Do you think we can substitute +1 move on Kibitum with something else equally worth?
I think that the +1 move is at odds with the idea of them being "heavy" spearmen, so I'm in favor of dropping it. Quick study and legacy should actually be enough for the unit, don't you? adding any benefits which don't carry forward like those two are at odds with the whole idea behind the unit of being a highly prized "legacy" unit you try to keep around
5 yield on Goody Hut was just blind shot just to be. I will increase it a bit. Do we need Speed Scaling for it?
Speed scaling might be appropriate. I am not a fan of faith on the goody huts, I don't like the idea of Maya founding their pantheon on the back of ruins.
I think the ruins bonus should be restricted to science, since Maya have a terrific source of steady faith (Kuna) if they can just tech fast enough. Maya needs to clear the techs in ancient ASAP, and If the Holkan could be an interactive, but semi-consistent source for that then I think that is the kind of synergy we are aiming for.
Science ruins give 15 base science, +3 because of the 25% yields on scout. The consistent science would be set to 7, so it's an even 25 science on goody huts. Otherwise maybe 10 science, just for a nice round whole number
I think we can leave naming for flavor. Maybe we can differentiated those 2 promotions using different values? Or add something to atlatlist (f.e. 15% vs Wounded Units + ...).
I'm fine with the names being different even with the same bonus. The two units in question have very different eras, combat classes, and uses.
One thing that comes to mind, if you really did want an alternative proposal for poisoned weapon, is it could do +15% vs wounded and apply a debuff of -10% defense on the unit for 1 turn, stacking up to 3 times. You hit an enemy unit with atlatls first to so your other units do more damage in the same turn. It would be very similar to the Khopesh
fatigue promotion, but half as strong, stackable, and only lasting 1 turn
I think we can modify UC1 if balance is our target. We did it for Atlatlist, Mehal Sefari, Mission, Conquistador or Carolean. Why not change something else?
The proposed bowman change would be a significant nerf to the unit. Cover is much less powerful than indirect fire. I think the significantly increased CS of the bowman is meant to reflect their use of defensive implements. If you were to add Cover I, I wouldn't remove the indirect fire, rather, I would remoe the +2 CS
Ballista is now what we were avoiding - speed master. I added double move for every terrain and feature. Maybe restrict it a bit and give bonus for only 2 or 3 things?
The unit should only be able to move and fire in open terrain, and these bonuses should only take effect in enemy terrain, correct? Giving double movement in open terrain (plains/floodplains/grassland/tundra) should do it I think. No bonus movement on features (hills/marshes/forests/jungle), and no bonus movement in hindering terrain (desert/snow)
We wanted to make build time of Latifundium and Figs generating the same. It somehow more powerful so 10 for normal sounded good. I can reduce it to 8 on standard speed and do the same for Figs.
Making it same as Plantation (7-8 turns), and then the fig being 8-10 means the latifundium is "done" in 16-18 turns. That feels like plenty to me.
I think we should reduce the CP on the Sofa to 1 less than base crossbowman. They will be high value targets since they buff the surrounding cavalry.