Plenty of abilities are unusable by the AI. I wouldn't count this.Polynesia’s ability to build fishing boats with embarked units was unusable by the AI.
Plenty of abilities are unusable by the AI. I wouldn't count this.Polynesia’s ability to build fishing boats with embarked units was unusable by the AI.
Which?Plenty of abilities are unusable by the AI. I wouldn't count this.
How feasible is to add amendments to general AI, so it takes into consideration its UC?The only legitimately challenging ones to use that I could see are:
So I would cound 6 out of 44 UUs that the AI could benefit from AI improvement in some way. Out of 44, which isn't too bad.
- Sofa - the AI doesn’t know its mounted units get a combat bonus near its archer units
- Suffet - the GAdmiral/GGeneral switching is tough to deal with, even for humans
- Armada - the switch to a faster/weaker unit when damaged Vs slower/stronger at full HP is something the AI doesn’t know about. Not sure if it matters
- Tarkhan - the AI doesn’t know that if it escorts settlers etc with their UU they will move faster... It does that anyways, but it doesn't know this unit does it Particularly well
- Baochuan - the AI doesn’t know it can generate influence by parking their UU in CS territory.
- Iron chariot - the AI won’t be able to recognize the resource management ability, though foregoing the resource management CS bonus to spam a SR-free horseman is a perfectly legitimate strategy with the unit
I can confirm Indian archers are absolutely wildHavent played the mod much but I recall going mass archers with india was completely broken.
Also the aztec 10 kill upgrade was good.
More uu meant more agression and dangerous AIs.
Wouldnt mind the migration but I def want some stuff toned down.
I might not understand how the correlation score works, but consider Time IS a score victory....shouldn't that be 1? You can't win a time victory without having the highest score after all.
Victory Type Cultural Diplomatic Domination Science Time Correlation With Score (At Game End) -0.300 -0.197 0.708 0.074 0.205
Thanks! That's what I expected more or less. So score from tourism might be a good idea.
Victory Type Cultural Diplomatic Domination Science Time Correlation With Score (At Game End) -0.300 -0.197 0.708 0.074 0.205
Correlation is just a measure of how linearly related two variables are - if correlation is positive, higher score = higher chance of winning that type of victory. (strictly speaking that's not correct to say, that would be a logistic regression interpretation, but same idea). This calculation was also done on only the 650 win instances, if all 5200 points were used I think all of them would be positive; these correlations are conditional on knowing a civ wins and predicting what kind of win they got based on their scoreI might not understand how the correlation score works, but consider Time IS a score victory....shouldn't that be 1? You can't win a time victory without having the highest score after all.
Could you elaborate why?This calculation was also done on only the 650 win instances, if all 5200 points were used I think all of them would be positive;
Perhaps I’ve got the results backwards, let me check. I feel this correlation answers one of the following two questions, but which one?Correlation is just a measure of how linearly related two variables are - if correlation is positive, higher score = higher chance of winning that type of victory. (strictly speaking that's not correct to say, that would be a logistic regression interpretation, but same idea). This calculation was also done on only the 650 win instances, if all 5200 points were used I think all of them would be positive; these correlations are conditional on knowing a civ wins and predicting what kind of win they got based on their score
Cultural | Diplomatic | Domination | Science | Time | |
---|---|---|---|---|---|
Slope of fit line (*1e5) | 1.850 | 1.974 | 1.694 | 3.338 | 0.193 |
Correlation | 0.176 | 0.190 | 0.308 | 0.315 | 0.09 |
Not a candlestick, but here's a visualization of score distributions for each victory typeCould you do a candlestick plots for each victory type, where each point is:
1) Score of the winner
2) Score of the winner - average score of all civs including dead
3) Score of the winner - median score of all civs including dead
I would like to see score distribution for each victory type.
That's what I had in mindNot a candlestick, but here's a visualization of score distributions for each victory type
View attachment 692903