I'm thinking about simplifying it to only food and production from kills. What do you think? I will save what I wrote in lua if
@Blue Ghost will be able to help something. There's ready function which calculated yields from %strength of killed unit. Unfortunately there will be no CS flavor. I have almost all code needed to program this.
Changed a little Diplomatic Reciprocity. Coding problems with checking embassies. After using GP it shows no Embassy so I dont have way to check what ability GD used. There's also no way to check if player has embassy with CS to f.e. double yields. Maybe
@Blue Ghost know something. But finally I finished the modified one version.
I found this emarkation ability. It's "EmbarkToLandFlatCost" in Traits SQL. I think that Navigation technology modify somehow civ trait or adds to it this parameter for current game. It's global one so cutting it to the city with building restriction is very, very difficult if not impossible.
No I meant ones already compatible... (Jfd) Peter is the best half policy 2% instead of 4% is fair.
It is wrong statement that every JFD's civ is VP compatible. Even if some of them were, it maybe now out of date because JFD doesn't update them after launch (only bugfix). VP changes each week. I recommend you reading
this Enginseer's thread about compatibilty. Different aspect is that Peter Civ modify Catherine and give her Banya and we have already used Banya for Sweden 4th UC. Next - Krepost is used by Balanced Catherine. So we would need then think about 3 UCs for next Russian Civ. If I decided on adding some new civ to our
finished modpack I would add some original and balanced one with 4 components. That's not an easy task looking at what we do to balance existing ones.
BTW, how is your progress on Rome UCs?