I believe there were some limitations to adding features to great people in Vox Populi? @Enginseer , can you elaborate?
If impossible, Dojo or the other UB could improve citadels.
I believe there were some limitations to adding features to great people in Vox Populi? @Enginseer , can you elaborate?
THEY DONT WORKI believe there were some limitations to adding features to great people in Vox Populi? @Enginseer , can you elaborate?
THEY DONT WORK
You can't add in abilities and expect them to understand what you're adding in even unique improvements-wise. You can add-on to their standard abilities, but you cannot add in custom abilities and expect them to understand a +3 Food Citadel or whichever it was.
Maybe lua code bug if you have one for your worker (check with firetuner)? Did you set dependency for your mods from vp? I have few issues when i havent one.
What I don't like about "Drużyna" is fact that it was created from many types of units and thousands of men (spearmen, archers, horsemen). Making from them single unit is hillarious. I will probably stick with Licorne, becuase if russia got early UB then two renaissance era units wouldn't be a problem. And licorne is really russian invention, and it's first field gun replacement in the game.Russia:
- There's also the Druzhina, a possible longswordsman replacement for Russia. My guess is that the Streltsy would be preferable to the licorne, since it's at the same tech era as the Cossack.
- The recent patch to ostrog already gives 2
gold for strategic resources. G made the original pogost idea obsolete.
- I should preface this by saying that I know very little abot Russian/Slavic history. I get the sense you are much more familiar. Pogosts were originally boarding houses for wealthy travellers, then administrative centers, then converted to churches. Why not reflect this evolution by adding effects to the building as you go through the tech tree? This would give some synergy with Russia's science focus as well.
- 3
/2
base (up from 2
) . +4
and +2
for each trade route to and from this city, respectively. (up from 2/2)
- At Economics: +3
science and +3
gold from city connections. -10% crime
- At Industrialization: +1
faith for every 3
population, +15%
faith in city
Agreed. I will do something about that.Mongolia:
- My experience playing the custom goth civ which @Blue Ghost created is that enhanced pillage healing and no movement to pillage should never mix, ESPECIALLY on cavalry. The combination is too potent and makes mounted units unkillable. There have been enough units given no move to pillage anyways, I would drop it.
- Yassa court looks good as is to me, honestly. As is, the building would increase happiness by at least 3 in any town it's built in, and that's plenty good. The building would drop off in late eras though, and you may as well sell it when police stations become available. In light of that, you could give it a massive yield increase electronics. ie. +5
and +5
at electronics
Awesome idea. Thank you.
- Maybe this is a crazy idea, but what if you really played up the scythe thing?
- Scythe chariot - skirmisher replacement
- has chariot rough terrain penalty (loses movement when entering rough terrain)
- ignores zone of control
- When moving, deals 5 damage to every adjacent enemy unit
- The strategy then would be to circle units and use your last move to attack for max damage
Again I like the idea. I will tweak it probably. The only thing that concerns me is changing UA of Celts. I would like to avoid that. Can we do something about that?
- What about making Oppidum a unique replacement for the town? That's what Oppidum are, after all. You would have to make a unique GM replacement for Celts, but make it completely identical to the normal great merchant except it builds oppida instead of towns.
Then I would change the UA to give +1 Great Merchant Points in capital, and increase this bonus by:Spoiler :
Town (for reference)
2, 4
+1/
on City Connection; +2
/
on Railroad connection; +1
/
on trade route; +2
/
on railway trade route,
Banking: +2
Architecture: +2
Railroad: +2
Refrigeration: +2
Colonia (for reference)
4, 4
, 3
+1/
on City Connection; +2
/
on Railroad connection; +1
/
on trade route; +2
/
on railway trade route,
"Culture bombs" like a GG citadel
Guilds: +2
Economics: +2
Fertilizer: +2
Oppidum
2, 4
,2
, 50%
defense for units on tile;
+1and
if built on hill
+1/
to adjacent plantation; +1
/
to adjacent mine; +1
/
to adjacent farm; +1
/
from adjacent lumber yard; +1
/
to adjacent camp; +1
/
from quarries
no bonus for roads and city connections
Civil Service: +2
Economics: +2
Fertilizer: +2
+1 on founding a pantheon,I think the AI would actually do better with this than normal GMs. They don't really seem to understand that they should put towns on roads
+1 founding a religion
+1 enhancing a religion
+1 on reformation
One problem I can think of ahead of time for this is that the leader screen would show the celtic GM replacement, and not the Oppidum as the unique component
I totally agree. late era uniques will sting a lot less if we can mix them with early bonuses too. W.R.T. Russia, we could definitely justify the T-34 with this logic if we wanted to. No, the REAL reason I wouldn't give Russia a T-34 UU is because T-34s are already the default unit model for tanks. Everyone has T-34s already, it would be like giving Greece a unique trireme replacement: the Trireme.Japan: I think Yamato sounds like a thing to do - late Unique is less bothersome when it's just one of four, and given the lateness you can make it relatively awesomesauce to get if you get that far. If not, Japan definitely wants some pretty boat.
I'm really glad for these fresh perspectives you bring. I hadn't even thought of the synergies with the celt's playstyle; I liked the idea of taking the towns off of road infrastructure too. Roads are for dirty Roman interlopers. F*ck roads!Celts: Liking the idea of Oppidum as Town replacement, ties rather nicely into their in-grown, self-contained nature that they'd want to use most merchants for improvements too.
Fair enough. I'm a little worried about 3 UCs for Russia all being in a straight line, 1 after the other. This is the same criticism that was leveled at the Voi though.What I don't like about "Drużyna" is fact that it was created from many types of units and thousands of men (spearmen, archers, horsemen). Making from them single unit is hilarious. I will probably stick with Licorne, because if Russia got early UB then two renaissance era units wouldn't be a problem. And licorne is really russian invention, and it's first field gun replacement in the game.
Definitely, tweak the numbers how you like. I actually edited my own post to tone down the faith before I saw your own post. I intentionally left the initial bonuses pretty anemic, but late era bonuses do need to be pretty grandiose. I also a figured a faith bonus in industrial would have to pack a wallop, since it's basically only good for great people at that stage in the game.Isn't it too OP for normal UB built in every city? I generally like the idea but it's too overpowered. I will rethink that. Agreed. I will do something about that.
Well, you'd have to think of some other gimmick to get more GMs into the celt's hands. Otherwise we would have given Celts a bonus they have no good way of using. My first idea was to edit each pantheon belief to give +1 point in the city. That would work too I suppose. It might even be easier.Again I like the idea. I will tweak it probably. The only thing that concerns me is changing UA of Celts. I would like to avoid that. Can we do something about that?
Nicely said.Roads are for dirty Roman interlopers. F*ck roads!
I'm not afraid about the implementation. I'm worried about how this unbalance really well balance UAs from VP. Maybe subsitute "+3Editing the celtic UA would be a simple XML code to add GM points to the palace., then tweak the UA description.
None of the unique components exist in a vacuum. Doubling the UCs is going to completely alter the balance, so I see no harm in tweaking other components to alter synergies. Sweden is another example of something we will have to change to fit the 4UC in. Hakkapeliitta being re-added means we need to move the Carolean back to fusilier (where it belongs).I'm not afraid about the implementation. I'm worried about how this unbalance really well balance UAs from VP. Maybe subsitute "+3Faith in owned Cities where your Religion is the majority." with +2
Great Merchant Points after getting Pantheon and +1
Great Merchant Point for founding Religion, extending Religion and choosing Reformation Belief"?
Okay what the hell? lol. Thanks so much for letting me know. I suspect if I fix the pathfinder bug that would be fixed as well. The city state probably tried giving you a pathfinder unit, realized they have been deleted from the game, and so it gave you the first unit on the unit list, which is settler. Oh well, lucky you! Have you had a chance to take the prau for a spin? I think it might need a little more jam as an early unitEDIT: I met a militaristic city-state, and got a *Settler* off of them. On turn 6. Probably not intentional, that.