Blue Ghost
King
- Joined
- Sep 5, 2016
- Messages
- 689
As you all know, the American UU has been a source debate since the beginning... Because my original idea was to provide America a way to strenghten its "landgrab" capability in the early game, but that it proved to be too much to make a settler benefitting from some advantages of the pioneer, I have been thinking a bit...
Why not a "militarized" settler for America ? By "militarized", I mean that the unit would be a line of UM replacing the Settler/Pioneer/Colonist. Like a settler, these UM couldn't be bought with gold or faith, and producing them would halt the growth in the city involved, but they would have combat strength. In any case, this can't be a unit you can spam easily.
What are the advantages and inconvenients in providing a military replacement for the settler ?
Pros : - Can defend itself againt barbarians and agressive civilizations
- Can attack other settlers (so gives a net advantage in "forward settling situations")
- Benefits from the American UA (+1 sight)
- Additionnal promotions
- Can benefit from effects reducing its upkeep cost
Cons : - Cannot be produced if you already have too much military units
- Cannot benefit from the "Sacred path" promotion (+2 PM to civilian units)
- Cannot be protected by another unit
At the end, the concept is quite simple, but there are tricky parts :
- Is it possible to replace a civilian unit by a military one in terms of coding ?
- What other bonus could we give to the units of this line (more mobility, ZOC immunity) ? What I'm sure is that we sould give the units a malus against cities.
- What could be the combat strengths of these units ? Should they evolve depending on your technological advance in the infantry line or should they be fixed ones ?
- What names for the units of the lines : Trailblaizers/?/Frontiersmen
What do you think about it ? Should this idea be totally rejected, or should we think about some examples ?
I'm currently working on America and some other civs. I considered the Trailblazer first, but I decided to go with an Ironclad replacement, as pineappledan suggested.
Here's my current proposals for the civs I'm working on:
Spoiler America :
UU: Monitor (Ironclad)
56 CS (up from 50)
Supply and Medic promotions
UB: Ranch (Stable)
+2 Food, Production, Gold from Horses, Cattle, Sheep and Bison
+25% border growth rate
Whenever border grows (naturally or through tile purchase), +10 Food and Culture in the city, scaling with era
Wasn't really satisfied with the UI, and I don't want to add UIs without existing art assets.
Spoiler Arabia :
UU: Hashemite Raider (Cavalry)
32 CS, 48 RCS (up from 30/45)
No movement cost to pillage
Garland Mine promotion (When pillaging, deal 10 damage to adjacent enemy units)
Madrasah (University)
+4 Faith
+25% Great Person generation
Spoiler Assyria :
Iron Chariot (Skirmisher)
Unlocked at Iron Working
12 CS (up from 10)
Armor Plating, Can pillage without cost
Lamassu Gate (Walls)
+20% unit supply from population (up from +10%)
+1 Culture
1 Writer specialist slot
Spoiler Austria :
Landwehr (Fusilier)
38 CS (up from 35)
Imperial Vigilance (+25% CS in friendly territory)
Sentry (+1 sight)
Standschützen (Arsenal)
700 Production cost down from 900)
+25 city defense, +200 HP (up from 20/150)
-20% cost for buying military units
+2 Gold and +1 Culture for each allied CS
+10% supply cap from population
Spoiler Aztecs :
Eagle (Swordsman)
16 CS (up from 15)
Does not require Iron
Sentry (+1 sight)
50% chance of spawning a Worker when killing a unit
Huey Teocalli (Grand Temple)
Does not require Temple. Grants a free Temple when built.
+2 Food from Temples, +2 Culture from Barracks
When a Golden Age starts, receive a permanent +3 Faith, +3 Food, and +5 XP to units trained in city