Blue Ghost
King
- Joined
- Sep 5, 2016
- Messages
- 710
I missed that the holkan no longer has the full heal on b’ak’tun, but the rest of my critique still applies. The third trigger on the arena I was referring to was the unit promotion every 20 turns. One of the triggers being very rare doesn’t actually make it any better, since my concern is complexity, not power level.Looks like @Blue Ghost is critiquing the v1 proposal instead of the update?
There’s only 4 things going on with the Holkan. I agree that the 3 moves isn’t necessary. Especially with 3 moves already on kibitum.
The heal every 10 turns would stack with the survivalism promotion line, so I like the synergy there. The biggest gripe I have with early pathfinders is all the time you spend healing and this helps reduce that slightly. It’s also a fun, small, but very interactive bonus that gets you into thinking more about your turn counter, so it gets you into the unique maya long-count playstyle earlier.
I think the removal of the penalty vs Barbarians is good, Doesn’t feel right to hobble the UC like that. No other scout line UC has kept the penalty yet, indeed the only UC in the base CBP actually gets a BONUS vs Barbarians (bandeirantes).
There are now only 2 triggers on the arena, not 3, and one of them is very rare (only on change of era).
Re the quail ash, persia’s Deal is GAPs and gold, so I would subtract a culture and add 1 or 2 gold to the quail ash yields imo
I’d be fine with either the extra movement or removing the penalty against barbarians, but not both, for reasons of aesthetics. I prefer the extra movement personally, for synergy with the goody huts. And I maintain that the healing isn’t significant enough to be worth the additional complexity.