(8-14) 4UC England
This is a thread for discussing the addition of 2 more unique components to the England civilization. MAGI: Fixed the old-version typos on Steam Mill
forums.civfanatics.com
![lol :lol: :lol:](/data/assets/smilies/lol.gif)
The bonuses just aren't connected into something cohesive and the addition of the spy focus -- while cool -- doesn't help with that because of how stand-alone the espionage system (currently -- watch this space) plays in VP.
The addition of the Longbowman is another example of this. Sure they are iconic in English history but at the end of the day in-game they are just a crossbowman-on-steroids with no interaction with the rest of the kit.
In this rework we tie together the military and espionage aspects of England as a civ by giving them an identity as a (geographically) wide military civ that wants to fight in the far-flung regions of the world, able to maneuver around warzones to continue their diplomatic/religious/expansionist activities uninterrupted. credit goes to Hinin for many of these ideas.
Spoiler here is the base proposal screenshot for reference :
UA --
Naval Units cost 25% less
![Gold :c5gold: :c5gold:](/images/smilies/civ5/gold.png)
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
![Capital :c5capital: :c5capital:](/images/smilies/civ5/capital.png)
![Moves :c5moves: :c5moves:](/images/smilies/civ5/moves.png)
![scan :scan: :scan:](/images/smilies/icon26.gif)
(cap needs small DLL change)
UU2 -- Redcoat (replaces Fusilier) --> this is instead of Longbowman <--
Rule Britannia - When embarked, gain +2 Visibility Range and +100%
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
Sun Never Sets - +1%
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
![Capital :c5capital: :c5capital:](/images/smilies/civ5/capital.png)
![Moves :c5moves: :c5moves:](/images/smilies/civ5/moves.png)
Note art, model, icons all already exist
UB1 -- White Tower (replaces Ironworks)
additions
+100
![Espionage :espionage: :espionage:](/images/smilies/civ4/espionage.gif)
+25
![Anchor :anchor: ⚓](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2693.png)
![Gold :c5gold: :c5gold:](/images/smilies/civ5/gold.png)
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
(clarification: in each case the points match the gold and science number, this gets you the first 2--3 admirals quite quickly before the GP scaling sets in)
See the attachment in this post for a playable version
(this is with invisibility)
Update: We will also increase the leader profile so FLAVOR_EXPANSION is at 9 rather than at 7 (Pocatello is at 10 and there is generally only one guy with 10)
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Edit: Steam Mill typos fixed on base proposal
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