A Babylon 5 Mod for the Final Frontier Mod

Hi guys,

Abbai Milani graphic problem is typo Milani=Miliani:) These are correct art defines..

<UnitArtInfo>
<Type>ART_DEF_UNIT_ABBAI_MILANI</Type>
<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier1_Atlas.dds,3,5</Button>
<fScale>0.21</fScale>
<fInterfaceScale>0.48</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>1</bActAsAir>
<NIF>Art/Units/LoNaW_Ships/Abbai_Miliani/Abbai_Miliani.nif</NIF>
<KFM>Art/Units/FinalFrontier_Cruiser/Cruiser.kfm</KFM>
<SHADERNIF>Art/Units/LoNaW_Ships/Abbai_Miliani/Abbai_Miliani_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/CarrierShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<fBattleDistance>1.30</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fBankRate>0.2</fBankRate>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_UN_SPACESHIP_FORTIFY</SelectionSound>
<ActionSound>AS3D_UN_SPACESHIP_FORTIFY</ActionSound>
</UnitArtInfo>

Thanks rtt4a I'll get that corrected soon as I can.
 
I've been playing for a while and I have noticed something peculiar. All major alien races minbari, narn and centauri don't farewell against other AI players. Meaning that while league races thrive(passive and aggressive), minbari, narn and centauri seem to just sit there. They don't try even expand and centauri was the first race to be conquered....by the pirates no less. I'm wondering if they simply had bad starting "positions" or is the AI not working properly?
 
I've been playing for a while and I have noticed something peculiar. All major alien races minbari, narn and centauri don't farewell against other AI players. Meaning that while league races thrive(passive and aggressive), minbari, narn and centauri seem to just sit there. They don't try even expand and centauri was the first race to be conquered....by the pirates no less. I'm wondering if they simply had bad starting "positions" or is the AI not working properly?

I've noticed the same thing. Unfortunately I am not an expert on how the AI works with regard to what we have currently done with the Mod. So unless there is an AI expert out there that can look at what we've done and provide us with a solution a quick fix is not going to happen.

What level setting are you playing at as there may be an answer hidden away here?

I have been meaning to try the AI on aggressive to see if that changes anything but have been short of time to do anything with the mod of late (RL has been keeping me really busy).
 
I've noticed the same thing. Unfortunately I am not an expert on how the AI works with regard to what we have currently done with the Mod. So unless there is an AI expert out there that can look at what we've done and provide us with a solution a quick fix is not going to happen.


The CIV4LeaderHeadInfos will help you!
There you can adjust the behavior of individual leader...

Look at this, for understanding...
http://modiki.civfanatics.com/index.php/Civ4LeaderHeadInfos

Keep Up the good work guys! :goodjob::hatsoff:
 
Hope I have the right page for this. Am having trouble downloading Babylon 5 from your server. Windows Defender quarantines it automatically for some SoftwareBundler:Win32/Bestoffersnetwork.A and then won't open Babylon 5. Trying to use your CivFanatics download but no go. Thoughts? Are you aware of this?
 
Hope I have the right page for this. Am having trouble downloading Babylon 5 from your server. Windows Defender quarantines it automatically for some SoftwareBundler:Win32/Bestoffersnetwork.A and then won't open Babylon 5. Trying to use your CivFanatics download but no go. Thoughts? Are you aware of this?

It's not something I'm aware of and unfortunately as I am still using windows XP SP3 I have no idea what may need to be done with more recent versions of Windows. Sorry :confused::sad:
 
you will need to find a new file hosting looks like...
 
Hope I have the right page for this. Am having trouble downloading Babylon 5 from your server. Windows Defender quarantines it automatically for some SoftwareBundler:Win32/Bestoffersnetwork.A and then won't open Babylon 5. Trying to use your CivFanatics download but no go. Thoughts? Are you aware of this?

You should be able to disable Windows Defender, download the file, and then re-enable it. You might have to log in as an administrator to do this, depending on your settings. Personally I haven't ever seen the benefit of having Defender enabled at all, but that's a discussion beyond the scope of this thread. :D
 
Wow. Downloaded 3.1 the other night and still getting used to it.

Really like that the civilizations start on a more even keel. In 3.0, the Dilgar and Minbari had a huge advantage by starting w/ Advanced Physics. Love the new building names and all the new ship models.

I haven't played anything like a full game yet. I have noticed one thing: if I play 50 or 60 turns, and then go back to the Main Menu and start a new game, the raiders show up almost immediately. It's like the turn-counter isn't getting reset back to zero for them. This doesn't happen if I exit all the way back to Windows and restart.

More feedback after I've played some more - the new tech tree is going to take me a while to get used to.
 
that is interesting... with the raiders that is... but I took a look into the code for it and there doesn't appear to be room for such a thing to happen, none of the turn times or anything like that are stored...
 
not while I don't know why it is happening :(
 
I've noticed the same thing. Unfortunately I am not an expert on how the AI works with regard to what we have currently done with the Mod. So unless there is an AI expert out there that can look at what we've done and provide us with a solution a quick fix is not going to happen.

What level setting are you playing at as there may be an answer hidden away here?

I have been meaning to try the AI on aggressive to see if that changes anything but have been short of time to do anything with the mod of late (RL has been keeping me really busy).

I've also gone through the same thing. So far the aggressiveness and difficulty level haven't changed anything. It seems really hit or miss - some civs never build their free colony, let alone build more over time. They often don't even build construction ships, such that their access to quantium 40 and a decent armada is non-existent.

I poked through the AI behavior file mentioned above, but couldn't find any lines that obviously correspond to this this particular issue.

Another question I have is what do you need to be able to build ISA ships like White Stars? I've had a couple games where I had the technology and the buildings... is the Unity religion/value also required for all of them, or something else?
 
Another question I have is what do you need to be able to build ISA ships like White Stars? I've had a couple games where I had the technology and the buildings... is the Unity religion/value also required for all of them, or something else?
Yes, the White Stars are reliant on having a value... Order gives you access to the first type of White Star whilst Unity is required for the Destroyer version and the Excalibur class Warships.

If you have had the value and not been able to build the ship despite having all prereqs, please let me know.
 
Part of the challenge in testing that is that the values don't always "spawn" when I start a new game in an advanced era. But that may have been a fluke. I'll keep trying different things and let you know what I find.

EDIT: In fact, even when I discover a new value, it doesn't always spawn for me or in an AI civ.

EDIT AGAIN: It seems that I can only found one value per game. If I'm the first to get to Galactic Diplomacy after having already founded Order, then Unity does not appear in the game at all. :( Any suggestions on how to debug this?
 
Part of the challenge in testing that is that the values don't always "spawn" when I start a new game in an advanced era. But that may have been a fluke. I'll keep trying different things and let you know what I find.

EDIT: In fact, even when I discover a new value, it doesn't always spawn for me or in an AI civ.

EDIT AGAIN: It seems that I can only found one value per game. If I'm the first to get to Galactic Diplomacy after having already founded Order, then Unity does not appear in the game at all. :( Any suggestions on how to debug this?

Sorry for not getting back to you sooner on this, I'm currently working away from home and have very little time to do anything, that and I didn't get an email telling me there had been a response.

Anyway, to answer your question.

This is because of the Limited Religions Modcomp. You'll only be able to found one value. A Civ that does not have a Value they founded would automatically pick up the Value if they are the next to research the required tech. It's only a part of what I hope to have working in a slightly different way if we can get it developed.

The way it works at the moment is that if you have Chaos or The Hand as values you wouldn't be able to have order/Unity in the same star system. You could have different star systems within your empire with different Values and you should be able to use the inquisitor to remove the Value you don't want and replace it with the Value you do want.

Unfortunately I didn't get to do all of the testing on this that I wanted to do so don't know if it works as it should.

P.S. I've also just upgraded to Win 7 from XP and haven't got everything reinstalled that I need to continue the work.
 
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