Well, I can see why People would get that Impression, and it's totally understandable. And to be honest, I regret having posted about this too early, because at that time I haven't even started with coding (just designing - I think) and many things have been changed since then. I wanted to get some Motivation and support from Civ Fans but I overly underestimated how much time this would take.
When I first started this, the goal wasn't to make an overhaul mod per se, but a moderate mod that reworks some mechanics and adds new ones (Think of Monopolies and Corporations Game Mode but more interconnected with the existing Game mechanics) specifically to make it compatible with other Mods, and it would have been easier/faster to mod for me. And after finishing everything, including balance and Bug Fixes, if Civ7 would be still far off, I would have started an actual overhaul Mod, with same mechanics but with more depth (with not much consideration to mod compatibility). That has changed. I came to my own personal conclusion that I still enjoy Civ6 and want to play it for several more Years, even after Civ7 comes out, for which I don't have much hope that it will be more modding friendlier than Civ6 IMO. So I decided to not waste time working on non-deep mechanics that would be just Game Modes just to work on them later again to make them more detailed, and instead make the Features exactly how I would like them to be from the get go. That resulted in screwing up most of the features that I have been designed, and I started designing everything from scratch.
Though, I will be honest with you, I found myself very often jumping from working on one Feature to another, even to ones from Packs other than the 1st one. Reason being is that I can't focus on one single Feature all the time, I get easily bored and my mind shifts too much to other things in the Mod, especially when I get Ideas on how to make them better. Like I have finished about ~60% of Client-States (still not happy with Vassals and Puppet States and the UI is also not finished), but I stopped working at it for now and started with a new Armies System (which I hope to be the Test Mod I will be releasing first, not Vassalage (now called Client States) as I previously said). And I guess that slows down the pacing of the progress a lot, even though it helps later Packs to be finished more faster I suppose.
Another reason why it's taking me so long, is that I don't have as much free time to work on this as I used to have like half a Year ago, life got too much restricting lately.
I'm not making any excuses here, just trying to explain, since you seem to be interested, why the development of this mod is taking so long. After all, I'm only just one person working on this, and most of the things I'm doing in this mode is via lua with a lot of workarounds due to some modding limitations, which isn't a fun thing to do (it's no surprise that no modder, apart from Gedemon, was interested in making a similar mod without the DLL). And I don't want to overstrain myself but do everything at my comfortable pace, so that I can also be happy with the results later.
Anyway, thanks for your interest in this Mod, I'm glad that there are still People waiting for this Mod to be released, so I will take your post as a push for me to try to at least finish the Armies System ASAP (I don't think this one will take too long, but I won't make the mistake again and state a date ^^ - maybe more posts like yours would have pushed/motivated me to finish this way earlier lol), so people can at least try that Feature before I wrap up the complete 1st Pack.