Is it normal you can't move certain units outside your borders? Or is this merely the case until...? Any recommended game speed, considering there are a lot more turns? Are there any scenarios? If yes, the game crashes when you select the scenario option in the main menu. What's the difference between the B5 map scripts and the regular space map scripts? And is there anything else you're supposed to know as a new player?
For the unit problem: from what I've figured, this is normal. The tech Interplanetary Missiles allows you to move them outside your borders.
I've been playing the mod for some time as Humans for quite a few games now.
In case this is still worked on, I thought I'd give some feedback.
Version 3.1.
1. The food bonus from Human Communities/food processor/whatever is slightly too high. It tends to cause huge growth, especially in larger empires and more developed planets. I suggest each value is dropped to 5% for each resource.
2. AI tends to be VERY reluctant to colonize in the games I've played. Colony ships seem to be too expensive? Also, I don't remember seeing the AI build any combat ship other than the defense satellite, even when tech approaches Vortex Generation.
3. Ship speeds are the same. It just doesn't feel right to have heavy ships moving all fine with scouts. Maybe buff lighter ships and nerf heavier ships slightly?
4. Building bonuses compared to the maintenance penalty seem quite weak. Do I really want that 5% extra production for 5% extra maintenance? Probably not. That being said, maintenance-decreasing buildings are too few.
5. Fighters and Bombers are weird pair. It ends up with fighters being planetary ships, while carrier limitations make bombers only choice for them. Bombers are equally strong in combat, but they're more expensive, have shorter range and have worse interception %s. I don't understand the reasoning of this.
That's all I can remember right now