Added back the Comm sats and the Recycling Center and added a new Building, The Arcology.
Added the pedia, strategy, and unit texts for the Avioki and Halik.
The Avioki Pedia:
The Brakiri are one of the most wealthy and politically stable of all of the Babylon 5 races. This has a simple reason: Early in their history the Brakiri adapted a form of government which made capitalism look like a joke: both the civil and the military side of their society are run as a business - as profitably as possible. They are both ruthless in their business dealings and honest, as they have found that this provides the best base for further business.
The technological level of the Brakiri is quite high, lagging slightly behind that of the Centauri. This, coupled with their wealth, means that they are one of the few members of the League of Non-Aligned Worlds to actually build and maintain a fleet of large jump capable vessels.
Unfortunately their money driven economy also pervades their military, or better said, their merchant fleet. For all of the ships that make up their navy are actually armed merchant vessels. These ships have been designed with various cargo and passenger tasks as first, and with combat as second thought. Because of this their cruisers look very impressive, but are actually not very combat capable ships.
The Avioki Cruiser is armed with four Plasma Cannons for anti-ship purposes, and 4 laser cannons for starfighter defense. It has no shields, no missile capability and it carries no fighters. For all its size it is hardly more powerful than a Drazi Sunhawk, as a matter of fact its size merely makes it a rather large target. Much of its hull is given over to cargo holds and passenger quarters. In time of war the passenger quarters can be converted to marine barracks.
Of course this applies only to its function as a warship. For a commercial ship it can carry a large amount of freight and passengers, and is both fast and well armed. As such Brakiri ships are often hired to transport valuable cargos over great distances.
Like most ships of the younger races these ships do not have artificial gravity or inertial dampening, even though the ship does have a gravity drive. The reason for this is that the drive that the Brakiri use is a copy of the Centauri`s drive system. The Brakiri do not fully understand these copied systems and as such do not have the ability to generate artificial gravity or shields. The system still cannot pull as high an accelerations as is possible by the engines because it would kill the ships crew and the ship itself cannot withstand the stress of higher accelerations. Despite these factors, the gravity drive system used by the Brakiri is still a lot more efficient than the ion drives of the Earth Alliance and as such is widely used by the ever profit-driven Brakiri. The gravity drive is the only Sublight propulsion the Cruiser has. For faster than light travel the Cruiser can open its own jump point into hyperspace.
The decks of the Avioki cruiser are set up aft in order that the crew has a greater comfort while in transit and the ship normally accelerates at about one G to give the crew the sensation of the gravity of their homeworld. This allows the ship's crew to operate for a far greater period of time without needing to be rotated off the ship. Whenever the ship accelerates at over 4 G of acceleration, the crew cannot more around the ship efficiently.
Avioki Strategy:
The Avioki is the workhorse of the Brakiri Fleet. Use it as such, but do not expect much in the way of performance out of it.
Halik Pedia:
The Halik is the epitome of the ultimate anti-fighter escort. The last thing fighter pilots attacking Brakiri ships want to see is the beetle-like shape of a Halik swinging their way. This makes the Halik one the deadliest escorts in Syndicracy service.
The Halik mounts eight graviton pulsars. Though not as potentially damaging as other light weapons like the standard particle beam and the twin array, it does, or can provide a volume of firepower similar to a pulse cannon that neither of the aforementioned weapons can provide.
The Halik has average armor and structure for a escort ship. A few good, solid hits from a heavy weapon will seriously affect this ship. But this is a problem endemic to all light ships. Hit them hard and they break.
The key to survival for most escort ships is speed and maneuverability. In the case of the Halik it has a gravitic drive to help it along. Never sit still, always move around. Assuming it's escorting Aviokis, the Halik can easily be picked apart without being able to reply in turn. The only consolation to this is if your opponent is shooting at your Halik, he might not be shooting at the Avioki. Which is what the function of an escort is, divert attention from the ship it's escorting.
Halik Strategy:
Because Avioki's tend to get pounded when facing fighters always include at least three Haliks per pair of Aviokis. Since it's a very good anti-fighter platform, use it as such.
Now if Saschkin could get me more ships I could add more text entries.


Cheers, Thorgrimm
