Choose which components you want to see for America!
Proposer: @pineappledan
Sponsor(s): @axatin
New Unit - Monitor (replaces Ironclad):
unlocked at Industrialization
900
Production cost
61
CS
5
Moves
"Hardened" (Damage received is reduced by 3)
"Harbor Defense" (+5%
City Defense to adjacent Cities)
New Building - Homestead (replaces Stable):
unlocked at Chivalry
300
Production cost
+3
Production
+2
Food, +2
Production and +2
Gold to Horse, Cattle, Sheep and Bison Resource
+33%
Production toward Mounted Units
+25%
Production toward Workers and Settler Units
Pioneers can be trained in this city
+10%
Military Supply Cap
Claims all Horse, Sheep, Cattle and Bison Resources within 3 tiles of the City. Immediately gives 20
production, scaling with era, for each tile claimed in this way
+2
Production to
Production Internal
trade routes from this city
Proposer: @azum4roll
Sponsor(s): @axatin
New Unit - Monitor from base proposal
New Building - Homestead (replaces Stable):
Unlocked at Chivalry
Standard costs and maintenance
Does not require improved pasture resources
+3
Production
+2
Food, +2
Production, and +2
Gold to Horse, Cattle, Sheep and Bison
+33%
Production toward Mounted Melee Units
+25%
Production toward Workers and Settler Units
Pioneers can be trained in this city
+10%
Military Supply (+1
Military Supply if supply rework passes)
Claims all Horse, Sheep, Cattle and Bison Resources within 3 tiles of the City. Immediately gives 20
production, scaling with era, for each tile claimed in this way
+2
Production to
Production Internal
Trade Routes from this City
Resets tile purchase costs when built (one time bonus)
Old Unit - Minuteman (replaces Musketman):
Unlocked at Metallurgy
Standard costs
22
(+1)
31
(+1)
Barrage I
Ignores Terrain Cost
Golden Age from Victories
(8-01) 4UC America
This is a thread for discussing the addition of 2 more unique components to the American civilization.
forums.civfanatics.com
Sponsor(s): @axatin
New Unit - Monitor (replaces Ironclad):
unlocked at Industrialization
900
Production cost61
CS5
Moves"Hardened" (Damage received is reduced by 3)
"Harbor Defense" (+5%
City Defense to adjacent Cities)New Building - Homestead (replaces Stable):
unlocked at Chivalry
300
Production cost+3
Production+2
Food, +2
Production and +2
Gold to Horse, Cattle, Sheep and Bison Resource+33%
Production toward Mounted Units+25%
Production toward Workers and Settler UnitsPioneers can be trained in this city
+10%
Military Supply CapClaims all Horse, Sheep, Cattle and Bison Resources within 3 tiles of the City. Immediately gives 20
production, scaling with era, for each tile claimed in this way+2
Production to
Production Internal
trade routes from this city(8-01a) Allow 4UC America To Make Friends With Neighbors (Also Minuteman Nerf)
Links: https://forums.civfanatics.com/threads/8-01-4uc-america.690042/ https://forums.civfanatics.com/threads/8-08b-8-31a-8-01b-4uc-byzantium-persia-america-uu-reshuffle.690628/ UB - Homestead (replaces Stable): Unlocked at Chivalry Standard costs and maintenance Does not require improved...
forums.civfanatics.com
Sponsor(s): @axatin
New Unit - Monitor from base proposal
New Building - Homestead (replaces Stable):
Unlocked at Chivalry
Standard costs and maintenance
Does not require improved pasture resources
+3
Production+2
Food, +2
Production, and +2
Gold to Horse, Cattle, Sheep and Bison+33%
Production toward Mounted Melee Units
Production toward Workers and Settler UnitsPioneers can be trained in this city
+10%
Military Supply (+1
Military Supply if supply rework passes)
production, scaling with era, for each tile claimed in this way+2
Production to
Production Internal
Trade Routes from this CityResets tile purchase costs when built (one time bonus)
Old Unit - Minuteman (replaces Musketman):
Unlocked at Metallurgy
Standard costs
22
(+1)31
(+1)Ignores Terrain Cost
Golden Age from Victories