Premier Valle
FF: Babylon 5 Mod Team
Hello Necro_2112, welcome to the forums
I'm glad you like the mod, and also glad you got out of down below... brown sector has... brown smells there 
Take into account that since every species/race starts at the same point in time we are discarding the fact that the Minbari are more advanced than the Gaim (to mention an example), although this is reflected on the traits of the Minbari. At least for the base mod, future scenarios or so might/will contemplate technology diferences (i.e. a Minbari War scenario). Scenarios are not yet being worked on, the base game comes first.
The following table represents the ship allocation by class and species, tell us what you think of it:
The in-game designations (i.e. Omega Class Destroyer) does not necessarily represent the position they cover within a fleet.

The EA Omega as you mention is referred as a destroyer in the show, but we agree that it fits the role of a cruiser better (I kind of remind reading that JMS had no idea of ship class designation and just picked cool names). See the ship table above.

keep it coming



Precisely, much of the decisions leading to the actual unit allocation are gameplay/balance-based rather than being "canon"-based.I just have a few questions regarding the decisions you have made in terms of unit allocation.
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I will concede that I have not played multiple games or looked at balancing issues, so it may well be that you guys have made these decisions based on what makes a good game.
Take into account that since every species/race starts at the same point in time we are discarding the fact that the Minbari are more advanced than the Gaim (to mention an example), although this is reflected on the traits of the Minbari. At least for the base mod, future scenarios or so might/will contemplate technology diferences (i.e. a Minbari War scenario). Scenarios are not yet being worked on, the base game comes first.
The following table represents the ship allocation by class and species, tell us what you think of it:
Spoiler :

The in-game designations (i.e. Omega Class Destroyer) does not necessarily represent the position they cover within a fleet.
Unit strengths and capabilities are not yet fine tuned, you can expect this value to change in the future, effort is being directed to getting the game working, later adjustments like these will be made, of course, if you can help us a little bit on that you'll free Psicorps to focus on gameplay while in parallel you could help us hereI saw that the Omega was allocated as a destroyer. Granted within the show it is referred to as a Destroyer but it is the main capital ship of the EA fleet.
I was wondering why you chose to allocate these values to the Omega. is it the case that it is for balance issues?

The EA Omega as you mention is referred as a destroyer in the show, but we agree that it fits the role of a cruiser better (I kind of remind reading that JMS had no idea of ship class designation and just picked cool names). See the ship table above.
Indeed, while the Sharlin is more capable than the nova, adjustments have been done for gameplay. As you can see in the ship table, the actual counter to the Sharlin is the Warlock.Also I noted that there is not a great deal of difference between a Sharlin and a Nova. From my experience the Sharlin, generally speaking, is a more able vessel.
Feel free to give it a try; I organized the ship table, but I have little to no knowledge of B5Wars, so, much of the organizing effort was on a "looks/feels good" rather than on actual ship knowledge. Bring your suggestions to the table and we can discuss themif it is not presumptuous of me I would be more than happy to have a stab at re-organizing the rosters.

If you want to help us here, you should first read about XML, its not hard at all you just need to understand the document's structure.If it is the case that the unit structure is the way it is for gaming reasons would someone be able to guide me through the process of making some basic alterations myself. I have ad a quick look at the CIV4unitinfos doc and it is a little alien to me, and as such, I would be obliged if someone could walk me through one example so that I my potter away on the others.
Of course it is criticism, and constructive onePlease don't take this as a criticism

