Premier Valle
FF: Babylon 5 Mod Team
Hello everyone,
At last I have been able to complete the Jashakar, getting the glow/damage to it was a little harder than expected since this ship uses a custom animation. It was to use the FF Carrier animation, however, I have seen that using this animation causes problems with the engine glow (see Olympus), so I made a custom Cruiser animation to use the guns of the carrier/olympus, eventually, all units using the FF Carrier will migrate to this animation. The new B5_Custom_FF_CarrierCruiser animation can be used instead of the FF Carrier/B5_Custom_FF_Carrier one, however, some adjustments on the NIF must also be done to work as it should, so you'll have to wait until those units are updated.
So, here is the Dilgar Jashakar, it has the following features:
Combat:
Damaged:
@PsiCorps
I wish you luck on your job search, ... however I must admit, I'm a little envious of you, not having to wake up and go to work has certainly a nice ring to it
.

At last I have been able to complete the Jashakar, getting the glow/damage to it was a little harder than expected since this ship uses a custom animation. It was to use the FF Carrier animation, however, I have seen that using this animation causes problems with the engine glow (see Olympus), so I made a custom Cruiser animation to use the guns of the carrier/olympus, eventually, all units using the FF Carrier will migrate to this animation. The new B5_Custom_FF_CarrierCruiser animation can be used instead of the FF Carrier/B5_Custom_FF_Carrier one, however, some adjustments on the NIF must also be done to work as it should, so you'll have to wait until those units are updated.
So, here is the Dilgar Jashakar, it has the following features:
- Poly count: 652
- Animation: B5_Custom_FF_CarrierCruiser
- Damage/Gloss/Glow: Yes/Yes/Yes
- FX extra polys: 28

Combat:

Damaged:

@PsiCorps
I wish you luck on your job search, ... however I must admit, I'm a little envious of you, not having to wake up and go to work has certainly a nice ring to it

