(8-22) 4UC Indonesia

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pineappledan

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This is a thread for discussing the addition of 2 more unique components to the Indonesian civilization.

Spoiler Full kit with 4UC changes :

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Spoiler Description of new components and changes to existing kit, differences from base component are underlined: :

UM - Djong (replaces Galleass):
Unlocked at Guilds
200:c5production: (+25 from Galleass)​
18:c5strength:, 25:c5rangedstrength: (+4/+1)​
2 Range (up from 1)​
4 moves​
Cannot move After Attack
Can Enter Deep ocean
Cetbang - 10 Damage to all Adjacent enemy Units each turn

UI - Kampong (Worker Improvement):
available at Sailing
build time: 7 turns
can be built on Lake and Coast with no resources or features
cannot be built next to each other
+1 :c5food: Food, +1 :c5production: Production, and +1 :c5culture: Culture​
+1 :c5production: Production at Compass, +1 :c5culture: Culture at Navigation, +2 :c5food: Food at Dynamite, +2 :c5science: at Ecology​

UA change:
Changed "Leader_Flavor" value for "Naval Tile Improvement" to 8​
Changed "Leader_Flavor" value for "Naval" to 9​
Added Coastal Start Bias​
 
Justification for 4UC additions.

Indonesia's kit gives it strong economic bonuses, but risks becoming a yield piñata for other civilizations with how their unique resources can be co-opted. With 4UC we decided to reinforce this aspect by adding a UI with different tile requirements from the resources (land vs water), adding yet more yields onto the map for other civs to conquer.

The unique Djong is effectively a frigate but at the power level and timing of a galleass. The Indonesians get to enjoy naval combat that has opened up into the fully formed renaissance combat an era early.

With 2 different naval components, we have enough justification to put Indonesia onto a coastal bias. Honestly it was weird that an archipelago nation didn't have that already.

all Indonesia components are fully DLL integrated. I am quite happy with how 4UC adds clean, but still unique bonuses to indonesia
 
Moving my comment down for the justification above to stick to the OP.

With 2 different naval components, we have enough justification to put Indonesia onto a coastal bias.
Too many coastal biases (true even in base VP, exaggerated here with Indonesia and Ottomans), but I don't really have a solution for that.
It'll hurt civs with other biases when they're paired with multiple coastal civs.
 
The solution is to play on a map that can generate a lot of small continents and islands. 🙂
Those maps scatter your monopoly though. And there's no guarantee for no isolation...
 
Overall grade: A
I have no complaints about Indonesia’s 4UC additions. They are flavorful, beautiful, useful, and cement Indonesia as an island expansionist civilization. The UI in particular adds naval character that was strangely missing from Indonesia’s base VP kit. Overall I think Indonesia’s 4UC additions are a little better than their base VP ones.

Djong
Theme
- A. Indonesia should have always had a naval UU. So here it is.
Mechanics - A. Early frigate with Galleass stats. The full naval game comes early for Indonesia. It’s a fun unique angle, and it works well enough. The unique Cetbang promotion is basically here for flavor. It has a circumstantial use when garrisoned in a city, giving Indonesia some desperately needed anti-siege, but otherwise is there as a soft reminder than Indonesia invented the breech-loading cannon.
Uniqueness - B. The Djong works within the conventional unit framework and takes advantage of the naval transition from coast-only to full ocean movement to deliver a unique progression through that evolutionary stage for Indonesia. It is by no means groundbreaking, but it works.

Kampong
Theme - B.
The Kampong is not really attached to Javanese and Majapahit history, but representative of the Sama Bajau. T
Mechanics - S. This component is clean. The placement is spammable and still totally unique. The bonus is straightforward, and it combines with Indonesia’s pre-existing UA/UB bonuses to put more conquerable yields onto the map. It also adds pillageable tiles for invaders to use, helping make Indonesia more of a yield pinata. With their unique luxuries and now their unique naval improvement, Indonesia has an enormous economic engine… If they can keep it.
Uniqueness - S. It’s a unique improvement. It has an easy but unique build prerequisite and it looks great.
 
Timestamp post to arrange all the threads in a neat order.
 
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