Pre-Turns: MM all of the spanish dudes to research, going for gunpowder since the lower branch is less popular and we can eventually get monopoly techs there. With all the scientists, we get twice the research speed
![Party [party] [party]](/images/smilies/partytime.gif)
Settler sent east to re-populate cities, eventually.
Just 2¢ worth of opinion: Abydos should be mined, not irrigated, unless we want a super science city out of a low corruption town.
T1: The first spearman in Murcia takes out 9HP worth of horsemen, and that means 2 deaths

We lose 3 horses total to the angry RNG Gods. I kneel and pledge my allegiance to them again, saying I'll spend more CIV time in the future.
Only noticeable change I did was changing 2 of our good cities from knights to galleys, in prevision for some mass invasion action.
IT: Barcelona flips :suicide: Spain drops an archer by Constantinople.
T2: Send the 7/12 army to take Barcelona back, it will need the support of a 3/5 knight to take out the last HP of resisting spearman.
The zone defense knight does his job at Constantinople.
Meet Mursilis. He is broke, has tech parity but is at OCC.
T3: Knights produced, resisters quelled, foreigners starved. We get a (regular) crusader from Barcelona. The siege of Madrid goes well, no one dies, but some retreat. We don't go completely through, though.
IT: Barcelona flips AGAIN. This gets me thinking about a good old razing for Barcelona and Madrid.
T4: Madrid takes out 4 more knights before burning to the ground.
IT: Bella asks for peace, and would give Astro+Gunpowder for it. Gun due in 1, we can raze Barcelona this turn, so I decline.
T5: Brought the torches to Barcelona, but lost 2 ( *2* ! ) knights there. Lvl 2 WW kicks in, so I'm thinking about signing peace next turn when we have gunpowder.
T6: Spain sends a whooping one longbow, which gets merrily crushed by our joyful new
T7: lvl 2 WW is hurtful so I let her plea for mercy, as she puts it:
Research now on Chemistry, since they will all rush for banking sooner than later.
I calm down on knight production, considering 3 armies will do a lot of good together on the field, and that there are but 3 cities left for the spanishs ... probably 4, maybe 5 top when we can redeclare. Too bad they know everybody

Most of the builds are converted to libraries, with a handful of courts and harbors.
T8: Pentagon building in Thebes
T9: Spot what really looks like the Maya-Mongol frontline, with the mongols losing ground. We need to attack them before they get rifles and infantry methinks.
T10: Nothing much of interest. I leave you with some "zone defense" knights spread around and a settler ready to settle for the wines. We can probably lower luxury down then - we have a bunch of cities who would riot if it lowered, I even have some specialists enroled, but the production cities are all fully happy.
Question: if I signed RoP during the first IT after peace, would it lenghten the 'mandatory' peace by 1 turn? I mean, does it count as the last turn or the present one?