Spoiler Teutonic order tweaked version :
Teutonic Order (replaces Heroic Epic)
Available at Chivalry (2 techs LATER)
Does not require Barracks
135

production (scales with number of cities)
+100 HP, +3

culture and Free Armory in City (instead of +1

culture) => I suppressed the science yield, since the maintenance-free Barrack/Armory will already give a good amount of science
+1

gold, +2

faith, +10

CP and + 50 HP on Barracks in Empire (making them maintenance-free, similar to a shrine and an Order at the same time)
+2

gold to Armory in Empire (making them maintenance-free)
Units trained in a city with a barracks gain the "Chapter" promotion (+10 % CS ; gain faith when pillaging or attacking cities) => Being a different promotion than the one given by the Orders religious buildings, having both give tremendous bonus for your conquests
Gain a major amount of

faith whenever your conquer a city for the first time (you can use it to buy an inquisitor/missionary, or keep it for GP in the industrial era).
1 Great works of Writing slot
I think for the Teutonic Order's active effect, I'd like to see something not tied to faith or religion. A small passive bonus to faith as a historical nod is fine, but base Germany is not a religion-focused civ. We're drifting a bit far from Germany's original design, so I'd like something that ties back into that. Something trade-related, perhaps?
Well we flipped Iroquois to diplomatic with their NW. I don't think giving them late religious flavor is much of an issue, since they only really have 1 focus (CS diplomacy/trade), with a bit of militarism. The slaganz already helps with the diplomacy angle, and Teutonic helps lean in on the militarism angle. Religion doesn't focus any specific win condition, and there are even diplomatic tenets that can be adopted. Also this wonder comes late enough that it probably wont help them found.
- I think the +
5CS reduction sounds good, and reduce the HP to 50.
- Reversing maintenance is not necessary, because the 5CP and 2 faith is more than enough. I would take off the
gold.
- The crusader promotion worries me, because it would stack with Morale if Germany got Orders, so all their units would have 20%
CS by default. I think the building needs to give morale, and then another unique promotion so that Germany can't use that exploit.
- Crusader or Chapter are both fine names. If it turned all citizens who weren't following your religion in the city to no-religion then that would be great; that's very close the the inquisitor action idea anyways.
- Heroic epics give 0.25
per citizen now, right? that should be included I think
- Maybe not bother with the "if city has a barracks" thing, and make the promotions free to any unit built on empire. Sounds like that's easier
- As for what Crusader/Chapter promotion could do, sounds like there have been several pretty good ideas, and I think they all sounds pretty good:
- On city conquest, all citizens not following your majority religion are reverted to no religion (or killed instantly, if we really wanted to go for realism)
- Faith when attacking a city (so like a faith version of the viking promotion. I like it)
- +10% CS in foreign lands (I like this because crusaders)
- +10% CS vs civs following a different majority religion
- As has been said, faith on city capture is bad because it's too close to Spain. Conversion on capture is bad because it's too close to spain, but I like the "clear out other religions" idea because it might help Germany reform faster, and you know. Germany is where the reformation happened.
Yamato: Do you think its a good idea to let a ship have 3 range? I'm not an expert on the current conversation but it seems like that causes all sorts of problems for the AI.
If there were a limited number and they were super-strong, like the great bombard, I suppose they would want to be a stand-alone unit class. Could be cool.
I can put together the xml/sql for Japan.
@hokath It causes issues, but relatively minor ones. The issue is generally that with move and fire, 3 range units could engage enemies, and then move back into the fog of war. The AI could not intuit where an enemy had gone to, since they were no longer visible.
This is less of a problem with battleships because their main role is shore bombardment. You should probably be using submarines for your ship-to-ship combat. Vanilla had 3 range naval battles for every civ after all.
If you are going to make the unit a unique class it should probably be at the same tech as a normal battleship though, eh? Doesn't make much sense for the unique battleship to come earlier than the normal one. If you choose to make them a unique unit class, can you post what you plan to do? I think that if it is chosen to be a unique unit class then it needs to be buffed significantly.
edit: I gave the Yamato Great Generals I as suggested, but of course ships generate Great Admirals. I'm not sure if the promotion will boost them or not.
Could build a custom promotion called kentai kessen which gives GA points on attack. This would probably be worth it for the increased clarity alone. Check the Spanish armada's Santa Maria promotion for a template, but I would increase the amount of GAPs given to maybe 5 per attack
pienappledan, please. I was against such inconsistency, but the main argument is that both uus substitute same base unit at sme time and one is stronger and one is weaker.
My reasons for the Galleass/Fusta split were as follows:
Venice already marches to the beat of its own drum, they already get 1 unique GP, 1 unique UI, 4 unique wonders, 3 of which are mutually exclusive. So that's 6 UCs in base VP, so making it 8UCs vs 9UCs is okay, I think. If we are going to throw out the rulebook for 1 civ it's Venice; the rulebook has already been thrown out for them for years.
Venice's largest military contributions to world history were the Arsenal/drydock system and the Galleass. One is already in-game as a unique wonder, and the other is already a base unit. The old unique unit for them was just.... a slightly bigger galleass. Their other big contribution was the Fusta, which are smaller, anti-pirate craft which became so popular in the Mediterranean, they actually started being used by the pirates themselves more than by Venice. The unit model for the Moroccan Corsair is technically a Fusta.
giving Venice a split unit, where the two are cheap/strong versions of the other accomplished a few things:
- Venice would now have 2 unique military units like everyone else (base VP violates the 1 military/1 civilian rule for venice)
- Represents real venetian history and acknowledges their invention of the Galleass without making their UU option boring
- consistent with VP's "big bath" approach to giving Venice lots of uniques to play with (their Merchant is technically both a UGP AND a UI, their UW is really 4 different UWs)
@pineappledan Can you look at new 22px flax font icon? I changed background color and added more contrast to existing colors. Tell me if it is good. If yes, then we need to rework rest of icons same way. Github issue was posted for that case.
I really don't like the new one, but I don't understand why you felt this needed recolouring. Citrus and spice already have white backgrounds, and Figs and Flax are very unlikely to show up near each other in a game. Really don't see anything wrong with the old ones, and they looked a little less pixelated besides