T101-103 - Hue taken, Apprenticeship boosted, zombie spawns at Madrid allows the spearman to get MilTactics boost, Temples done, Divine Right boosted. Colonization replaced Monasticism, will get two settlers from A Coruna, for two coastal cities and third desert HS. Vietnam down to the last city, sell Cocoa to Cyrus for 259 g. No gpt, war with him next, soon-ish.
Mid Turn 103 RL blackout happens. When power is restored, I reload t103 autosave and repeat all the moves.
T104 - Horses move to the last Vietnamese city. Unfortunately, there's also a barb warrior and a zombie nearby. Vietnamese scout that killed my trader came to Thang Long just as it completed walls. I'll not attack the scout, hopefully it will vanish as Vietnam falls. Madrid built a new trader, repairs walls. Trader to A Coruna. Missionary bought to convert exVietnam.
T105 - One settler done, to the North. Next to Vietnam city, some horseman from the fog attacks the zombie, who's there? Barb archer appears. Not a triggered camp, please. Two hits at Quang Tri, 116/200 and under siege.
I send an envoy to Singapore and get the Suzerainty. Chocolate Hills are there, also the landmass ends there with a peninsula. Singapore is well armed (4w3a) and zombie free, no walls though. I don't recognize this Prince difficulty.
Trader from A Coruna to Geneva for 26 turns, take 2.
T106. Apprenticeship done, to Education. Madrid will make a few chariots for future knights.
Ba Trieu gets a horseman in the city and complicates things. I hit the city and barbs, city 80/200.
T107. The mysterious horseman who kills the zombie belongs to Tomyris. Scythia has a city south of Vietnam, no walls but healty. Her army score is 191. Ok, so I'll have to make another army to conquer Persia, this one will take on Scythia.
Horses hit Quang Tri and Vietnam is no more. There's a barb outpost to the West.
T108. Mil Training done, Defensive Tactics now, aiming for Feudalism and Mercenaries. Colonization out as second settler is done, Maneuver in, more horses and chariots.
T109. Tomyris denounces me. I spam horsemen and heavy chariots, going to Persia. Toledo founded close to that former NW barb outpost spot, on a honey. Sailing boost, and quest from BA completed.
T110. Sailing done.
T111. Medieval era in 10 turns. Finally, took maximum time available. One more missionary goes to exVietnam.
A Coruna is size 7, so I place an Encampment for more GG points, order another horseman and move Magnus to ex Vietnam. Lots of chopping to do there, including for some CH. I'll need cash for unit upgrades.
A zombie near Toledo, +20 MS. Valencia founded S of Madrid, on the coast near 1 fish and 1 crab. Bought monument, building granary.
I take over Suzerainty of Geneva, so that my cavalry could use a shorter way to Persia. Geneva is hurt as has a zombie nearby. I probably must help them first. Cyrus has Men-at-Arms, hm. I also upgrade my warrior in Toledo to a Man-at-Arms for a full price - 250 gold and 20 iron, outch. With 40 cs strong zombies I'll need stronger cities and a bigger hammer.
T113. Geneva builds walls! Good, they'll survive now. My cavalry heading right to Persia's capital, I don't see it, hopefully, he'd have no walls. Susa is under attack of a zombie, it is also building an Aqueduc. It would be nice of them to complete it for me.
T114. Toledo expands on fish, I improve it and boost Celestial Navigation.
T116. Education and Defensive Tactics done. To Celestial Navigation for Harbours and to Feudalism, 1 farm still needed to 6 and boost, easy.
Outpost W of Quang Tri cleared, TV discovered, yields 1 pop.
Contact with Jerusalem close to Scythia, Scythia is the Suz.
Madrid is building a Uni. Maneuver out, Monasticism back in for last 5 turns. Pingala hired and goes to Madrid.
T117. Thang Long completes a Campus and Recorded History boosted. Builder now.
My horses and chariots are in position around Persia's capital, but with that Paititi its borders expanded so, that I can't see the city centre. I'll go all in blind next turn. Persia's Man-at Arms is duking it out with a zombie in the midst of my horses. Amazing.
T118. Celestial done. To Engineering and Machinery now, for x-bows, then I'll be rushing Cartography line.
I lose Suze in Geneva and last horseman must go around now. Oh well. I can't wait any longer. Surprise DOW on Cyrus. Tomyris is jealous. Is there walls in his capital? NO!!! And it's damaged, at 156/200! And it is stone paradise - 4 stones to chop! Only 3 tiles to access, a horse an chariot hit this turn, 118/200.
A farm built at Valencia and Feudalism boosted.
Venice recognizes Cyrus as their Suz? Should've killed them...
T119. Tomyris builds Etemenanki. Good. Pasagarde back to 138/200. After 3 horse hits - 58/200.
T120. Engineering done. Pasagarde 76/200. Persian horse sorties and kills one my horseman. After hits capital at 18/200.
Tomyris has denounced me earlier, so she gets the honour of Formal War declared on her this turn. Archer and 3 horses hit, Pazyryk down to 29/200.
Next turn is Heroic Medieval. Im at 71/33 era score.
T121. Tomyris is also in Heroic, Cyrus in Golden. Wow.
I pick Pen, Brush and Voice, Monumentality and Exodus. No CH or Harbours yet, my science is doing ok, but culture lags, I need advance through civics tree faster and get a better government.
I also earn Aryabhata. I'm about to have 3 Medieval techs yet unboosted, so it suits me. Enlightenment boosted.
Persian capital Pasargadae falls. Loyalty trend outstanding. They managed to push out quinqereme, and also there's a Persian horseman. I'll need walls as soon as monument repairs.
On Scythian fron Pazyryk conquered, loyalty trend mildly positive. Good. I take a peek at Pokrovka at it has walls. Bummer. The time of horsemen and heavy chariots is at an end.
Buying a settler in Quang Tri, where Magnus is. I think I'll have plenty of cities without great need to build any more, but another coastal city on the west coast will do.
A zombie in the homeland, +22 MS.
T122. Congress votes for cheaper troops for production and stronger ranged units.
T123. Astronomy boosted, GG Trung Trac earned. 2 apostles bought
T124. Geneva gets passive spread and I boost Reformed Church. Machinery done. To Shipbuilding. One Apostle promoted to HEathen conversion, another evangelises belief to World Church. Need more culture.
Unmet CS defeated.
T125. Mercenaries done. 1 turn to Recorded History, perfect to slot in Professional army and have some Crossbows. Metal Casting boosted.
Suzerainty in Geneva reestablished.
Persian Quinquereme killed.
T126. RecHist done, Civil Service. I'm a bit behind in culture. Madrid is pop 7, will build TD.
Pingala promoted to Researcher though, to Cartography. Limes replaces PA, to speed up a couple of walls.
t127. Shipbuilding done, to Buttress. I use Aryabhata to boost 3 Medieval techs remaining unboosted: ME, Butress and Castles.
Zombies at +23 MS.
T128. Killing Persia's troops and approaching last two cities. South is stalled. Scythia has a few horses and there are zombies down there. Making 2 catapults and pulling a M-at-A to the action. Trader faithbought in Valencia.
T129. Cyrus destroys my trader and requests peace. I don't think so. Rebought the trader. Starting to experience traffic jams.
T130. Buttress and Civil Service done. Cartography and Divine Right next. I slot Raid card. Pillaged mine brings in 270g instead of just 180g.
T131. Madrid builds a splendid TD and boosts Civil Engineering.
Tarsus down to 97/200 and sieged, approach to Susa delayed by zombies +24MS.
T132. A zombie is taking down Susa for me, 156/200, how nice. Cyrus is building walls there and has 2 cats. But I'm bringin' in x-bows and cats too.
Apostle finishes forming Catholicism, by taking Mosques. More charges suit my purposes convert my newly acquired provinces. Like Tarsus, for example, which is taken this turn. Cyrus has 1 turn more to live on this map.
T133. Divine Right done and I go into Monarchy, finally! Susa is mine and Cyrus bows out. Got 3 cities out of him, including fabulous Pasargadae with a Harbour and Paititi, and loads of stone, not bad.
A Coruna starts Grand Master's Chapel. Tomyris has my undivided attention now.
T134. Seville builds 2nd Harbour with previous help from Magnus, and boosts Cartograpy, 3 turns away now.
T135. Zombies, Jerusalem troops and Scythia horse spam continue to create delays in the South.
T137. Cartography done. Stirrups, Castles and ME now, need better horses. Zombies at +25 MS.
Gelonus built walls in the meanwhile, start bombarding with a cat. Pokrovka attacked by zombies.
T138. Guilds done, Banking boosted, to Reformed Church, Pingala awarded Connoisseur . I chop in a campus and library in Pasag, with Magnus. Prof. Army replaces Limes in anticipation of having some knights soon.
T139. Toledo builds third awesome HS. Welcome into being productive.
T140. Stirrups done. First knights appear. Gelonus is mine. She's founded yet another city. Groan. Zombies at +26 MS.
T141. Reformed Church done. I adopt Theocracy. Urban Planning is back in. To Mercantilism. If those other capitals are coastal, heh heh heh...
A Knight kills a zombie and gets Military Science eureka.
T142. Zombies +27 MS. A Coruna completes GMCh. I hire Victor.
Jerusalem an their units starts getting on my nerves. I have to kill them to get to Kul Oba, which built walls now. ProfArmy is back.
T143. Castles done. Somebody, give me money. Omar Khayyam comes to my service. Scythia has even more cities.
T144. GG Aethelflaed arrives.
T145. Military Engineering an Medieval Faires done. Pingala with Grants for more GS gpp
T147. MilTactics done and Printing boosted. Omar Khayyam boosts Exploration, Square Rigging and Siege Tactics. Going for SqRig.
I take Kul Oba, but at Pokrovka there are Scythian Horse spam.
T148. I get Hildegard and Colaeus, and boost Mercantilism
T150. GA Artemisia hired.
T151. DiploService Done, Gunpowder boosted.
T152. WC gives +100% to City Centre buildings and +5 CS to melee SqRigging done.
Zombies at +29 MS.
Artemisia makes 1st contact with Cahokia. How come anyone's well and alive out there?
Niter improved, Rifling boosted.
T153. Exploration done. Zombies at +30 MS.
Press Gangs is in. I want two million caravels.
I convert one single damaged zombie using an Apostle near Pokrovka. Can't take that crap anymore.
T154. Man-at-Arms, X-bow and GG reach some landmass to the East. M-at-A lands to see a warrior, an archer and 2 zombies. Oops. X-bow does not land, continues south to uncover a tribal village, one more archer and another zombie. On the West, Cahokia's landmass contains at least 5 zombies. How is Cahokia alive? Yes, it has walls, but how it survived to them?
On the home landmass zombies continue to eat my traders, I continue to rebuy them. I convert another zombie near Pokrovka. Then hit Pokrovka with 2 Trebs to annihilate its walls. Then with an X-bow. Then coursers put it out of its misery. Finally! Goodness me, 3rd capital - check. Took some doing. One Scythian city remaining, I'll be taking it out of pure revenge. Also, Etemenanki is mine

T155. Gunpowder done, I'm going Metal Casting. I have first Frigate. TV on the E landmass yields governor title - Victor gets Garrison Commander.
T157. Humanism done. Artemisia returned to Seville. Some unseen barb ships out there.
I spot AI borders on the E landmass to the North. All forces in the water redirected there.
I bombard Myriv. My courser moves onto a zombie trap and gets damaged for 15 hp. What? Nevertheless, Scythia falls this turn and Empress bows out. I'm in full control of the starting landmass. New cities will build walls, all troops will sail away. Scythia gave me 5 cities, grand total is 16.
My zombies going W spot a barb galley.
Peace with Jerusalem and I become their Suz.
T158. Marco Polo comes. Contact with Ethiopia in the East! Their capital has walls destroyed and garrison health at 21/200. Now that's more like it. I sell them all my luxury surplus for 160 g.
T159. Metal Casting done. Addis Ababa is coastal. Sweet. To Mass Production. Moving to Steam Power. I'd like some embarked movement.
T160. Suz in Cahokia. It's surrounded by mountains, leaving only 1 tile of access, that's how it survives, because environs are carpeted by all kinds of hostiles. Naval Tradition from TV.
My zombie scouts in the West discover a new continent - Zealandia, and a bunch of zombies. My Apostle prepares their holy books. New settler in Seville with Magnus to settle former Lahore spot, as there are 2 niter.
As Addis Ababa is coastal, I divert my land troops south via sea, looking for other target. One caravel will suffice for Ethiopia, when time comes.
T161. Mercantilism done. To Enlightenment. I'll chop in Great Lighthouse in Seville.
My Heathen converting Apostle in Bourget Lake contacts Freleanor. Paris isn't feeling so well - 1/200, and a carpet of zombies, +32MS. My converting Apostle will enjoy swimming in the lake until hour H. That's 2 capitals held in the crosshairs already. I need to find the last two.
T162. Mass Production done. I get GG El Cid.
T163. Great Lighthouse done.
T164. Barcelona founded for 2 Niter.
T165. Enlightenment done, Scientific Theory boosted. GA Leif Erikson and GS Isaac Newton recruited.
I retire Leif for more sight and immediately contact Australia. He's 1 tile off coast, but walls destroyed and I have lots of troops bearing down on him. There's 1 barb galley in the way. Kumasi contact. 3 remaining capitals non problematic, where's the last? Need to find it within 16 turns, until the end of my Heroic Medieval, so that I can take Paris with converted zombies.
T166. My zombies discover Piopiotahi.
T167. Zombie outbreak in exScythia. 3 zombies. +34 MS. Caravel spots Galapagos W of Kumasi. The other landmass is very much overrun by zombies. Yerevan would be so helpful.
T168. Industrialization and Civil Engineering done. I'll approach Ballistics for field cannons and Steam Engine for embarked speed. Civic-wise to Nationalism. Geoffrey Chaucer arrives into Phillip II's court wishing to pen The Zombie Tales or smth. Embrasure to Victor.
AHA! Contact with Gran Colombia! W of Cahokia. But I only find Caracas, pop 3 city, no walls, 35 cs, and shockingly - no zombies in the environs.
T169. Contact with Hattusa. Unbelievable, how many CSs are surviving. I spot Colombian borders W of it, and rush there. My Zombie checks out a TV and delivers a Scorched Earth boost.
Paris starts looking very problematic. If my Apostle strategy does not work...
T170. Ok, I have a fair idea, where is the Colombian capital. These lands are surprisingly zombie free. I have a huge force homing in there now.
T171. Privateer building boosts Electricity. Irene of Athens comes.
I buy Open Borders from Bolivar to confirm Bogota's location. Walls intact, 45 cs, and a very inconvenient Encampment. This may be problematic.
T174. My, my, Bolivar's got quite an empire for himself - 6 cities at least.
T175. GG Timur.
T176. Nationalism. Forming Corps around Bogota. 5 turns to era end. Must hurry. DoWing everyone next turn prob.
I slot in National Identity and Discipline. I'll take every available edge over all enemies.
T177. Surprise DoW on Simon. Roll in Bombard corps with El Cid, shoot, X-bow corps and single one shoot again, slam in 2 knights corps and 2 coursers corps, and Bogota is mine.
Will I manage Paris and Canberra now? DoW on both. I can do Canberra! I take it. But I can't do Paris. I forgot that converts can't move the same turn. And now they'll be obliterated. Oh, bugger.
T178. Barely alive zombie next to Paris survives, shielded by adjacent martyrs, and takes Paris! Hurrah! DoW on Menelik and let's end it. Caravel fleet sails in. Done!

Zombies at +37 MS.