5th Open Game - Emperor start with no happiness resources nearby

My game is going rather terribly. I'm too small to tech quickly, and it's getting too late to expand militarily because the game will be over before captured cities become profitable. Mansa Musa and Asoka love each other and are dominating the tech race.

It looks like Snaaty has a very good strategy for this map. I didn't expand enough in the early game. My usual strategy is to war for enough land, and I thought Alexander would be good for this. But when I discovered that there were only two other civs on our continent, I wanted both of them to be good trading partners so I didn't attack. Then I switched to caste system and teched to liberalism, then representation, then biology, so I never got around to expanding. Also, I suck at SE without spiritual.
 

Attachments

Here's a save from that period.

I had decided diplo at that point, to win space I would have needed to get a war going on the other continent earlier as I was maybe 5 turns off the pace without.

Actually upload problems please use 1780 save (post #62)--thanks
 
Capital:
-----------------------------------

Binky123:
Capital has Academy, The Oracle.

binky20000.JPG




Snaaty:
Capital has Academy, The Oracle.

snaaty0000.JPG




Jihe:
Capital has Academy, GL, OU.

jihe0000.JPG




Dirk1302:
Capital has Academy, GL, NE.

dirk0000.JPG




Shyuhe:
Capital has Academy, GL, Parthenon.

shyuhe0000.JPG




Ungy:
Capital has Academy, HE.

ungy30000.JPG




Mrchadt:
Capital has Academy, GL, NE.

mrchadt0000.JPG




Nullspace:
Capital has Academy, GL, NE.

nullspace_0000.JPG




Giaur:
Capital has Academy, HE, CoN and Parthenon.

giaur20000.JPG
 
I like the idea of comparing how everyones capital is doing. Jihe is doing well there with 257 from here alone. Having oxford built helps I guess.
 
1500-1700AD Writeup:
-----------------------------

9 players participated in this session. But there were some problems AGAIN with opening saves. Ungy did not attached 1500-1700AD save and I could not open Nullspace savegame. Sorry for that. I guess there won't be next open game from my part, unless some help/advice will come. So for now 7 saves are summarized.

@Nullspace: It would be great if you made writeup of your own save and PM me, but I realize of RL preasure.

Here we go ...

When summarizing buildings I do not take into acount cities in Civil Disorder. When summarizing resources I do not add: marble, horse and iron. When summarizing farms I also add unimproved tiles like grasslands, jungle, plains. Shame on you.

Giaur:
-------------------------------

Basic info:
Year: 1590AD
Total cities: 20
Total population: 233
Beakers: 887 without ww and losing coins
Hammers: 307
GP's so far: 19

Economy:
Cottages: 15
Farms: 35
Cottage percentage: 30%
Specialists: 34
MAT: Electricity, Assembly Line
CR: Radio
Giaur favours farms, mines and cottages.
Giaur runs Representation, Bureaurocracy, Emancipation, State property and Org. religion.

Army:
Giaur has weak military. Giaur favours Infantry and Cavalry.

Diplo&Trade:
3 civs are pleased with Giaur, 2 civs are cautious and 1 civ is furious.
Giaur possess coal and stone. Giaur is at war with Lizzy now. Giaur declared war on Caesar once and he is Giaur's vassal now.

Buildings:
Giaur spent total 10.1k hammers on buildings, 600 on every city and 52 hammers on one citizen. Giaur favours forges, universities, libraries and courthouses.



Mrchadt:
-------------------------------

Basic info:
Year: 1500AD
Total cities: 11
Total population: 91
Beakers: 460 without ww and losing coins
Hammers: 101
GP's so far: 9

Economy:
Cottages: 17
Farms: 12
Cottage percentage: 59%
Specialists: 4
MAT: Steam power, Steel
CR: Assembly Line
Mrchadt favours cottages and mines.
Mrchadt runs Representation, Free speach, Slavery, Free market and Free religion.

Army:
Mrchadt has quite strong military. Mrchadt favours Grenadiers and Muskets.

Diplo&Trade:
1 civ is pleased with Mrchadt, 4 civs are cautious and 1 civ is annoyed.
Peace now. Mrchadt declared war on Caesar once.

Buildings:
Mrchadt spent total 5.1k hammers on buildings, 510 on every city and 65 hammers on one citizen. Mrchadt favours universities, courthouses, libraries and theatres.



Snaaty:
-------------------------------

Basic info:
Year: 1450AD
Total cities: 13
Total population: 103
Beakers: 638 without ww and losing coins
Hammers: 127
GP's so far: 7

Economy:
Cottages: 5
Farms: 56
Cottage percentage: 8%
Specialists: 16
MAT: Biology, Democracy
CR: Steam power
Snaaty favours farms and mines.
Snaaty runs Representation, Bureaurocracy, Slavery, Free market and Free religion.

Army:
Snaaty has no military.

Diplo&Trade:
5 civs is pleased with Snaaty, 1 civ is cautious.
Peace now. No invasions.

Buildings:
Snaaty spent total 8.9k hammers on buildings, 690 on every city and 87 hammers on one citizen. Snaaty favours universities, markets, courthouses, libraries and banks.



Shyuhe:
-------------------------------

Basic info:
Year: 1500AD
Total cities: 13
Total population: 94
Beakers: 368 without ww and losing coins
Hammers: 116
GP's so far: 13

Economy:
Cottages: 12
Farms: 27
Cottage percentage: 31%
Specialists: 11
MAT: Chemistry, Constitution
CR: Democracy
Shyuhe favours farms, mines and cottages.
Shyuhe runs Representation, Nationhood, Slavery, Free market and Free religion.

Army:
Shyuhe has quite strong military. Shyuhe favours Cavalry.

Diplo&Trade:
3 civs are pleased with Shyuhe, 2 civs are cautious. Peace now. Shyuhe declared war on Caesar once.

Buildings:
Shyuhe spent total 6.4k hammers on buildings, 490 on every city and 68 hammers on one citizen. Shyuhe favours forges, universities, courthouses and markets.



Dirk1302:
-------------------------------

Basic info:
Year: 1695AD
Total cities: 15
Total population: 154
Beakers: 877 without ww and losing coins
Hammers: 134
GP's so far: 9

Economy:
Cottages: 29
Farms: 34
Cottage percentage: 46%
Specialists: 4
MAT: Electricity, Biology
CR: Radio
Dirk1302 favours farms, cottages and mines.
Dirk1302 runs Representation, Free speach, Slavery, Free market and Free religion.

Army:
Dirk1302 has strong military. Dirk1302 favours rifles, cavalry and cannons.

Diplo&Trade:
4 civs are pleased with Dirk1302, 1 civs is cautious, 1 civ is annoyed. Peace now. Dirk1302 declared war on Caesar twice and Caesar is Dirk's vassal now.

Buildings:
Dirk1302 spent total 7.6k hammers on buildings, 510 on every city and 50 hammers on one citizen. Dirk1302 favours universities, libraries, theatres and markets.



Jihe:
-------------------------------

Basic info:
Year: 1530AD
Total cities: 15
Total population: 122
Beakers: 654 without ww and losing coins
Hammers: 132
GP's so far: 11

Economy:
Cottages: 13
Farms: 36
Cottage percentage: 26%
Specialists: 17
MAT: Artillery, Biology
CR: Electricity
Jihe favours farms and mines.
Jihe runs Representation, Nationhood, Slavery, Free market and Theocracy.

Army:
Jihe has quite strong military. Jihe favours cannons and rifles.

Diplo&Trade:
1 civ is friendly with Jihe, 3 civs are pleased, 1 civs is cautious and 1 civ is furious. Jihe possess copper. Peace now. Jihe declared war on Caesar once. I do not remember if he was vassalized.

Buildings:
Jihe spent total 7.1k hammers on buildings, 540 on every city and 67 hammers on one citizen. Jihe favours universities, libraries and theatres.



Binky123:
-------------------------------

Basic info:
Year: 1525AD
Total cities: 9
Total population: 100
Beakers: 680 without ww and losing coins
Hammers: 196
GP's so far: 6

Economy:
Cottages: 29
Farms: 2
Cottage percentage: 94%
Specialists: 3
MAT: Physics, Democracy
CR: Electricity
Binky123 favours cottages, workshops and windmills.
Binky123 runs Universal Suffrage, Free speach, Emancipation, State property and Free religion.

Army:
Binky123 has no military.

Diplo&Trade:
4 civs are pleased with Binky, 2 civs are cautious. Peace now. No invasions.

Buildings:
Binky123 spent total 6.8k hammers on buildings, 760 on every city and 68 hammers on one citizen. Binky123 favours universities, forges and libraries
 
Good write up information again Giaur.
Here's something I did so I could veiw the data more easily.

@ Giaur:I am willing to do something similar for the next open game if you want to do another one.

civ.JPG
 
That sounds like an interesting idea... The key will be to feed your obsolete troops to an AI to upgrade for cheap - it speeds up a lot of things :)
 
I'd prefer a more standard game myself, i feel there is enough to be discovered there, still it's your choice, i might give it a try.
 
There are 5 saves which reached the end of the game ...

Snaaty:
--------------------
Year: 1840
Victory: SpaceRace
Cities: 13
Beakers: 2020
Hammers: 433
GP's: 23
Civics: Rep, N, CS, FM, FR


Shyuhe:
--------------------
Year: 1846
Victory: Loss
Cities: 13
Beakers: 1450
Hammers: 530
GP's: 19
Civics: Rep, FS, E, FM, FR


Jihe:
--------------------
Year: 1848
Victory: SpaceRace
Cities: 25
Beakers: 2000
Hammers: 907
GP's: 25
Civics: Rep, FS, E, SP, OR


Ungy:
--------------------
Year: 1780
Victory: Diplo
Cities: 11
Beakers: 1570
Hammers: 282
GP's: 9
Civics: Rep, FS, E, FM, FR


Giaur:
--------------------
Year: 1864
Victory: Diplo
Cities: more than 25
Beakers: 510
Hammers: 1303
GP's: 23
Civics: PS, N, E, SP, FR

Sorry for that writeup. It's short, but some RL problems appeared. Noone this time won by conquest ...
 
Giaur-
thanks for doing this. Interesting to compare people's games.
 
Next OpenGame will be militaristic one. 2 allies and 5-6 opponents. Immortal difficulty. Permanent War. Standard or large map. Map - pangea.

The leader: we will see (my vote goes for H.Capac or Mansa)

The problem no.1. I do not know if it's playable. I guess we will see while playing.

Industrious is important one. Certain wonders built by us apply also to our allies. Pyramids of course not, but Collosus, Great Lighthouse yes. No more lightbulbing. Now to get Philo we need to burn 3 scientists, because every tech known by us is automatically given to our allies (and techs are more expensive)

So several things are to be disscused:
1) leader (hope Ind or Imp)
2) allies (hope Mansa Musa and Wang Kon)
3) Map size (standard or large)
4) difficulty (hope Immortal)

One penalty I want to add is to deny our right to convince ally to change research. When having 2 allies ... current research is usually dtetermined by voting. Example:
We) currency
Mansa) currency
Wang Kon) priesthood
Usually Wang Kon changes research next turn to currency

I think this way Liberalism could not be won so easily. Of course all beakers (ours and allies) are added, but techs are more expensive. There is plenty other staff, like founding religion etc.
 
are we setting it up so that it's a straight 3 v. 5-6 game? Or just a 3 v. mass of AI on permanent war? I realize a standard map may be tight for land with these settings but with low sea levels, I think you can fight 8-9 civs on it (I'd prefer to stay away from large maps as the late game will be a nightmare).
 
@Shyuhe: 3 vs 3+3. Permanent war. 3 teams where 2 are turned against us. I guess it will be Emperor, not Immortal since 6 opponents on that level could be mean. Also I am for turning barbs off. 1000BC and barb sword appeared in my recent testing game. Great start is required since 2 enemy teams have signed open borders between them. We have trade between allied civs, but it acts like no-foreign trade.

There will be no planning thread. Write your objections here ...
 
There are some problems in balancing map. Enemy AI's run at 90% research, while we and allies 50-60%. It's all because there are no foreign trade routes.
 
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