7 Beta 25, Improper Showing of Suleiman Bonus

Stalker0

Baller Magnus
Joined
Dec 31, 2005
Messages
11,096
I'm noticing that the specialist yields for Suleiman are very strange. Merchants show +s to happy, scientists show bonus to military, engineers appear to be okay.
 
Merchant happy doesn't work indeed but it is normal that artists give food.

QDI
 
The artist thing is a vanilla game problem where culture was poorly designed and not considered a yield like food, production, gold, and science. I've been gradually working at fixing this problem by recreating yield generation from the bottom up, but it's a long process since we can't look at the original code or fix it directly. Food for artists is a temporary substitute.

Happiness displaying for merchants appears to be a vanilla bug with the GetSpecialistYield function, which we don't have access to either so I'll have to reverse-engineer a replacement. It's only a display error however, and the +1:c5gold: for merchants does appear to be working correctly (raises them from 3 to 4). :)
 
Also, an unemployed citizen is really powerful early on with an extra :c5production: - seemed a little out of place. (Not a bug but perhaps something to consider removing.)

This seems to be constant. I always notice it when I'm trying to add hammers to knock a turn off my last spaceship part - unemployed people give hammers. Strange, unless it has to do with providing some benefit to those cities that grow in pop faster than tiles can handle.
 
This seems to be constant. I always notice it when I'm trying to add hammers to knock a turn off my last spaceship part - unemployed people give hammers. Strange, unless it has to do with providing some benefit to those cities that grow in pop faster than tiles can handle.

Sure, but Suli gets *three* hammers/unemployed, which seems unnecessary and possibly OP - UC's are supposed to be a bad thing.:p
 
It's patterned off the Statue of Liberty, which is why even unemployed citizens get a bonus. The bonus to citizens isn't necessary. However, since specialists are primarily a mid/late game thing and Suleiman's UUs are also midgame, could making citizens useful actually be a positive thing for the leader? Sort of would change his playstyle when seeking :c5production: early in the game. I could remove it if it feels too powerful.
 
It's patterned off the Statue of Liberty, which is why even unemployed citizens get a bonus. The bonus to citizens isn't necessary. However, since specialists are primarily a mid/late game thing and Suleiman's UUs are also midgame, could making citizens useful actually be a positive thing for the leader? Sort of would change his playstyle when seeking :c5production: early in the game. I could remove it if it feels too powerful.

Like I said, I'm not sure it's OP at this point. It is a neat option for Suli, but he gets +2:c5production: (for 3 total) somehow; were the unemployed buffed at some point? I don't recall seeing this, and I'm not sure if it's desirable.

But either way, it's no big deal.:)
 
I'm not quite sure why it might be showing up as 3, it's appearing as 2 for me. I'll investigate the code for that part of the City View to see if there might be any bugs.
 
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