Proposal: Every time we gain new or free up current Trade Route slot, "Next Turn" button will change its state into "Unused TR Slot". This should happen only in the first turn when the change/situation occured. It would require the player to click it to confirm that he is aware of the situation, so then the turn could normally proceed. The turn wouldn't be blocked after that.
Inspired by the (6-8) proposal of this Congress I would like to improve another area that makes problems for players like me, so newbies (or people who do not play too often). Many times when I have free slot for a Trade Unit, I notice that with a few turn delay (similarly to the situation when new spy was granted). Such a situation can be met when:
Complex Proposal: DLL + UI + Database Changes
Inspired by the (6-8) proposal of this Congress I would like to improve another area that makes problems for players like me, so newbies (or people who do not play too often). Many times when I have free slot for a Trade Unit, I notice that with a few turn delay (similarly to the situation when new spy was granted). Such a situation can be met when:
- player constructs a building giving him additional slot;
- player reasearches a technology granting him additional slot;
- current trade route is plundered;
Complex Proposal: DLL + UI + Database Changes
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