HardCoder
Arrrr
- Joined
- Oct 21, 2006
- Messages
- 171
Well, here's the process I use ....I might now look into getting the AI to get a minimum number of siege units, like 100% bombard a turn...
1) Bombard until defenses are down; wait till next turn unless odds are overwhelmingly in my favor
2) Use siege weapons - this is complex in my mind, but basically:
* Always prefer siege units with the collateral damage promotion
* Attack with siege units that have > 50% chance of (winning + retreating), from most powerful down
* Attack with siege units that have >= .5 (point 5) percent chance of winning combat, from least powerful up
3) DURING or AFTER siege attacks, if there is a combat possibility with a high probability of success (arbitrary, but somewhere like 75%-95% as a threshold), then take that combat; continue taking such combats until there are no more left
4) AFTER siege attacks are finished, attack with conventional units that have >= .5 percent chance of winning combat, from least powerful up, BUT taking any very likely favorable combats as per 3) when they occur
I guess that's a reasonable short version of the way I attack cities, but it omits some more tactics, plus strategizing like making sure that the attack doesn't take place across a river, and preferably from a tile with good protection. Does this make any sense?