Some things to say :
- The pictures for the Japanese unique guilds are lacking (you surely know it, but I prefer to be too prudent than not enough)
- The flag/model of the Slaganz are still the ones of the Spearman (so the corrections you did weren't effective,
@adan_eslavo)
- The first post of the discussion should be updated,
@Blue Ghost. Otherwise, we could also create another discussion for the "all civs" version, so that we can have more visibility and obtain more complete analysis of the UCs without overloading this discussion, which is more dedicated to the "volunteers" (but we should ask Gezabo in that case, since occupying two discussions for the same mod could be considered with a severe eye).
- The unique promotion of the Cacadores still doesn't work
I have an idea for the Hacienda :
- Available at Civil Service
- Build time : 8 turns
- Can be built on a featureless land till ; cannot be built within 2 tiles of another Hacienda
- Cannot be replaced
- Improves any resource on the tile (so that a future strategic resource can still be used)
- +2
Food, +1
Production, +1
Gold
- +2
Food per adjacent bonus resource
- +2
Production per adjacent strategic resource
- +2
Gold per adjacent luxury resource
- + 1
/
/
when adjacent to a city
- +1
Faith when worked by a city with a Mission
- When finished, claim all adjacent unowned tiles
=> This improvement could be very effective at concentrating wealth, and, being able to be built anywhere, would make any terrain suitable for Spanish colonization.
However, it would come quite late, would have poor base yields, and couldn't be clustered (I calculated that a city can work 6 Hacienda at a maximum with this space limitation, and 4 Hacienda with a limitation of 4 tiles).
The fact that this UI can claim unowned adjacent tiles makes it very potent at accelerating the growth of your colonies, but I'm sure that this will cause a lot of problems (among which the fact that it would oblige us to prevent the UI to be replacable, and so make it improve all strategic resources appearing in the tile later in the game...), so this will surely be erased.
What do you think ? This UI would have the same types of yield than the Polder, but would be distincly unique, no ?