CV t240 1645AD, Score 2455 (post 1 of 2)
DISCLAIMER: As this is my 1st Game of the month, I thought I’d take the time to make a log of the game’s activities in no small detail.
- How many cities did you settle, or capture? A bunch.
- What did you prioritize for research and policies? Situational.
- Did you send anyone to the dustbin of history? Brazil, English, Aztecs, USA.
- What did you build for an Army and Navy and how did it change? Crossbows @ first due to lack of iron, then knights & raiders, then Tanks. No naval units what-so-ever.
- Did you use your UU? Was it useful? Quite useful for skirmishing, pillaging and era score.
- What was your most useful unit? The knight armies as they upgraded to Tanks.
- Was diplomacy useful? How? Nope. They were all red faced essentially through the entirety of the game.
- Were City-States helpful? Did any other civ give you a hard time about city-states? Kumasi especially so. No real issues with city states (other than getting a bunch of bonuses from them).
- What was your strategy, how did you gain your Culture VC? Theatre Squares and attendant art and archeological museums.
- How many Dark Ages and/or Golden Ages did you have? No dark, one normal (the first), the rest gold.
- What effect did Loyalty have on your settling or conquering? How did you mitigate its effects? Had some issues when conquering the Americans (see below).
- Any surprises you ran into, how did you deal with it? Nothing unexpected.
- Did you discover any new exploits? Did you find old ones fixed? No.
- Did you enjoy the game? Yes, very much so. It was my 1st cultural victory that actually kind of felt like a cultural victory. What I mean is the game didn’t end as I conquered a city and eliminated a civ thereby lowering the CV threshold.
Well my dire premonition from my post in
6otM39 Opening Action turned out to be “nothing but the rain” (a saying Starbuck used in BSG to indicate she was destroying cylons by the truckload). After freeing Belem from the Spanish tyranny, I moved south to Vilnius eyeing an opportunity to acquire 3 free cultural state envoys! Unfortunately, once I got to Vilnius, I noted the Spaniard had set the poor people of Vilnius to work building him an iron mine in a far southern tile near Jerusalem. I figure they’d be better off with me anyway as the Spaniard could return to repeat his dastardly conquest a second time!
I then sent my 3 crossbowmen and upgraded swordsman East across a desert where they began to siege a pesky Spanish walled city. This went on for 3 or so turns before fizzling out as I began taking far too much fire. I decided this was not such a good idea. Besides, when I looked at long list of cities the fellow had, I knew without knights in the area this was going to be both a tough and a long campaign. And for what? A bunch of Holy Sites?
It was around this time I realized this was a cultural victory game, and Kumasi was on the map. I checked my envoy levels, saw I had 4 available to deploy, and without looking at the war status or “Influenced By” tab, I plopped 3 down into the city. +4 to +6 culture for each trade route now! A BONANZA!!!
The very next turn I took a closer look and saw Aztec troops surrounding the city in the process of a siege! I immediately declared a protectorate war and was now technically fighting on 2 far reaching fronts (although I was about to make peace with the Spaniard and collect some war reparations). Now that I had iron and some cash flow, as well as a *critical need* for a well-trained knight, I plunked down some of the Spaniard’s gold and bought an armory and *immediately* began building a knight.
I was thinking on declaring another war on the Spanish so as to utilize my x3 crossbowmen with x3 promotion each, but thought better of it once I realized that they could be on the English front (which I was thinking could erupt at any moment) near Manchester in only 7 or 8 turns due to the extra movement provided by their great general! Besides, the Spaniard's defense during the last war was spirited! Off they went as I built green replacements to garrison the former Brazilian lands against a possible Spanish incursion.
Two turns later Kumasi fell to Montezuma. As luck would have it, the turn after that an EMERGENCY for Kumasi was declared against dreadlord Montezuma. Being at war with him already and headed for Kumasi anyway, I accepted with vigor! Victoria also joined the fray.
6 turns later, out popped my armory trained knight getting +25% experience for the stable, +25% for the armory, and +25% with a governor due to the Mapuche Toqui ability.
The knight caught up with my 2 crossbowmen and sieged Kumasi. 2 shots from my crossbowmen dropped the city garrison to about 50% then my knight went in…
BOOM.
A turn or two before liberating Kumasi from the amenity crazed Aztec, the English and the Dutch declare a joint war on me leaving me at war with everyone but my former arch enemy, the Spaniard.
Then Monty offered a peace agreement at which point I looked at his screen, noting he too was at war with the English and Dutch. I accepted his reparations and made peace with him, noticing some skirmishing off to the West between English/Dutch forces and his own. Shrug, AI’s will be AI’s.
Off to take and probably raze the Dutch city of Maastricht just North of Kumasi. I wasn’t holding on to much hope for actually being able to keep the city and had planned just to raze it and head South toward England, but, a turn or two later when I had conquered it, there was no red fist! I did a double take, checked the loyalty numbers, and yep. This former Dutch colony off in the middle of nowhere was now loyal to the Mapuche!!!
I headed down toward Manchester, which seemed the natural place to start the English liberation effort.
After buying a siege tower with gold in Nag Mapu, I waited a couple of turns before it arrived, making sure to keep my units out of the city garrison’s 2 tile fire zone. I think I destroyed 3 or 4 units in the meantime waiting for the siege tower to arrive. Once the siege tower was in place I used crossbows, my knight and swordsman to siege the city! My poor swordsman came within an inch of being destroyed and the fiend managed to destroy a relative green (1 promotion) crossbowman :-( before the abominable city fell.
Here are screenshots of the Eastern and Western frontiers as of turn 133. As you can see, I’m not particularly far along on this cultural victory bit. But I’m working on it!
On a side note, even though the Spaniard stole my +5 era score I would have received for ending the Brazilian civilization, I still managed to trip another golden age.
I determined that another critical need existed for highly trained, easily promotable and healable units, (especially knights), so I plopped down more gold for a military academy and got it without any production lag time. This allowed me to produce a knight and Malon raider in relative short order with +25% stable, +25% armory, +25% military academy, and +25% Toqui. I have half a mind to expend the retirement charge of Hannibal Barca and add another +25% to what will become my lead knight unit in the English campaign. Back to the game, more to follow…
Turn 135, I managed to build the Forbidden City in Rio De Janiero! I was thinking that I’d have to add the Liberalism civic in addition to the Republican Legacy Wildcard I have already implemented in order to keep the people happy. For now, the Retainers civic (+1 amenity for a garrisoned unit) will have to do.
Turn 136, the siege of Liverpool is going unexpectedly well. I am thinking amenities might become a problem before my Grand Master’s Chapel finishes in 8 turns (allowing me to garrison cities with faith derived scouts) and/or the Liberalism Civic hits in 7 turns.
The rest of the English empire looks like it may be within reach!
The siege of London is also going unexpectedly well also. If the rest of the war goes like this it could actually turn into a problem due to lack of amenities! Luckily, Victoria has built the Temple of Artemis in London and it should take some of the edge off the war weariness/amenity levels.
Turn 140, London falls. Add 4 amenities and a not insubstantial gold supply from the truffle camps. Add +1 more amenity when I improve the cattle plantation. This should be the new military academy trained knights 2nd promotion!
Time for a midgame update!
Science
Unmet Player ???
Mapuche 178.7
Cree 55.9
English 20.8
Spain 41.5
Dutch 54.5
Montezuma 30.2
Culture
Cree 95.7
Unmet Player ???
Mapuche 163.6
Dutch 47
English 18.1
Spain 44.6
Aztec 35.9
PS, London triggered an EMERGENCY and the English decided to donate another 1600 gold to the Mapuche cause.
The war for cultural supremacy rages on!!! I was hoping for a few Theatre Squares, but mostly found campuses, commercial hubs, and holy sites in what had been the English empire. I have begun building them behind the lines in earnest however.
The Nationalism civic hit and I have begun to create corps. I am about to take Texcoco from the English but had to wait due to my military academy knight being delayed a turn while becoming a corps. In the meantime I am trying to summon a final knight with faith, making all my units corps, but am slightly short.
Where, I wondered, can I get the faith? I looked over to the west and spied an advanced holy site with all the buildings in Atzcapotzalco. Haah! That’ll help expedite my knight corps! I declared war on the Aztec and pillaged his Holy Site with the Malon Raider. Unfortunately I did not have the Raid civic policy card in play so I’ll have to wait until next turn to buy the knight.
That Holy Site pillage from turn 149 turned into something of an prolonged engagement with the Aztec, which ended on turn 160 as I took his capital. The new problem is the flashing RED FIST!!! My best guess as to the cause would be the 3 Dutch cities to the North. I’m thinking, having just unlocked the Zoo improvement with Natural History, and with the Entertainment Complex pre-built in Tenochtalan, I have an opportunity to annex the rabble rousing Dutch with little to no hit on my people’s happiness rating.
I don't seem to be making much headway toward a cultural victory. I'm thinking the next logical step toward achieving a cultural victory would be to pivot my army and try to eliminate the higher culture rating Cree and American civilizations. Unfortunately I now find myself having to deal with these crazed Dutch hell bent on red fisting my new city!
...to be continued in the next reply...