7 most exciting features - Gamercrate

I don't mind that, it's just why the Roman-themed clothing for Purity leaders? Perhaps with purity, they just stick with the same appearance, which is fine by me. I also wish to see the harmony and supremacy leader changes too.

If purity is s retrospective culture then it makes sense. In earth history it has happened before when a culture, typically following the whim of the head of state, decides to revere the past, then old fashions come back. Going as far back as togas may be a reaction to seeing fellow colonists turn into borg and zerg.
 
If purity is s retrospective culture then it makes sense. In earth history it has happened before when a culture, typically following the whim of the head of state, decides to revere the past, then old fashions come back. Going as far back as togas may be a reaction to seeing fellow colonists turn into borg and zerg.

And the toga is a very open, inviting and sensible type of clothing. Wearing such clothes on a hostile and alien planet shows that you are confident in taming these wild lands. Purity wants to recreate earth. :)
 
And the toga is a very open, inviting and sensible type of clothing. Wearing such clothes on a hostile and alien planet shows that you are confident in taming these wild lands. Purity wants to recreate earth. :)

I assume that Harmony, who would be confident about living in wild lands, would not wear any clothing at all! :D
 
Specifically, Mussolini and the Italian fascists went on a Roman culture kick and used many Roman symbols (including the now-infamous "Roman salute", which was also adopted by the Nazis). But even Mussolini wasn't silly enough to wear a toga... and yet again, there is the suggestion that Purity is somehow linked with Fascism.
 
Specifically, Mussolini and the Italian fascists went on a Roman culture kick and used many Roman symbols (including the now-infamous "Roman salute", which was also adopted by the Nazis). But even Mussolini wasn't silly enough to wear a toga... and yet again, there is the suggestion that Purity is somehow linked with Fascism.

Yes it can be linkes to fascism.. But it can also be linked to ancient Greek democracy which is considered the cradle of western civilization. Purity could be played both ways depending on the choices of the player.
 
Specifically, Mussolini and the Italian fascists went on a Roman culture kick and used many Roman symbols (including the now-infamous "Roman salute", which was also adopted by the Nazis). But even Mussolini wasn't silly enough to wear a toga... and yet again, there is the suggestion that Purity is somehow linked with Fascism.

The affinities aren't politics. They are another layer of choices to form your civ. There can be evil dictatorships and liberal democracies with each one of the three affinities. :)
 
Yes it can be linkes to fascism.. But it can also be linked to ancient Greek democracy which is considered the cradle of western civilization. Purity could be played both ways depending on the choices of the player.

The style would be a new form of Neo-Classicism. Both the American and French Revolution drew inspiration from Ancient Greece and Rome. I do wonder if other options are available if one chooses other forms of government (which I assume will be in the virtues).
 
I doubt they will give you chances to choose forms of clothing based on government. It seems purely linked to affinity: if you are this you look like this. the intersting looks might come when people mix affinities... or they might not, just choose a look for what is your majority. The same questions comes up for the look of units for mixed affinities.

Anyone want the palace of civ1 to return? or the throne room of civ2?
 
Specifically, Mussolini and the Italian fascists went on a Roman culture kick and used many Roman symbols (including the now-infamous "Roman salute", which was also adopted by the Nazis). But even Mussolini wasn't silly enough to wear a toga... and yet again, there is the suggestion that Purity is somehow linked with Fascism.

I seem to link supremacy with fascism, not just because of the affinity name but because their own warpgate VC is rather coercive by forcing humans to just sacrifice their humanity to become robots (I also assume that the success rate for such a transition isn't always successful, so I imagine the botched capital punishment executions in the US but instead it's part of some kind of transition procedure from human to transcendent).

As for purity, I imagine it as a contemporary politically conservative group, either possibly centrist or centre right wing. So I think of what America would most likely do if they found a planet and colonized it with its own people. Also, think of Thanksgiving. I don't really consider it as a retrospective affinity as such. Again, I just think all purity leaders should just remain the same as the time you meet them before they selected an affinity.
 
I doubt they will give you chances to choose forms of clothing based on government. It seems purely linked to affinity: if you are this you look like this. the intersting looks might come when people mix affinities... or they might not, just choose a look for what is your majority. The same questions comes up for the look of units for mixed affinities.

Anyone want the palace of civ1 to return? or the throne room of civ2?

Very much so.... although it would be nice if the 'improvements' actively reflected your game (banners of civs you defeated, etc.)
 
I do wonder if other options are available if one chooses other forms of government (which I assume will be in the virtues).

I'm very much afraid that the form of government of your that space colony will not be touched upon in BE. The virtues (as far as we know) are Might, Prosperity, Knowledge, Industry and will come in tiers. That doesn't sound at all like the civics of CIV which had flavour and benefits as well as drawbacks.
 
That would be a bit of a shame. I was interested in this game partly to do social experiments with different forms of government. I think I will at least ask if different skins could be available for our units as potential DLC.
 
I'm very much afraid that the form of government of your that space colony will not be touched upon in BE. The virtues (as far as we know) are Might, Prosperity, Knowledge, Industry and will come in tiers. That doesn't sound at all like the civics of CIV which had flavour and benefits as well as drawbacks.

Its possible they could still do that... as in 'tier 1 might' could have some mutually exclusive options...ie Armed Citizenry, Military State, Military Caste
They would each give a different Type of bonus to military strength.
(You Might or Mighy not be able to switch them.. but you could still have some flexibility in tier 2)

That would be my hope. Something to represent individualism v. collectivism, equality v. elitism, open v. closed, stable v. dynamic.

Another possibility is the horizontal 'kickers' for getting multiple trees of virtues could have benefits.
industry and knowledge=collective mind
Knowledge and prosperity=corporate state
Might and prosperity=anarcholibertarian
Industry and might=police state
etc.

Hopefully, those will show up either in
1. Virtues
2. Affinities (enough affinity and you can choose a gov)
or
3. Whatever 'faith' does
4. (after listening to polycast) maybe quests?
 
Don't get too excited guys. Please don't get me wrong, I am as hopeful and excited for this as the next guy but everything I have seen so far is heading towards initial disappointment at release.

The guys are too young, too inexperienced to create a truly great classic and it's a shame Firaxis haven't given them the guidance of an Ed Beech right from the get-go.

It will be released, bugs (as with any release these days) and an extraordinary lack of depth and non-sensical options and progression but with huge potential. Firaxis will then fall back on a trusted hand to whip it into shape with a couple of expansions, much the same way they did with V although due to these early game design issues and time wasted it will never be a true contender to AC.

Hope I am wrong but won't be. Seen too much of this before.
 
Roman Influence =/= Togas
The following could all be called "influenced by roman imagery"

Planet%20of%20the%20Vampires.jpg


adult-supreme-edition-star-wars-imperial-guard-costume.jpg


LEGGASoldiers.jpg


There are plenty of ways to incorporate a roman aesthetic that aren't literally wearing Togas. It's actually very common in Sci-Fi.
 
Good info. Do we have any information on how much the strengths and weaknesses effect our faction? 2%,5% ,10% etc?
The throne room,or palace would be interesting, AC had one, should be easy to program in.
I wouldn't dis the programmers just because they are young, they said they have been talking with Sid during the design. I'm not sure how old Brian was when he did AC but he did a fine job.
It has been a team effort, we have only seen a few of the team members.
I'm not a fan of the one unit per hex design, but i'm willing to give it a try.

Now get off my lawn ;-)
 
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