
- :c5food: Food : It would have nothing to do with the building
- :c5culture: Culture : The base building, and Japanese UCs in general, already give a lot of culture.
- :c5faith: Faith : I don't think it would be a bad idea to add a faith bonus to the building, since the bonus Japan has in that domain are only relevant in the early game, and so a new faith boost wouldn't be redundant (it would mostly allow Japan to obtain more GP in the Industrial era).
- :c5goldenage: GA points : Aside the fact that Japan has a lot of culture thanks to its UA/UB1, GAges don't synergize with this civ more than it synergizes with France or China.
- :c5greatperson: GP points : Japan already has its UA to provide cultural GP throughout the game
- :c5production: Production : The only link between Kabuki and production would be the ingeniosity of the artists (I think a lowered cost would be good). That aside, the bonus science in the Dojo is also quite hard to explain, and it could be a reference to how Japan entered an era of urbanization and economic development in the Edo period.
- :c5science: Science : The Dojo already gives a small amount of science througthout the game, but Japan, a nation of rapide advancement since the Meiji era, lacks a real science bonus in the Industrial era, so adding some kind of scientific bonus during this era could be interesting.
- :tourism: Tourism : You know my point of view on this. I agree with tourism yield, but not in the Renaissance era.

I don't think it's too bad for OP'ness to give tourism to specialists, because there is a hard cap on its scaleability, it's a fairly late UB, and generating the max 36:tourism: other buildings, while relatively simple to do, still requires 9 other buildings and 18 population tied down in specialists. I think it's a relatively tame building in comparison to some existing ones, including the Dojo.

I agree that 38 tourism isn't a lot during the end of the Industrial era or the Modern era, but it is very significant in the Renaissance era, especially for a civilization which already has tools to have more tourism than the medium civilization.
As I already said above, if we add direct tourism to the UB, I would be for a bonus which comes in later eras.

Overall, Japan's more culturally oriented than militarilly, yet their UB leans HARD military. I think having UB with tourism flavor fits well enough into their kit, and has a role to play in their overall strategy.

I agree that tourism flavor could be good, but not in the Renaissance era, where there are already ways to have a lot of tourism through GW/religious beliefs/Artistry. Other civilizations with a tourism flavor in the early game suffers from the fact the yields per city are minor, and so going wide is required to have a lot of tourism (which isn't efficient since, as we know, obtaining new cities decreases the tourism output of the civilization, at least until late Artistry policies come into play), but Japan could obtain a substantial amount of tourism while also having a limited number of cities (since you can obtain the 36 tourism with only 3 cities).

So, what comes from all of this ?
If we follow only what Kabuki is and has been since its conception, the number of bonus is quite limited. However, I think we could take this building as a symbol of Japanese history from the 17th century to the present in order to add some interesting yields (it wouldn't be the first time a UB doesn't have yields corresponding exactly to its historical importance). Because of this, here is what I suggest :
- Reduced upkeep :c5gold: cost
- Reduced production :c5production: cost
- Small increase of the yields :c5culture: of the base building
- Increasing bonus to specialists through the eras (through the use of dummy buildings)
=> a tourism :tourism: bonus during the Modern/Atomic era (maybe to specialists, as seen below)
=> a scientific/production/faith :c5science:/:c5production:/:c5faith: bonus to cultural specialists beginning the Industrial era


If we want to associate these bonus to cultural specialist, here is what I suggest :
- science :c5science: for writer specialists beginning the Industrial era
- production :c5production: for artist specialists beginning the Industrial era
- faith :c5faith: for musician specialists beginning the Industrial era
- tourism :tourism: for all cultural specialists beginning the Modern era
 
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I'm done with tech unlocks on the UBs we've made, and I'm especially keen to avoid :tourism: on tech unlocks for buildings
3:tourism: on Qila at flight
3:tourism: on Sambadrome at radio, which also happens to be an opera house replacement
2:tourism: on acropolis at philosophy

Also, no SQL table exists to modify yields on specialists on tech unlock for buildings.

The yields you recommended aren't "exotic". below are the alternate, non-culture yields for each of those 3 specialists.
artists already get 2:c5production: at architecture
writers already get 2:c5science: at military science
musicians get 3:c5gold: at satellites
In light of that, perhaps the thing to do would be to copy those alternative tech yields and simply double them?

That's the other issue of course - differentiating this building from what we have already given the sambadrome.

My other, insane idea for Kabuki, which would take an insane amount of work:
Spoiler :
UB: Kabuki Theater (Opera House)
Available at Acoustics
requires an amphitheater
4 maintenance
5 :c5culture:Culture (up from 3)
+10% :c5culture:culture in city (up from 5%)
+66% :c5greatperson:GMusician rate in city (up from 33%)
+33% :c5greatperson:G Artist and G Writer rates in city

+1 :c5gold:Gold to Musicians Guilds in Empire

On construction in a city, replace each of the guilds with a unique Japanese version of that guild building
- Gagaku guild (musician guild)

icon:
Spoiler :
08ph-02.jpg

  • +2 :c5faith: Faith
  • +5:c5greatperson: GMusicianP (up from 3)
  • boosts :c5faith: faith generation in city by 10%
- Monogatari guild (writer guild)
icon:
Spoiler :
f64857d708bc8e8dcae0af727c743e876924bab7_hq.gif

  • +2 :c5culture: Culture
  • +5:c5greatperson: GWriterP (up from 3)
  • boosts :c5culture: culture generation in city by 5%
- Ukiyo-e guild (artist guild)
icon:
Spoiler :
upload_2018-2-9_11-7-0.png

  • +2 :c5science: science
  • +5:c5greatperson: GArtistP (up from 3)
  • boosts :c5science: science generation in city by 5%

So this idea would lean into Kabuki as the catalyst for a revival of old art forms.
I toyed with other ideas for what the guilds could do as well
- each could have 3 :c5citizen:specialists instead of the base 2
- each guild could boost the base :tourism: tourism from great works in the city by 10%
- each guild could give a different yield on the birth of their respective GP
 
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For clarification, I’m happy to put in the work required to make a great Japanese UC, but I’m not interested in moving mountains if it isn’t likely to be noticed/appreciated.

I have made the 2 tourism on specialists version of the kabuki. Can someone at least take that for a spin before we declare omgOPnerfplxGG? Then we can talk realistically about a different feature and how much work is required. Up to this point, it really has just been theoretical, and I’m not yet convinced that 12 tourism in 3 cities at late renaissance is the end of days, if it means tying down 18 pop, especially with how players have recently been reporting that the AI’s culture game is overwhelmingly strong now
 
Hi, I'm loving this mod so far and will try the Zulu as well. My question is where in the xml for the InDuna should I type in the missing unit supply cap ability code for it that Giza provided?
 
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you can type it pretty much anywhere. just add it to the bottom

Or you can download the version from github. The change is made there
I like the insane idea :)
Any opinions as to what the insane idea's bonuses should be for each of the 3 unique guilds?
 
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- Gagaku guild (musician guild)
icon: Spoiler :
08ph-02.jpg

  • +2 :c5faith: Faith
  • +5:c5greatperson: GMusicianP (up from 3)
  • boosts :c5faith: faith generation in city by 10%

Gagaku guild (replaces Musician guild in city when a Kabuki theater is in the city)
  • +2 :c5faith: Faith to musician and civil servant specialists in the city
  • - 20 % :c5unhappy: Religious Unrest in city
  • +5 :c5greatperson: GMusician points (up from 3)
  • :c5trade: City connections in empire provide +1 :c5faith: Faith
  • Two musician specialists
  • Same upkeep cost
=> Being ceremonial/court and religious musicbands, I thought that Faith should indeed be the focus of the guild, but should also reward you a bit more with wide (these musicbands would maintain the feudal links between parts of the country by reaffirmishing the ceremonial value of the court) and diplomatic (civil servants don't benefit from other unique bonus for the moment, and it would be a reference to the divine status of the Emperor of Japan and, thus, of the "faith" of those serving in the court) plays.

- Monogatari guild (writer guild)
icon: Spoiler :
f64857d708bc8e8dcae0af727c743e876924bab7_hq.gif

  • +2 :c5culture: Culture
  • +5:c5greatperson: GWriterP (up from 3)
  • boosts :c5culture: culture generation in city by 5%

Spoiler I understood the reference (brush your teeth) :

tenor.gif


Jidaimono guild (replaces Writer guild in city when a Kabuki theater is in the city)
  • +2 :c5gold: Gold to writers specialists in city
  • +10 xp to units trained in city
  • +15 % :c5production: production to Unmounted/Unarmored Melee units in city
  • +5 :c5greatperson: GWriter points (up from +3)
  • Two writer specialists
  • Same upkeep cost
=> Jidaimono being a type of play privileging battles between famous historical characters and a popular way to teach "history" to commoners, I thought that we could interprete this building as a sort of way to inspire the population to accomplish honorable and valorous acts (for better or worse), increasing the martial prowess of the inhabitants. I didn't choose culture as the main focus of the building because the Kabuki theater already provides a good amount of culture.

- Ukiyo-e guild (artist guild)
icon: Spoiler :
upload_2018-2-9_11-7-0-png.487659

  • +2 :c5science: science
  • +5:c5greatperson: GArtistP (up from 3)
  • boosts :c5science: science generation in city by 5%

Ukiyo-e guild (replaces Artist guild in city when Kabuki theater is in the city)
  • +2 :tourism: Tourism and +2 :c5science: Science to artist specialists in city
  • +1 :tourism: Tourism in city for each TR to and from the city
  • +5 :c5greatperson: GArtist points (up from +3)
  • Two artist specialists
  • Same upkeep cost
=> The Ukiyo-e is the art responsible for the discovery of Japanese culture in the Western world (beginning with the arrival in France of some Hokusai manga, at the origin of a new artistic style name "Japonism" => hence the tourism bonus to TR originating form the city). This, and I wanted some part of your original "Tourism idea" to survive, in addition to the science bonus. With all artist specialists used, this would provide +14 :tourism: and +14 :c5science:, knowing that you'll gain tourism for all TR to your city too, so ensuring that other civs trade with you by maintening a high level of technologic and cultural advancement is important (+ it makes wonder like the Colossus even more important for Japan).

What do you think ? It may be a little too complex (it is insane, no ? :crazyeye:), and I'm sure there would be a lot of balancing to do, but this will provide each Japanese guild its own uniqueness, without giving Japan much more cultural GP (it will already have a lot of them).
 
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I like these ideas, but I think that overall they are too complex. I think some features need to be slimmed down
Gagaku guild (replaces Musician guild in city when a Kabuki theater is in the city)
  • +2 :c5faith: Faith to musician and civil servant specialists in the city
  • - 20 % :c5unhappy: Religious Unrest in city
  • :c5trade: City connections in empire provide +1 :c5faith: Faith
  • +5 :c5greatperson: GMusician points (up from 3)
  • Two musician specialists
  • Same upkeep cost
=> Being ceremonial/court and religious musicbands, I thought that Faith should indeed be the focus of the guild, but should also reward you a bit more with wide (these musicbands would maintain the feudal links between parts of the country by reaffirmishing the ceremonial value of the court) and diplomatic (civil servants don't benefit from other unique bonus for the moment, and it would be a reference to the divine status of the Emperor of Japan and, thus, of the "faith" of those serving in the court) plays.
While I understand that the religious unrest bonus is meant to denote intrareligious tension, within the game it's more about inter-religious tension. Given Japan's... checkered past with the idea of religious pluralism, or really pluralism of any kind, I can't really see a bonus like that as anything but comical misinformation.

At that late stage in the game religious unrest is a very minor source of unhappiness at any rate, I think the building would be fine without it. Everything else looks good.
Jidaimono guild (replaces Writer guild in city when a Kabuki theater is in the city)
  • +2 :c5gold: Gold to writers specialists in city
  • +10 xp to units trained in city
  • +15 % :c5production: production to Unmounted/Unarmored Melee units in city
  • +5 :c5greatperson: GWriter points (up from +3)
  • Two writer specialists
  • Same upkeep cost
=> Jidaimono being a type of play privileging battles between famous historical characters and a popular way to teach "history" to commoners, I thought that we could interprete this building as a sort of way to inspire the population to accomplish honorable and valorous acts (for better or worse), increasing the martial prowess of the inhabitants. I didn't choose culture as the main focus of the building because the Kabuki theater already provides a good amount of culture.
Shouldn't we stay away from artistic movements in Japan which are linked to Kabuki? Aren't those represented well enough by the base building? If monogatari was a bad choice we could go for one of the poetic styles, but I think that monogatari being the first secular works written in Japan, and their origin in the 11th century makes them a much more suitable candidate. With Monogatari's focus on epics, I think a gold/production focus could still be relevant, but I wouldn't tie it so much to military.

The Dojo already gives more XP than a base armory; I think it would be prudent to avoid bonus XP.

How about this?
Spoiler :

Monogatari guild (replaces Writer guild in city when a Kabuki theater is in the city)
  • +1:c5production:/:c5gold: on building
  • +2 :c5gold: Gold to writers specialists in city
  • +2 :c5production: to Palace
  • +5 :c5greatperson: GWriter points (up from +3)
  • Two writer specialists
  • Same upkeep cost
The writing form was almost exclusively the product of artists and writers in the imperial court, so a bonus to the capital seems fitting

Ukiyo-e guild (replaces Artist guild in city when Kabuki theater is in the city)
  • +2 :tourism: Tourism and +2 :c5science: Science to artist specialists in city
  • +1 :tourism: Tourism in city for each TR to and from the city
  • +5 :c5greatperson: GArtist points (up from +3)
  • Two artist specialists
  • Same upkeep cost
=> The Ukiyo-e is the art responsible for the discovery of Japanese culture in the Western world (beginning with the arrival in France of some Hokusai manga, at the origin of a new artistic style name "Japonism" => hence the tourism bonus to TR originating form the city). This, and I wanted some part of your original "Tourism idea" to survive, in addition to the science bonus. With all artist specialists used, this would provide +14 :tourism: and +14 :c5science:, knowing that you'll gain tourism for all TR to your city too, so ensuring that other civs trade with you by maintening a high level of technologic and cultural advancement is important (+ it makes wonder like the Colossus even more important for Japan).
4 yields on specialists from a single building is huge. I would just give +2:c5science: on specialists, then increase the TR bonus to +2:tourism:
 
Thanks for checking that, @WoodenThrone. I'm in the text files right now, so I'll see what the problem is.

So I am really close to finishing up the Kabuki. This is what I have come up with:
Spoiler :
UB: Kabuki Theater (Opera House)
Available at Acoustics
requires an amphitheater
3 maintenance (2 less than base opera house)
3 :c5culture:Culture
+10% :c5culture:culture in city (up from 5%)
+66% :c5greatperson:GMusician rate in city (up from 33%)
+33% :c5greatperson:G Artist and G Writer rates in city

+1 :c5gold:Gold to Musicians/Gagaku Guilds in Empire


On construction in a city, replace each of the guilds with a unique Japanese version of that guild building
- Gagaku guild (musician guild)
+2:c5faith:Faith to Musician & Civil Servant specialists in City
+5:c5greatperson: GMusicianP (up from 3)
+1 :c5culture: Culture to all Kabuki Theaters on Empire


- Monogatari guild (writer guild)
+2:c5gold: Gold to Writer specialists in City
+5:c5greatperson: GWriterP (up from 3)
+1 :c5production: Production to all Kabuki Theaters on Empire


- Ukiyo-e guild (artist guild)
+2:c5science: Science to Artist specialists in City
+5:c5greatperson: GArtistP (up from 3)
+1 :tourism: to all Kabuki Theaters on Empire

So Kabuki theaters, with all guilds constructed, would give 6:c5culture:/3:c5production:/3:tourism:, +10%:c5culture: in the city. Kabukis boost all guilds, and guilds reflexively boost Kabukis

+1:c5faith: on city connections would have required lua, and it's pretty complex
:tourism: on TRs would have also required lua, and is not that complex, but it's still a pain, and this whole this is complex enough as is.

@adan_eslavo 2 things with lua I wanted to clear up:

1. I was looking at the Pogost, and I just want to clarify. Each new level of the Pogost is automatically built in a city with the previous level of the Pogost, but the old Pogost level is not removed, right?

2. The Etemenanki lua gives the food and science, for ALL purchases. It was my understanding that the wonder was only supposed to give a boost on BUILDINGS, because that fits better with Babylon's UA
 
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You like symmetry, don't you, @pineappledan ? :)
What I wanted with the guilds I suggested was to make them some sorts of hybrids :
- Gagaku guild => Temple/Guild hybrid
- Jidaimono guild => Barrack/Guild hybrid
- Ukiyo-e guild => Custom house/Library.Guild hybrid

I'm not the one who will do the hard work, but I would have prefered a version where each Japanese guild feels distincly different in its economic role : what you just proposed is well-rounded, but each guild doesn't feel much different (they all bring yields the same way, which is what I didn't want). Well, it is you who has the final say. :)
 
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