The game was mostly peaceful. Until Dido attacked an ally pulling me into war.
I settled in place. I went with Void singers with the goal of getting lots of relics. I built Stonehenge to found a religion and chose the bonus for relics.
DV 157.settled in place, built a second city closer to Portugal and went to war.....
Did not use the secret society til around 150 as I was waiting for the one with the xtra card
Fun game
Thanks
Bit of a weird game for me. Expected to be on small continents map, so most likely maybe one neighbor, so thought I'd try for a culture victory and started building holy sites etc. Midway through Classical came to realize I was on a rather large continent with 3 other civs. Came up to a Golden Medieval at turn 106 and had to decide which way to go, and changed directions to go for Dom Vic. Cleared the continent with muskets while getting to flight, then carried on from there. Nice to have a chance to play Rough Rider Teddy.
CV 217. SV would have been the logical choice probably, but I was feeling too lazy to go through all the grinding. CV proved strong though, as there were no cultural civs in the game. Took voidsingers (first time ever), which was quite nice. 64 great works did the trick.
RV t162 (1010AD), score 593
I think if the aim is to get the fastest victory using any victory type, then religious victory was BY FAR the quickest. Well, ok, maybe DV could be really fast, too, but not with my skill-set.
I could have been a lot faster, I think. Only built 3 cities, then took over Portugal keeping every city. Had a retribution war on Saladin to liberate Geneva, but only took 1 or two of his cities. Then I messed up the end-game thinking the Celts could be quickly conquered and put to the Inquisition, but I had trouble with loyalty and just took peace, and converted with Apos and Misses. Celts were supposed to be the last to be converted to Lionism. However, Mansa had founded 3 more cities and needed a new conversion which wasted another 3-4 turns. Had I better concentration, this was easily a religious win in less than 150 turns. Someone skilled could probably beat 100 turns.
Beliefs:
Pantheon = +1 faith and +1 prod for strategic resources
Belief 1 = +2 faith for each city with this as dominant religion (i.e. snowball rolling downhill effect)
Belief 2 = -30% on apostles and missionaries
Belief 3 = Monastaries for +1 spread
Used Mosha (relig govenor) with 3 promos to get extra promotions on apostles, but by then it didn't matter much.
I learned that it is better to wait until religions are founded, because they will all be founded eventually and its a waste to have to convert a city twice. Send missionaries then apostles far, conquer close, and just steamroll. I had ZERO religious unit battles.
All golden ages, always Exodus of Evangelists for +2 spreads and +2 movement on relig units.
Thanks for an easy game to get me back in the groove for Civ6.
Realized that I needed no more than 3 cities for this. Played a completely peaceful game, declared friends with everyone (to stop them from attacking my missionaries). Built 2 Holy Sites, got the first religion, built Etemenanki in the Capital for the science bonus -> rushed Cartography to get on the open ocean, built the Mahabodhi Temple for the 2 Apostles. In a bit more detail:
T001 - Settled 1 NW
T004 - Tribal Village reveals Voidsingers and provides a Builder
T023 - Settled Philadelphia
T046 - Pantheon (Goddess of the Hunt)
T051 - Met Arabia (gives the last point for Golden Classical Age)
T052 - Charleston founded (last planned city)
T055 - Why not build Etemenanki?... I mean we've never built it...
T060 - Political Philosophy (Autocracy for Wonder building)
T061 - Golden Classical Era, 36/25 Era Score (and I withheld founding the religion to get Era Points for the Golden Medieval Era, turned out that was not necessary)
T064 - Etemenanki completed... Washington location with Etemenanki is rather spectacular
T075 - All Great Prophets exhausted (me, Portugal, Unknown, Mali, Arabia, in this order)
T081 - Mahabodhi Temple complete!
T082 - Met Chandragupta - he knows 2 other civs, so there is a shallow water bridge; Cartography is not required per se, but having it can still speed up the game...
T083 - Lisbon (Portuguese holy city) converted
T087 - Nan Madol & Hunza are blocking our Galleys ... 8 turns until Cartography (this was the most significant setback, I did not want to declare war as I had no visibility on their water units and other players had too many envoys to suzerain them quickly)
T095 - Cartography done - time for the final push; I think additional turns could have been shaved off here with better religious unit micro management... T106 - Religious Victory with converting 2 out of Dido's 3 cities!
Realized that I needed no more than 3 cities for this. Played a completely peaceful game, declared friends with everyone (to stop them from attacking my missionaries). Built 2 Holy Sites, got the first religion, built Etemenanki in the Capital for the science bonus -> rushed Cartography to get on the open ocean, built the Mahabodhi Temple for the 2 Apostles. In a bit more detail:
T046 - Pantheon (Goddess of the Hunt)
T106 - Religious Victory with converting 2 out of Dido's 3 cities!
Just curious... which religious belief(s) did you choose? Did you launch an inquisition? I did, just in case, but I also needed the Era bonus at the time.
Very good questions @kcd_swede, sorry that I did not go into more detail, as I should have...
I chose work ethic for the production bonus and sinergy with +100% Holy Site adjacency bonus and Holy Order to make religious units cheaper. Together with fur and jade industries, these made for very good cities. Due to the low difficulty level, I focused on getting religious units out and on the map quickly, as I knew the AI would not present much opposition.
Also, it was very interesting that Mali and Arabia both got Great Prophets, but they had no Holy Sites; only Portugal, Dido and myself established religions.
Cultural victory @ T309. Long game.
This was my first GotM in Civ6, after just getting back into the game with some friends. I conquered Portugal early on, giving me the north part of the continent. I did not found a religion, but sort of adopted (appropriated) Catholicism from the Portuguese once they were gone. Mali took out Saladin around T200 and had a frighteningly large military, but I managed to stay on good terms with him through the game.
Pizza Party! Activate Leonardo da Vinci in New York with Great Works from Michelangelo and Donatello -- and a sewer -- all in that city (had to play 3 extra turns to research sewers).
Thanks for the game.
The other civilizations were uninterested to expand and left a lot of space. Joao only founded 5 cities, one so badly placed that it shifted to my loyalty pressure in about 20 turns, he had two settlers moving around constantly but they never managed to settle them. Saladin was stuck with 3 until he founded 2 more by the end game, given the graphs I think he left a lot of units to a strong barbarian camp at the south of the continent. And Mansa Musa was the only one that really tried. Interestingly, despite he owned only 4 cities, Portugal was by large the largest menace, with the largest science and culture a massive military and never ending quantity of gold. Mansa Musa and Joao were flowing with coin, despite I sold everything I could to try ruin Joao. The other civs were totally poor and undeveloped for the most part of the game.
Path
After 30 turns playing, I decided to go for cultural victory based on high tile appeal, getting religion to boost expansion (Monumentality Golden Age) and Natural Parks and Rock bands in the late game (the game ended before rock this time), then researching towards Sailing to boost Diplomacy and earn exploration era points, then Printing Press. I managed to discover all the civilizations with galleys, thus I delayed Cartography much more than I initially planned. Afterwards, I researched towards sea resorts (Radio) but picking other techs while obtaining boosts.
For Civics the plan was to reach Conservation as fast as possible but trying to enjoy the path.
The Voidsingers monument building extra slots came very handy for early tourism generation but I needed amphitheaters for the great writer points anyway.
War
Strangely, I was not involved in any war in this one.
Saladin and Mansa Musa fought with Ngazargamu since the Ancient Era but never managed to conquer them.
Diplomacy
I had alliances or friendship with everyone. I earned a lot of money selling strategic resources to everyone. As many were poor, I got diplomatic favor from them than later I was selling to Joao (Gilgamesh really wanted that, but he got bankrupt very fast).
This game was strange, no civilization other than me seemed to ever have a copy of a Luxury Resource they could trade with me.
I used a cultural alliance with Joao to settle the western island, and with the Indians for the south-east of the continent.
Bonuses
The extra envoy when sending one to a City State with a trade route was very powerful. I was suzerain with many city states early on, and by late game I already had control over all of them.
I was surprised to discover the extra envoy from trade routes also works when city-states have a route to one of your cities. The text seemed to imply it only works the other way.
Cities
Funded 19 (7 in the first 100 turns) and had Beja turned to me from Joao. It was a powerhouse with so many mines available. The early expansion was powered by the Ancestral Hall, Colonization policy card and Monumentality. Later on I spent gold on a few extra settlers, I could have gone without that, but I thought I would need more sea resorts to power through Joao's culture.
One settler I got from the barbarians, I think it was originally from Saladin. There was a second one, but Portugal claimed it before me (he never settled it). This captured settler was my foot on the south-east part of the continent. I fought the cultural pressure by performing a cultural alliance with the Indians that I later switched to Mansa Musa when he got into a Heroic Age.
I settled Washington in the northern rice by the coast after finding the coast was there through the water green signs. That left room for Baltimor to the south by the desert. I thought Baltimore would be a very poor city, but the may 2 food mines around resulted on a very productive city, specially after giving it a farm on the rice.
The Temple of Artemis and later on the Colosseum really helped to grow my initial cities, making up for the lack of other civs lack of luxuries to trade.
Water was a problem for my second wave of cities I funded in the center of the continent. I had to build aqueducts in the 3rd and 4th to nearby mountains, but the one next to the chocolate had a hard time for housing until I suzerained the city state that gives you water in all your cities. It was a good spot, that game me a chocolate Industry and a good place for Chichen Itza.
Religion
I took Earth Goddess for extra faith thinking I would focus on appeal for Natural Parks. The land in the end was better fit for the Lady of the Reeds and Marshes, as there were a loot of flood plains and the continent had much less coast and mountains than I expected for a Small Continents. I took Divine Inspiration and Sacred Places, as I already had two wonders and both wanted a lot of faith and was expecting for a considerable number of wonders. My first 8 cities all had at least 1 wonder.
I turned to my religion the whole continent with just two apostles and a missionary without any effort. This would have been a very easy Religious Victory should I have focused on that.
Final thoughts
I was surprised to discover Monopolies boost so much your tourism reception by other civs. Aggressive expansion helped me to have monopolies in Furs, Wine and Jade.
I did not know buying a barbarian camp tile spawns barbarians. It cost me an archer.
[It seems civfanatics does not run on a xenforo with Emoji's enabled, thus I had to convert my symbols to smilies, the best I could]
SpoilerFull play log :
1 - Ancient Era; Antartica
2 - Washington (over the rice)
10 - Scout
11 - Hunza
12 - Joao
14 - Animal Husbandry
16 - Code of Laws
22 - Settler
24 - Baltimore Geneva Owls Amani
26 - Archery
27 - Warrior
28 - Avalonia
29 - Foreign Trade Geneva?
30 - Mansa Musa
31 - Sanguine Pact
32 - Saladin
35 - Archer Monument
37 - Pottery
39 - Astrology
41 - Pantheon (Earth Goddess) Trader
43 - Hattusa
44 - Sailing
45 - Mexico
46 - Early Empire Liang Ngzargamu Torres del Paine
48 - Mining
50 - Galley
52 - Bologna
53 - Writing
54 - Nan Madol Voidsingers Galley
56 - Mysticism
57 - Holy site
60 - Bronze Working Builder
61 - Classical Era (Golden Age - Monumentality) Builder
62 - Craftsmanship
64 - Settler
66 - Nan Madol? Terra Australis
67 - State Workforce Settler Magnus
70 - Un-met city-state (it was Akkad conquered by Gilgamesh) Gondwana Chandragupta
71 - Wheel Government plaza Reyna
72 - Great Barrier Reef
73 - Gilgamesh Shrine
74 - Currency Political Philosophy Charleston Boston Autocracy Dido
75 - Crater Lake Ambiorix First to meet all civilizations
77 - Builder
82 - Great bath Builder
83 - Masonry Temple of Artemis
84 - First circumnavigation
85 - Drama and Poetry Hunza? Zoroaster Zoroastrianism (Divine Inspiration, Sacred Places)
87 - Games and Recreation
88 - Cardiff
89 - Irrigation Settler Monument Mohenjo-Daro
90 - Water mill Muralla antigua
92 - Ancestral hall Provision (Magnus)
93 - New Orleans Settler
94 - Engineering Monument Matterhorn Settler
96 - Los Ángeles
97 - Granary
98 - Iron Work Defensive Tactics Melody (Voidsingers)
100 - Theater square Settler Chicago Old god obelisk
105 - Beja Old god obelisk
106 - Feudalism Entertainment complex
107 - Settler
108 - Archer
109 - Shipbuilding Archer
110 - Medieval Era (Golden Age - Monumentality) Machinery Theology Classic Republic Buffalo
111 - Horseback Riding Recorded History Pingala Spearman
112 - Geneva? Settler
113 - Old god obelisk Old god obelisk Granary Cleveland
114 - Theater square
115 - Apprenticeship Commercial hub
116 - Temple Apostole Campus
118 - Mathematics Theater square Builder
119 - Builder
120 - Cincinnati Old god obelisk Amphitheater Market
121 - Li Bai Builder Theater square
122 - Celestial Navigation Military Tradition Builder
123 - Trader
124 - Aqueduct
125 - Warrior
126 - Construction Old god obelisk
127 - Civil Service Aqueduct Man-at-arms Settler
128 - Spearman Library Joao (cultural) Gilgamesh (research) Mansa Musa (economic) Chandragrupta (religious) Ambiorix (militar)
130 - Education Shrine Temple Commercial hub Market Murasaki Shikibu
131 - Divine Right Monarchy Campus
132 - Amphitheater Apostole
133 - Encampment
134 - Guilds Moksha Settler Trader Missionary
135 - Campus
137 - Marco Polo Harbor Industrial zone New York Dallas
138 - Military Engineering Archer Granary
139 - Diplomatic Service Harbor University Hattusa?
142 - Oracle Settler Library University
143 - Printing Mercenaries Lighthouse
144 - Medieval Faires Lighthouse Stable Workshop Library Catholicism Crossbowman Crossbowman Skirmisher Chorus (Voidsingers)
145 - Industrial zone Industrial zone Granary Houston Horseman
147 - Castles Harbor Lighthouse Religious Belief (Scripture)
148 - Military Tactics Amphitheater Trader Brussels
149 - Buttress
150 - Armory
151 - Renaissance Era (Monumentality) Cartography Humanism Trader
152 - Courser
153 - Intelligence agency Connoisseur (Pingala) Courser
154 - Mass Production Trader Caravel
155 - Apostle
156 - Builder Settler Settler
157 - Astronomy Arena Trebuchet
159 - Colonialism Courser Joao (religious) Chandragrupta (cultural) Workshop Brussels? Cardiff? Mexico? Village (+20 faith)
160 - Granary University
161 - Margaret Cavendish Auckland
162 - Square Rigging Petra Village (naval tradition)
163 - Holy site Archaeological museum
164 - Natural History
165 - Michelangelo Giovanni de Medici Builder Harbor
166 - Industrialization Theater square Granary Granary Art museum Builder Village (scorched earth)
167 - Stirrups Colosseum Granary San Francisco Old god obelisk
168 - Jebel Barkal Commercial hub Market Bank Aqueduct Old god obelisk Detroit Old god obelisk Water mill
169 - Banking Granary Amphitheater Theater square Settler Apostle
170 - Belief (Stupa) Stupa Shrine
171 - Factory Water mill
172 - Stupa
173 - Islam Holy City
174 - Conservation Village (siege tactics) Philadelphia Old god obelisk Water mill Yi-Sun Sin Ngazargamu? Auckland? Harbor Builder
175 - The Enlightenment Chichen Itza Water mill Commercial hub
176 - Scientific Theory Water mill
177 - Coal power plant
178 - Civil Engineering Grants (Pingala) Miguel de Cervantes Commercial hub Lighthouse Lighthouse
179 - Factory Market Settler Amphitheater
180 - Leonardo da Vinci Preserve
181 - Theater square Builder
182 - Gunpowder Donatello Builder Builder Trader Naturalist
183 - Jakob Fugger Builder Old god obelisk Builder Art museum St. Louis Naturalist Naturalist
184 - Siege Tactics Nationalism Matterhorn Naturalist Wolfgang Amadeus Mozart Builder Builder Harbor Buffalo
185 - Shipyard Trader Granary Dallas St. Louis
186 - Metal Casting Shipyard Settler
187 - Steam Power Scorched Earth Temple Stupa Harbor
188 - Amphitheater Trader Missionary
189 - Lighthouse Mohenjo-Daro? Missionary
190 - Urbanization Francis Drake Mansa Musa (cultural) Chandragrupta (economic) Bank San Diego
191 - Industrial Era (Golden Age - Heartbeat of Steam) Economics Theater square Grove Trader
192 - Mont St. Michel Ruhr Valley Flight Art museum Theater square Musketman Comet debris (knight) Ironclad
193 - Forbidden City Amphitheater Theater square Naturalist
194 - Preserve Grove Lighthouse Trader Settler
195 - Village (experience) Ironclad Builder
196 - Radio Aqueduct Amphitheater Builder Amphitheater Harbor
197 - Mass Media Apadana Charleston Mimar Simar Builder Canticle (Voidsingers)
198 - Mobilization Archaeologist Emissary (Amani)
199 - Alexander Pushkin Diplomatic quarter Builder San Antonio Water mill Old god obelisk Builder
200 - Ballistics Rough Rider Theater square Builder Industrial zone Yosemite
201 - Rembrandt van Rijn Builder Trader Old god obelisk Rough Rider
202 - Ideology Entertainment complex
203 - Cultural Victory (201 according to Hall of Fame, 1174 points)
SpoilerCities production :
Washington (T2): Scout > Settler > Warrior > Archer > Trader > Galley > Galley > Builder F Builder > Settler > Government plaza > Great bath > Ancestral hall € Settler > Settler > Entertainment complex F Settler > Archer > Holy site > Water mill > Shrine € Temple > Settler > Harbor > Lighthouse > Intelligence agency > Arena > Colosseum > Granary F Stupa > Repairs > Theater square > Shipyard > Amphitheater > Art museum > Apadana € Builder > Mausoleum of Halicarnassus
Baltimore (T24): Monument > Holy site > Settler € Shrine € Builder € Builder > Temple of Artemis > Water mill > Theater square > Archer > Spearman > Commercial hub € Temple F Apostole > Market > Trader > Aqueduct > Amphitheater F Apostle > Trader F Missionary > Granary > Industrial zone > Trader > Trader > Trader F Apostle > Workshop > Art museum F Apostle F Stupa > Repairs > Factory > Builder > Builder F Missionary F Missionary > Potala palace
Charleston (T74): F Settler > Monument € Granary > Campus > Library € University > Commercial hub > Chichen Itza > Market > Builder € Bank > Theater square F Naturalist > Amphitheater > Builder > Entertainment complex
Boston (T74): € Settler > Monument > Muralla antigua > Aqueduct > Oracle > Theater square > Holy site > Granary € Shrine > Commercial hub > Builder > Temple F Stupa > Amphitheater > Market
New Orleans (T93): Theater square > Old god obelisk € Settler > Harbor > Lighthouse > Mont St. Michel > Diplomatic quarter > Consulate
Los Ángeles (T96): € Old god obelisk > Theater square > Encampment > Stable > Horseman € Armory > Courser > Trebuchet > Granary > Amphitheater € Water mill > Forbidden city > Aqueduct > Builder > Art museum
Chicago (T100): Old god obelisk € Granary F Builder € Builder € Builder F Builder > Aqueduct > Campus > Library € University > Commercial hub Jebel Barkal € Builder > Commercial hub > Trader > Trader > Trader > Trader > Preserve € Grove > Builder > Builder > Trader > Market
Beja (T105): € Old god obelisk € Settler > Theater square > Aqueduct > Commercial hub € Market > Industrial zone > Workshop > Amphitheater > Builder > Archaeological museum > Builder > Granary > Factory > Coal power plant > Builder > Builder > Ruhr valley > Archaeologist > Builder
Buffalo (T110): Old god obelisk > Campus > Library € Granary € University > Commercial hub G Market G Bank > Water mill > Holy site F Naturalist > Oxford University
Cleveland (T113): Old god obelisk > Industrial zone > Workshop > Aqueduct > Water mill > Preserve > Builder > Grove > Trader > Builder > Dam
Cincinnati (T120): Petra > Granary > Old god obelisk > Harbor > Lighthouse > Shipyard > Theater square > Amphitheater > Art museum
New York (T137): F Settler > Harbor > Lighthouse > Theater square > Amphitheater € Art museum > Granary > Builder Industrial zone > Old god obelisk > Workshop
Dallas (T137): Harbor > Lighthouse > Old god obelisk F Naturalist > Theater square > Amphitheater
Houston (T145): € Settler € Builder > Theater square > Harbor > Lighthouse € Builder > Amphitheater
San Francisco (T167): € Old god obelisk € Settler F Naturalist € Settler > Harbor > Lighthouse
Detroit (T168): € Old god obelisk € Water mill € Settler > Harbor > Lighthouse > Theater square
Philadelphia (T174): € Old god obelisk € Water mill > Theater square € Settler > Entertainment complex > Arena
St. Louis (T183): F Naturalist > Theater square
San Diego (T190): € Builder > Old god obelisk
San Antonio (T199): € Water mill € Old god obelisk € Rough Rider > Theater square
Exploited home continent advantage beelining to horses and running over Portu, Mali, and Arabia with horsemen w/o general. After that it took time to transport units to quite developed Gaul, while caravels and frigates went for Sumer and later walled Phoenicia. In my game Sumer killed India.
Went for vampires, but again underwhemed, slow and weakish.
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