A Babylon 5 Mod for the Final Frontier Mod

I built them from zero, but the problem was still there, I changed the art reference to the destroyer one and it worked... nothing new... then I thougt, if the Unit definition, text, class, and 3D model are OK, then it can only be the artwork definition.

Thankfully Saschkin published his artwork definitions, the only relevant difference is that he was pointing to the FF's KFMs and not the ones that come with the models.
I change the kfm references to the FF ones and everything worked, so I pressume that there is something wrong with the others.


What is this building? a Dome of some sort?

A few notes on the current version:
The Frazi fighters are still buildable by all, because I want to remind you all of the approach we should take (single fighter or squadron).

Talking about the ships, we need to define the ship tree, we need a common ship tree(*), the UUs will replace those equivalent units in the common-ship-tree.
I would like that this common-ship-tree is defines ASAP, for it would help greatly when coding this stuff (that way we'll know what common unit a UU will replace). For an example, wich unit should the Halik replace??, it doesn't necessarily has to be a FF one.

(*) I was thinking on the common-ship-tree, we can use the FF models, but these aren't enough, as already mentioned the halik has no obvious (at leas to me) FF unit to replace, so a new category and a new 3D model is needed for the common ship.
So... how pure do you want this mod??... 'cause I was thinking, perhaps we can add easter eggs, like adding a Battlestar Galactica class ship in the common ship tree, or a star trek, or star wars ship, etc...

:scared: I'm no unbeliever!, don't hate me if you disagree :scared:

Can you show me exactly where the problem was? So I can look for it myself in case I add the ships again first.:D

The Pedia entry for Arcologies:

"In nature, as an organism evolves it increases in complexity and it also becomes a more compact or miniaturized system. Similarly a city should function as a living system. Arcology, architecture and ecology as one integral process, is capable of demonstrating positive response to the many problems of urban civilization, population, pollution, energy and natural resource depletion, food scarcity and quality of life. Arcology recognizes the necessity of the radical reorganization of the sprawling urban landscape into dense, integrated, three-dimensional cities in order to support the complex activities that sustain human culture. The city is the necessary instrument for the evolution of humankind." - Paolo Soleri

Arcologies is the concept of cities which embody the fusion of architecture with ecology. The arcology concept proposes a highly integrated and compact three-dimensional urban form that is the opposite of urban sprawl with its inherently wasteful consumption of land, energy and time, tending to isolate people from each other and the community. The complexification and miniaturization of the city enables radical conservation of land, energy and resources.

Personally I like the six fighter squadrons the Starfury has.

Every race should have at the minimum of the following, Scout, Frigate, Destroyer, Light Cruiser, Heavy Cruiser, Battlecruiser, Battleship, Dreadnought, Fleet Carrier, Assault Ship, Colony Ship, and Construction Ship.

The Halik in FF terms is a DD with both Interception promotions from the start.

You start adding other sci fi units, I will personally gather the Tar and Feathers then round up a mob and pay you a visit. And I promise we won't hate you as we tar and feather you. ;):lol:

Keep it totally pure. Folks can then add whatever they desire after DLing it. :D



:nuke: Cheers, Thorgrimm :nuke:
 
Sends you to Error File not found:cry:


I just tried the link and it works. Try it again, maybe it was just a temporary thing.

As a small report, in my current test game on turn 260 the first war began, when the Centauri attacked the Narn. Go figure, who would have thunk it? The Centauri and Narns fighting. ;):lol: Then on turn 285 the Brakiri joined the Narns against the Centauri, and since the Brakiri are the only race with a ship larger than a DD, I think the Centauri are about to get stomped. :D



:nuke: Cheers, Thorgrimm :nuke:
 
Here is my suggestions for the fleet lists. I have pics for most of these ships and will be looking for pics for the ones I do not have. :)



Centauri Republic

Fighter - Sentri - Done

Bomber - Rutarian

Scout - Covran

Frigate - Darknar

Destroyer - Altarian

Light Cruiser - Morgrath

Heavy Cruiser - Vorchan

Battlecruiser - Dargan

Battleship - Primus

Dreadnought - Octurian

Carrier - Balvarian

Assault Ship - Centurian

Construction Ship - ?

Starbase - ?


Dilgar Imperium

Fighter - Thorun

Bomber - Thorushka

Scout - Protra

Frigate - Jashakar

Destroyer - Ochlavita

Light Cruiser - Rishkar np

Heavy Cruiser - Targath

Battlecruiser - Leskrati np

Battleship - Tratharti

Dreadnought - Mishakur

Carrier - Garasoch

Assault Ship - Athribi

Construction Ship - Eskravat

Starbase - Kilthra



Earth Alliance

Fighter - Starfury

Bomber - Thunderbolt

Scout - Oracle

Frigate - Olympus

Destroyer - Artemis

Light Cruiser - Hyperion

Heavy Cruiser - Omega

Battlecruiser - Nova

Battleship - Command Omega

Dreadnought - Warlock

Carrier - Poseidon

Assault Ship - Hermes

Construction Ship - Explorer

Starbase - Orion



Gaim Intelligence

Fighter - K'likckita

Bomber - K'likkitak

Scout - Stak

Frigate - Sataaka

Destroyer - Shaakak

Light Cruiser - Shuuka

Heavy Cruiser - ?

Battlecruiser - ?

Battleship - Shuuka

Dreadnought - ?

Carrier - Stuteeka

Assault Ship - Skruunka

Construction Ship - Generic

Starbase - Generic



Interstellar Alliance

Fighter - Nial

Bomber - White Star Bomber

Scout - White Star Scout

Frigate - Liandra

Destroyer - BlueStar

Light Cruiser - Nolo'Tar

Heavy Cruiser - WhiteStar

Battlecruiser - NA

Battleship - Victory

Dreadnought - NA

Carrier - White Star Carrier

Assault Ship - NA

Construction Ship - NA

Starbase - NA


Minbari Federation

Fighter - Tishat

Bomber - Nial

Scout - Flyer

Frigate - Tinashi

Destroyer - Troligan

Light Cruiser - Leshath

Heavy Cruiser - Tigara

Battlecruiser - Sharlin

Battleship - ?

Dreadnought - Drala'Fi

Carrier - Morshin

Assault Ship - Tototha

Construction Ship - ?

Starbase - ?



Narn Regime

Fighter - Gorith

Bomber - Frazi - Done

Scout - Sho'Kar

Frigate - Thentus

Destroyer - Dag'Kar

Light Cruiser - G'Vrahn

Heavy Cruiser - G'Quon

Battlecruiser - G'Karith

Battleship - Bin'Tak

Dreadnought - Ka'Bin'Tak

Carrier - K'Tloc

Assault Ship - T'Loth

Construction Ship - ?

Starbase - ?


LEAGUE OF NON-ALIGNED WORLDS

Abbai Matriarchy

Fighter - Kotha

Bomber - ?

Scout - Shyarie

Frigate - Bimith

Destroyer - Tiraca

Light Cruiser - ?

Heavy Cruiser - Lakara

Battlecruiser - ?

Battleship - ?

Dreadnought - Juyaca

Carrier - Miliani

Assault Ship - LONAW Standard

Construction Ship - LONAW Standard

Starbase - LONAW Standard



Brakiri Syndricracy

Fighter - Falkosi

Bomber - Riva

Scout - Shakara

Frigate - Halik - Done

Destroyer - Kabrokta

Light Cruiser - Avioki - Done

Heavy Cruiser - Tashkat

Battlecruiser - Cidikar

Battleship - ?

Dreadnought - Corumai

Carrier - Brakodos

Assault Ship - Ikorta

Construction Ship - LONAW Standard

Starbase - League Standard



Drazi Freehold

Fighter - Star Snake

Bomber - Sky Serpent

Scout - ?

Frigate - Claw Eagle

Destroyer - Sunhawk

Light Cruiser - Strikehawk

Heavy Cruiser - Stormfalcon

Battlecruiser - Warbird

Battleship - Firehawk

Dreadnought - Fireraptor

Carrier - ?

Assault Ship - ?

Construction Ship - LONAW Standard

Starbase - LONAW Standard



Hyach Gerontocracy

Fighter - Dartha np

Bomber - ?

Scout - Senchlat np

Frigate - Okath np

Destroyer - Alichi np

Light Cruiser - ?

Heavy Cruiser - ?

Battlecruiser - Irokai Kam

Battleship - ?

Dreadnought - Urutha Kal

Carrier - Tachila Kor

Assault Ship - ?

Construction Ship - LONAW Standard

Starbase - LONAW Standard



Pak'ma'ra

Fighter - ?

Bomber - ?

Scout - ?

Frigate - Por'fa'tis

Destroyer - Urik'Hal

Light Cruiser - ?

Heavy Cruiser - Thar'not'ak

Battlecruiser - ?

Battleship - ?

Dreadnought - Pshul'shi

Carrier - Resh'kas'u

Assault Ship - ?

Construction Ship - LONAW Standard

Starbase - LONAW Standard



Vree Conglomerate

Fighter - Zorth

Bomber - Tizum

Scout - Vaarl

Frigate - Xarr

Destroyer - Xvell np

Light Cruiser - Xorr

Heavy Cruiser - Z'Takk

Battlecruiser - Xill

Battleship - ?

Dreadnought - Xonn

Carrier - Xeel

Assault Ship - ?

Construction Ship - Vymish

Starbase - Xeecra Trading post np
 
Can you show me exactly where the problem was? So I can look for it myself in case I add the ships again first.:D

your code:
Spoiler :

Code:
<UnitArtInfo> <!-- Brakiri Avioki Cruiser -->
<Type>ART_DEF_UNIT_AVIOKI</Type>
<Button>Art/Units/Brakiri_Avioki.dds</Button>
<fScale>0.25</fScale>
<fInterfaceScale>.55</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>1</bActAsAir>
<NIF>Art/Units/Avioki/Avioki.nif</NIF>
<KFM>[B]Art/Units/Avioki/Cruiser.kfm[/B]</KFM>
<SHADERNIF>Art/Units/Avioki/Avioki.nif</SHADERNIF>
<ShadowDef>	<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<fBattleDistance>1.20</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fBankRate>0.2</fBankRate>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>			<SelectionSound>AS3D_UN_SPACESHIP_FORTIFY</SelectionSound>
<ActionSound>AS3D_UN_SPACESHIP_FORTIFY</ActionSound>
</UnitArtInfo>


New code:
Spoiler :

Code:
<UnitArtInfo> <!-- Brakiri Avioki Cruiser -->			<Type>ART_DEF_B5_UNIT_BRAKIRI_AVIOKI_CRUISER</Type>
<Button>Art/Units/avioki/aviokibutton.dds</Button>
<fScale>0.40</fScale>
<fInterfaceScale>.55</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>1</bActAsAir>
<NIF>Art/Units/avioki/avioki.nif</NIF>
<KFM>[B]Art/Units/FinalFrontier_Cruiser/Cruiser.kfm[/B]</KFM>
<SHADERNIF>Art/Units/avioki/avioki.nif</SHADERNIF>
<ShadowDef>	<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<fBattleDistance>1.20</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fBankRate>0.2</fBankRate>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>			<SelectionSound>AS3D_UN_SPACESHIP_FORTIFY</SelectionSound>			<ActionSound>AS3D_UN_SPACESHIP_FORTIFY</ActionSound>
</UnitArtInfo>


The Arcology stuff sounds great, what do you have in mind for it?... perhaps a +2 :health: or similar?

Personally I like the six fighter squadrons the Starfury has.

So do I, unfortunately its too much heavy (in poly terms), my comp can handle it, but not everyone's will.
Anyway we'll still need the 6 furys nif for it to look good.

You start adding other sci fi units, I will personally gather the Tar and Feathers then round up a mob and pay you a visit. And I promise we won't hate you as we tar and feather you. ;):lol:

:scared:...:hide:

As a small report, in my current test game on turn 260 the first war began, when the Centauri attacked the Narn. Go figure, who would have thunk it? The Centauri and Narns fighting. ;):lol: Then on turn 285 the Brakiri joined the Narns against the Centauri, and since the Brakiri are the only race with a ship larger than a DD, I think the Centauri are about to get stomped. :D

The centauri and the narn.... nah you must be out of your mind :lol:
Those are actually great news, I didn't expect the IA to be capable of doing such things yet.

About the list of ships, well, impressive, tho I don't recognize every ship class in there, I suppose may are the ones of the mini-wars game.

About the ships, wich one is the "command omega"??, and what about the Omega-X.

Other thing, All of those ships (as far as my knowledge goes) are within and near the Series "time", but what about the future (I mean, it would be ilogical to reach the Rim, with Olympus class corvettes still around), and what about the past, I mean, the Mimbari weren't born with a Sharlin Cruiser under their arms.

EDIT:
Oh!, and the Vree.... Should they be added to the LoNAW???... but who are they??, I mean, from where can we get a picture to represent their leader, I have no idea how a Vree looks like. I've seen in some sites that the Vree are the "little grey mans", but as far as I know those are the Streib.
 
The Arcology stuff sounds great, what do you have in mind for it?... perhaps a +2 :health: or similar?

So do I, unfortunately its too much heavy (in poly terms), my comp can handle it, but not everyone's will.
Anyway we'll still need the 6 furys nif for it to look good.

The centauri and the narn.... nah you must be out of your mind :lol:
Those are actually great news, I didn't expect the IA to be capable of doing such things yet.

About the list of ships, well, impressive, tho I don't recognize every ship class in there, I suppose may are the ones of the mini-wars game.

About the ships, wich one is the "command omega"??, and what about the Omega-X.

Other thing, All of those ships (as far as my knowledge goes) are within and near the Series "time", but what about the future (I mean, it would be ilogical to reach the Rim, with Olympus class corvettes still around), and what about the past, I mean, the Mimbari weren't born with a Sharlin Cruiser under their arms.

EDIT:
Oh!, and the Vree.... Should they be added to the LoNAW???... but who are they??, I mean, from where can we get a picture to represent their leader, I have no idea how a Vree looks like. I've seen in some sites that the Vree are the "little grey mans", but as far as I know those are the Streib.

Right now I have it givng a +1 to pop size, +1 happy, and +1 Healh on the planet it is built on. They are expensive but they are worth it IMO. :D

I suppose we can go with one, but I would like the 6 fighter nifs done, if possible. So I can use those six fighters. Since I have no lagtim on my rig. :cool:

Once I began adding ships the AI's came awake and began having fun. :lol:

Every one of those ships are produced by Mongoose publishing, and they have the Blessing of JMS himself. So thats canon to me.

Attached below is the COmmand Omega and a Vree Pic.

Well truth be told, this mod does not covers thousands of years, just a couple of centuries. So all the ships should be ok And if you notice the larger they get, the more powerful they get. So if you go Beyond the Rim with an Olympus when you have Victories avaliable, you deserve what you get. ;)

The Streib are often confused with the Vree. But the Vree are Greys. I say what the heck and if we can find the ships, make the LONAW a diplo thing, like a permenant alliance by the races.

Oh by the way, I have begun adding ships to the mod. I have the EA Shiplist just about done. They have been tested and the pedia, buttons and everythings works, including the correct amount of squadrons on the Hyperion and Omega. Now all we need is the artwork when I get done. :lol:

I will have at the minimum of the EA and Brakiri finished by tomorrow. Prolly more, depending on how my day goes.

So if you can do the non-unit gfx Premier Valle, I will do the xml grunt work. :crazyeye:



:nuke: Cheers, Thorgrimm :nuke:
 

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:) i´m really wondering what is Saschkin next model

sorry for no new B5 model in the last time, but first i will finish some other projects, than i come back modeling B5 stuff.

But my thoughts about the mod (would require some coding and no idea if the AI could handle it)

Ship classes, i would like a more B5 like ship list (different classes at a period of time, but every class is still needed, and i think 12 classes are to hard to differ enough from each other, e.g. what is the difference between light and heavy cruiser?, Battlecruiser, Battleship and Dreadnought beside the strength?), not MoO like (if you get a new class the old gets almost obsolet), even to the time of the Victories the Scouts are still needed, and in Civ like games developement it important, so i would reduce the ship list,

only Fighters, Scouts, Escorts, Cruiser, Heavy Cruiser (aka BB), "infantry cruiser" [EA Nova class, the ship which carriers the infantry to the battel] and for some races Carriers
added with some special units with special abilities for each race to represent their character (e.g. explorer ship EA, etc)

(i can´t remember bombers, but it could be a unique feature of some races to have bomberlike fighters)

if there is a tech developement, there are still enough models needed.

Considering the timelime i would use the EA developement and try to fit the other races, for example it would mean, that the minbari have a tech lead right from the start.

Races: the major one and the League as one nation (later why)

EA: normal start

Narn: also normal, but start with some warships

Centauri:
+:
start with 2 (scaled to the universe size) colony ships to represent the empire, small tech lead considering EA and Narn,

-: at begin higher upkeep, smaller tech rate to slow down developement (and to represent the declining empire), with later techs centauri can have a efficient govermment (perhpas controlled with a goverment)

Minbari:
+:
heavy tech lead, start with 2 (scaled to universe size) colony ships and warships (prepared for the next war against the shadows)

-:
very high prize for new colony ships, can´t start wars until developement of a certain late game tech, new ship types come later, maximun number of colonys

ISA:
will come later after completing a project (like some races in FFH2), will be the 4. "religion" beside the vorlon, shadow and neutral one.
+:
get some start techs
-:
late game start

League:
first a single race (can perhpas later splitted when the mod)
normal start, but every new planet gets a random building (which can´t be destroyed) representing a race and it´s necessary to build the ships of the race [brakiri building allows building brakiri ships, etc.]

iirc in the series the league is formed because the power of the main races

Drakh:
starts after the great war (or the shadows are defeated), for the beginning perhaps a similar mechanic like the mongol camps, start with to motherships (mongol camps) and first target is to aquire (conquer) a new home planet, have the best spies in the game

there are certainly some other races which could be included (e.g. Dilgar, nobody knows what could happen if they had survived, perhaps if included, destroy there homewold after X turns to force them to start a war)

the great war:

Vorlon:
unplayable
unique techs, high price for ships, starts with some colony ships to represent the first race character but can´t build new colony ships, very strong ships, can´t declare war and can´t be attacked (til the war starts), can´t conquer planets

tries to manipulate the smaller races

Shadow:
unplayable
only start planet, no colonies, can´t build ships from the beginning (til short before the war starts), unique tech, can´t conquer planets, get free battle crabs if war starts, younger races gain bonus against shadow ship after "telepathic warface" is developed

tries to manipulate

how the war should be:

both old races try to manipulate the younger races (minbari start with vorlon cause) [perhaps use a kind of religion], if the great war starts and a race has the "shadow religion" it will join there side (allianz for the war), races without great war side are neutral

both old races have her planet destroyer (similar to the planet destroyer rocket from FF)

to stop the great war, a special wonder must be build, (first the ISA, than the final battle wonder), after this both old races are removed from the game. If one side falls complete, the surviving side starts its holy war against the neutral races.

the games isn´t over after the great war, perhaps only allow domination, diplomatic, remove the "religions" of the old ones (Shadow, Vorlon and ISA) from the planets (only ISA is avaible after this) and and add new ones (e.g. Centauri dominance, drakh, neutrals) and have something like a religion victory (the universe believe the same how it should be) and diplomatic victories

some more general ideas:

i would like to have ground troops and you need ground troops to conquer a planet

space station as cities: second space station type, works like an city, has special build three (perhaps controllable with a building space station and colony) which gives extra food or production, extrem expensive (because of weak production at the start you have to build the new parts of the space station) to get real powerful colonies this way and B5 a special wonder space colony,

limit the numbers of capital ships (per planet, per population point, ...), with different numbers per nation (e.g. Narn slightly weaker ships, but can have more of them) or raise the cost per turn for such ships (the player should have the decision if he builds a new BB or two cruiser to control his space)

only my thoughts how i think a B5 mod for Civ could be, and normally i make models ;)

Ciao
The_Coyote
 
@The Coyote, I like a lot of your ideas. Hopefully a programmer will take notice and help. :D

As for the ship lists, JMS himself admitted he had no idea on how real fleets were organized so he just named them with what he thought sounded cool. Hence you have the Omega 'Destroyer' that is bigger and larger than the Nova 'Dreadnought'. :D This list is just the basic pattern and will be fleshed out after the base list is filled. Also this list gives each race a balance in hulls for gameplay purposes.

As for beginning fleets and techs we have to be very careful. Giving one race a heavy advantage can unbalance the game.:)

Can anybody tell me how to make units unique to just one race? Thats the one thing about ship additions I do not know how to do yet.



:nuke: Cheers, Thorgrimm :nuke:
 
Can anybody tell me how to make units unique to just one race? Thats the one thing about ship additions I do not know how to do yet.

Deanej has the Ferengi building Ferengi ships in Star Trek Mod Preview (and more planned) - maybe you should ask him?;)
 
Deanej has the Ferengi building Ferengi ships in Star Trek Mod Preview (and more planned) - maybe you should ask him?;)

No need. I figured it out. And as a small update report the entire Earth Alliance Fleet list has been added and all are unique to the EA. Only thing needed now is the artwork and tweaking in playtesting.

Next up are the Brakiri. :)



:nuke: Cheers, Thorgrimm :nuke:
 
The name of the Brakiri carrier im going to do is actually Cidikar. :D

I look forward to it bud. I like how the B5 ships look in the mod and can't wait for more. :D I uploaded a pretty good sized pic of the Sidikar below.

I figured since I have the time I would get the mod ready for the art by adding the fleet lists to the game using the FF models as a temporary measure till the models get created. :)



:nuke: Cheers, Thorgrimm :nuke:
 

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oops, and yet another version of this ship... ..ill see which one im gonna do :mischief:

lol, well the Brakiri have two ships listed as carriers, the Brokados and the Cidikar. Which ever one is not the carrier will end up as a heavy cruiser. :D They need the hulls to fill out their oob. And if you need any pics, I found a LOT of nice and big pics for ya. :lol:

Also, I was giving that pic of the League ships you showed, and their Cidikar is the same as this. It is just a side view. Line up the nose and imagine the side view of the above pic, they are the same. :D



:nuke: Cheers, Thorgrimm :nuke:
 
@The Coyote, I like a lot of your ideas. Hopefully a programmer will take notice and help. :D

As for the ship lists, JMS himself admitted he had no idea on how real fleets were organized so he just named them with what he thought sounded cool. Hence you have the Omega 'Destroyer' that is bigger and larger than the Nova 'Dreadnought'. :D This list is just the basic pattern and will be fleshed out after the base list is filled. Also this list gives each race a balance in hulls for gameplay purposes.

As for beginning fleets and techs we have to be very careful. Giving one race a heavy advantage can unbalance the game.:)

Can anybody tell me how to make units unique to just one race? Thats the one thing about ship additions I do not know how to do yet.

:nuke: Cheers, Thorgrimm :nuke:

the "problem" with the naming i was aware ;).

No i thought at something like this (e.g. EA Heavy Cruiser (or call it BB): first tech level (none) - second tech level (omega) - third tech level (warlock) ) If the ships are not upgradable (i can´t think how to ubgrade a omega to a warlock) there are still be both models, but after the indroduction of the new version, the older will be phased out over the time. Both ship types are for me the main battle ships of the EA (but to her unique time period). And the tech levels would be someting like level 1 (dilgar war), level 2 (great war), level 3 (after the great war)

with the different starting tech levels, yes will be a hardcore finetuning and it only makes sense with the malus of the races (e.g. Minbari hava a tech bonus at the start, but can´t declare war at the beginning, have a maximum number of colonies). The idea behind this was to give each race a unique felling and playing style (and to "represent" the B5 universe where the minbari are older and better developed as the humans)

but again, thats are only my ideas (with somebody else to code it)

Ciao
The_Coyote
 
the "problem" with the naming i was aware ;).

No i thought at something like this (e.g. EA Heavy Cruiser (or call it BB): first tech level (none) - second tech level (omega) - third tech level (warlock) ) If the ships are not upgradable (i can´t think how to ubgrade a omega to a warlock) there are still be both models, but after the indroduction of the new version, the older will be phased out over the time. Both ship types are for me the main battle ships of the EA (but to her unique time period). And the tech levels would be someting like level 1 (dilgar war), level 2 (great war), level 3 (after the great war)

with the different starting tech levels, yes will be a hardcore finetuning and it only makes sense with the malus of the races (e.g. Minbari hava a tech bonus at the start, but can´t declare war at the beginning, have a maximum number of colonies). The idea behind this was to give each race a unique felling and playing style (and to "represent" the B5 universe where the minbari are older and better developed as the humans)

but again, thats are only my ideas (with somebody else to code it)

Ciao
The_Coyote

The way I have the ships set up so far they are not upgradable into each other. So the Omega is a whole seperate entity from the Warlock. And with the tech tree we have so far it pretty much does what you are asking. Since Hyperions will not become Omegas and Omegas will not become Warlocks. :lol:

Yup, the mod is gonna need plenty of fine tuning. Thats why I am trying to get the ships in for that reason. So we can playtest while the actual art is being created. :D



:nuke: Cheers, Thorgrimm :nuke:
 
Small update, the Brakiri Syndicracy fleet list is added and unique to the Brakiri. Only needing art and tweaking.

Next up is the Dilgar. :)



:nuke: Cheers, Thorgrimm :nuke:
 
The Dilgar fleet list has been added.

Up next is the Minbari Federation. :)



:nuke: Cheers, Thorgrimm :nuke:
 
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