cdcuase
Warlord
- Joined
- Oct 26, 2005
- Messages
- 136
Just wondering if any of you are experiencing massive slowdown during the late stages of the game. The early game is fine for me. But once each civ gets a certain amount of cities on a standard sized map, I notice my comp starts go ballistic on my HD (keeps accessing it every second whenever it is the AI's turn). This causes the game to pause intermitently for as long as a minute before I can even scroll around the map...
My rig is:
2.4ghz p4
nvidia 6600gt 128
512m ddr400
120gig HD (partitioned and defraged)
Like I said, early game is extremely smooth. No graphical glitches or anything. It's the later stages that make the game unplayable.
The slowdown occurs even after I reboot the computer and load up a saved game.
I'm thinking this is a memory issue. Is it possible that 512megs of ram isn't enough? According to the game specs it should be enough.
Someone on another thread mentioned a problem with a memory leak in the game. Has this been confirmed?
My rig is:
2.4ghz p4
nvidia 6600gt 128
512m ddr400
120gig HD (partitioned and defraged)
Like I said, early game is extremely smooth. No graphical glitches or anything. It's the later stages that make the game unplayable.
The slowdown occurs even after I reboot the computer and load up a saved game.
I'm thinking this is a memory issue. Is it possible that 512megs of ram isn't enough? According to the game specs it should be enough.
Someone on another thread mentioned a problem with a memory leak in the game. Has this been confirmed?