Science victory on turn 313. Score 1012
-started and played
AFTER fall patch, so could not use the game breaking exploits.
- How many cities did you settle or capture?
Settled 8 (4 before warring, and 4 later as "space fillers", science or production boosts"), captured 12 (3x France, 3x Russia, 2x Arabia, 3x Egypt - because of an Oil resource, 1x CS for extra room)
- What did you prioritize for research and policies?
At the beginning expansion like builder and settler policies, ... midgame science went high 500/turn ..up to 770/turn in t250, (year1695) when I reached future tech, so most of the time it was just "clicking next" without any feeling of stratergy or prioritizng.
- Did religion come into play in your game, please explain.
Went for religion -4th. Converted whole continent with tithe for extra gold, inqusition and buying units with faith for limited time.
- How much warring did you do? Was it effective in supporting your Science objective?
As described in opening moves more detailed ... plan was to expand fast to 5 cities and then take some capitals for extra districts and wonders ...but France started an early War, so limited warring started less prepared - but within turn 150 France an Russia were down.
At this point the game lost its charme and turned in a "city building simulation" .... I even forgot why Rome run over Arabia with some infantries within a few turns ...and poor Egypt had to be whiped out because they had the
ONLY source of OIL on the continent! (Firaxis ...how is it possible??).
A bigger number of cities and research districts ofc speed up research into 2-3 turns/tech ( future tech in t 250).... but killed the charme of any meaningful interaction or strategy with other nations being 20-30 techs behind!!...
- Were City-States helpful?
Got Suzerain of all on continent fast, and had 1-3 envoys in ALL others as well ... and they gave some nice bonuses - kiled just 1 to give room for bigger production to one of my spaceport cities.
- Any surprises you ran into, how did you deal with it?
The surprise how
useless the
AI plays - for an Title like civilization it feels sorry to experience it.
The only reason I cotinued past turn 150 was this enthusiasm of this great site and GotM, so sharing gameplay and thoughts with other players gave the "higher purpose" for actually ending the game - but as I did not understand this as a "competition", espetially because of the pre patch game exploits I coud not force myself to micromanage and optimize "faster finish".
- Did you enjoy the game?
The potential of 25 years of civ is great, ... the new concepts and the "ideas" to be forced to interact with the sourouding (via eureka, city districts, spetialization, resources, Cs ...) is fantastic.
1) So for the
first 99 turns the good old feeling like in civ 1, civ 2 and civ 4 (i skipped 3) arouse ...the feeling of
ONE MORE TURN captured me once again. Every decision seemed to matter, every move seemed important, every turn felt fun and interesting, every hitting next turn button a new world to think of and to discover .
2) From the moment of interacting with AI due to WAR ... it changes. For a while it is exiting to see how fast whole empires fall to their knees - and I was not even prepared for total war,just 4 legions and a 1-2 crossbow and a catapult . So
50 more turns its fun.
3) After the game is already
WON, from around turn 150 it is just You playing against yourself, a kind of city/empire simulation where nothing "outside" our empire matters - but just robs You of your time due to missionarry spams or useless diplomacy screens and a not optimal UI so countles clicking around, renewing tade, no quees for building orders no "miltary screen" ... just clicking
So insted of "one more turn" please, it was omg
"no more turns please"
Some thoughts
... or FUN KILLER questions like:
"why I had to manually click every 2 turns the future technology for almost 30 times?" Is there no way to increase the cost of future technology or have an "autorepeat" option?
So lets start with some
self criticism: YES, as I am very new to civ 6 and due to the fact that at turn 150 I stopped taking care and with no motiv to "strategize" I intuitively spammed too much campus districts, soon reached over 700 sci/turn, and around
70!!! GP points/turn thinking that that would be enough to reach the important GP that speed up building space projects. Due to the useless AI this was NOT the case because had to spamm them ALL by myself. So too late I realized that I should have spammed also commerce district to BUY OUT faster the crucial GP - the result was that I actually had to build all the 3 projects - and my 3 production cities I did not care to bring to more than 100 production/turn so I needed extra 63 turns to win.
But still, this titel is "holy" and influenced a whole gaming generation, so they should care about essential and important matters and more "tuning" needed and NOT relayso much on such a great community.
Why simple people are capable of doing stuff/mods like: "Better Trade Screen", "Production Queue", "Unit Report Screen", "Custom City Panel", to name just a few alredy great mods ... .(things that shoud be in one or other form part of the base game)
Also all my compliments for Your great enthusiasm of keeping the GotM up, to bring us together, to learn from and with each other. These 2 posts at this 1st GotM are my first, but I spend many hours reading and learning and having FUN in the last years - THANK YOU.
Stay CIVILIZED and sorry for grammar, but my autocorrect was not working and English is NOT my mother tounge.
- The game crashed 2 times around turn 232, but I just both times "resumed" game, did NOT replay (it was a boring part of the game anyway, so replaying was the last I coud think of), so hopefully this will not be a problem.
- the save file is from t311, actually 2 turns before victory - by mistake I thought the GP would triger next turn victory, and last turn i forgot to save again - hopfully this will not be a problem as well.
t313 is after victory.