pineappledan
Deity
This is a thread for discussing the addition of 2 more unique components to the Siamese civilization.
UM - Seir Morb (replaces Field Gun - Howitzer in EE):
UB - Elephant Camp (replaces Workshop):
UA change:
changed "Leader_Flavor" value for "Defense" to 8
Add Forest/Jungle Start bias
Note: the picture description does not list the coastal artillery promotion in the seir morb description. This is because the promotion does not yet exist, and will be implemented in the upcoming version
Spoiler Full kit with 4UC changes :
Spoiler Description of new components and changes to existing kit, differences from base component are underlined: :
UM - Seir Morb (replaces Field Gun - Howitzer in EE):
Available at Rifling
900
Production Cost

19
CS, 45
RCS


2
Movement

"Coastal Artillery" (+50% CS/RCS vs Naval Units)
"Crouching Tiger" (15 bonus damage on attack if the unit has not moved this turn; lost on upgrade)
"Cover I"
no "City Bonus"
Requires Iron
UB - Elephant Camp (replaces Workshop):
Available at Civil Service
350
Production Cost

4
Gold maintenance

1 Engineer Specialist Slot
+3
Production, +2
Culture and +1
Faith



+1
Production for every 4
Citizens


+1
Production to Forest

+1
Culture to Lumber Mills

+1
Production and +1
Gold in city for every 2 Strategic resources gifted by City-States


Receive 10
Production and 10
Culture every time a City-State gifts a unit, scaling with Era


Allows
Production to be moved from this city along
Trade Routes inside your civilization


+4
Production to
Internal Trade Route from this city


UA change:
changed "Leader_Flavor" value for "Defense" to 8
Add Forest/Jungle Start bias
Note: the picture description does not list the coastal artillery promotion in the seir morb description. This is because the promotion does not yet exist, and will be implemented in the upcoming version
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