never meant for them to have more than one ship in the mod (at least currently, I we retake the 2nd LoNAW faction proposal that could change).
A second League faction is looking like a better option moreso because there aren't that many ship designs/models for us to use if we keep all of the Civ's as we currently have them. The best option I can think of would be to have 2 or 3 League factions each representing 2, 3 or 4 Civ's. This would depend on how many ships we can find for each race. The Pak'Ma'Ra and Drazi could be one faction, Markab, Gaim and Hyach a second faction and then finally Vree, Abbai, Cascor, Yolu, Balosian, Descari and Lumati as a 3rd faction. It would involve reworking some of what we have in place Unique Building wise but I have no problem with that.
I would guess that the issue with the Advanced Bridge is that the Blitz option (multiple attacks per turn) is only valid when a unit has a movement rate that is greater than 1 (since you can only attack multiple times if you can move multiple times).
Once you research a tech that gives +1 movement, or possibly apply a promotion that gives +1 movement, the Advanced Bridge may become available. Or maybe not - I didn't check to see if the restriction for it in the DLL checks the current movement rate for the unit or only the base movement rate.
Thanks God-Emperor, I'll look into that and see if a unit with two movement later in the game can take the promotion.
EDIT - I can now answer my own question. Having more than one movement point later in the game doesn't make the promotion available. However, changing the base movement speed to 2 does make it available. Is it Python or SDK coding that needs to be changed to allow Blitz at speed 1?