Quagga
Former Dictator
Last time I reported on Mansa with a big stack that didn't try to take back one of his cities (11-18 build). That stack was infantry with City Garrison promotion.
This time, I'm reporting on Huayna with a huge stack of City Raiders and catapults hunkered-down in a city under siege by me (11-26 build). The cats did not try to soften up my much smaller stack of maces/crossbows/trebs standing in a forest. The CR maces, swords and axes in the city did not take me on, though I think they would have wiped me out. Instead, I took many turns to take the city and earned two Great Generals in the process.
I like the big stacks that the AIs are creating, but they only seem to be willing to use them under very favorable conditions. (For example, I've had much trouble with Genghis and huge stacks of Keshiks.) Under more marginal conditions, they are so timid that a weaker force can take multiple turns to gradually wear a big stack down to nothing. I think they need to strike while they have maximum force.
One idea -- and I have no idea whether it can be implemented -- is to delay promotions when building up for the dagger. That way, if somebody attacks before the dagger is thrown, an effective set of promotions can be applied. This might allow the AI to act more aggressively.
This time, I'm reporting on Huayna with a huge stack of City Raiders and catapults hunkered-down in a city under siege by me (11-26 build). The cats did not try to soften up my much smaller stack of maces/crossbows/trebs standing in a forest. The CR maces, swords and axes in the city did not take me on, though I think they would have wiped me out. Instead, I took many turns to take the city and earned two Great Generals in the process.
I like the big stacks that the AIs are creating, but they only seem to be willing to use them under very favorable conditions. (For example, I've had much trouble with Genghis and huge stacks of Keshiks.) Under more marginal conditions, they are so timid that a weaker force can take multiple turns to gradually wear a big stack down to nothing. I think they need to strike while they have maximum force.
One idea -- and I have no idea whether it can be implemented -- is to delay promotions when building up for the dagger. That way, if somebody attacks before the dagger is thrown, an effective set of promotions can be applied. This might allow the AI to act more aggressively.