A Better America

Not to mention the America wasn't exactly alone in that war, France, Spain and the Netherlands all went to war with the UK too!

As for Japan, they were by no means an equal power to America. Even supposing they were, Japan was already completely bigged down against the Chinese over a 1000+ mile frontier, against the British and their Indian armies in Burma, and then against the Americans in the pacific. The Americans were virtually fighting almost exclusively in the pacific until they'd gained the upper hand.

Some kind of production bonus would be better then i think. But frankly, America's good how it is. Late game warwonger based on exploration and land grabbing. It's a solid civ as it is, and probably one of the best civs across all map types. :goodjob:

You're right, of course. Japan is just the closest I could get to a real military competitor for us. Considering our penchant in the pre-Cold War Era for getting into wars that strengthened our status while they weakened that of everyone else perhaps the most apt nickname for America would be Land of the Opportunistic. :crazyeye:

I had an idea a while back for a UA called "We Can Do It!", where you get a production boost when an opponent declares war on you (not the other way around, though). This would encourage you to play for the specific purpose of making the AI angry, which, as an ironically patriotic Millenial, sounds very American to me.
 
You're right, of course. Japan is just the closest I could get to a real military competitor for us. Considering our penchant in the pre-Cold War Era for getting into wars that strengthened our status while they weakened that of everyone else perhaps the most apt nickname for America would be Land of the Opportunistic. :crazyeye:

I had an idea a while back for a UA called "We Can Do It!", where you get a production boost when an opponent declares war on you (not the other way around, though). This would encourage you to play for the specific purpose of making the AI angry, which, as an ironically patriotic Millenial, sounds very American to me.

That would be amazing! :lol: Especially in multiplayer. I see potential here :goodjob:
 
Just keep America's power exactly the same, and in addition give them 1 time bonus culture when land tiles are purchased (not gained). It's instantly useful, and since land buys go up in cost with each purchase it can't be abused forever.
 
Just keep America's power exactly the same, and in addition give them 1 time bonus culture when land tiles are purchased (not gained). It's instantly useful, and since land buys go up in cost with each purchase it can't be abused forever.

So essentially, keep them the same, except let them buy culture with gold, that's horrendously OP :eek:. I think they are just fine without any tinkering at all
 
So essentially, keep them the same, except let them buy culture with gold, that's horrendously OP :eek:. I think they are just fine without any tinkering at all

It's only OP based on how much they culture actually get for it. I was thinking along the lines of what honor generates by killing barbarians, so +5-7 early, maybe 15-20 late.
 
It's only OP based on how much they culture actually get for it. I was thinking along the lines of what honor generates by killing barbarians, so +5-7 early, maybe 15-20 late.

I suppose it is limited to 3 tiles from a city as well. It would definitely make an incentive for tile purchasing which would change the playstyle more considerably for America. I could get behind this :goodjob:
 
What about this?
Trading posts gain 1 production in wartime.

Would reflect America's production capability in WWII and provide a more interesting bonus than manifest destiny would.
 
What about this?
Trading posts gain 1 production in wartime.

Would reflect America's production capability in WWII and provide a more interesting bonus than manifest destiny would.

Find small insignificant person, maybe on another continent, maybe even in the middle of said continent.

Declare war, and keep it on permanently.

Perm 1prod trading posts.
 
What about this?
Trading posts gain 1 production in wartime.

Would reflect America's production capability in WWII and provide a more interesting bonus than manifest destiny would.

Or even extra production from engineers, and all specialists gain production during wartime. This would have nice synergy with freedom, but essentially make America a militaristic Freedom civ. That sounds about right to me.
 
I always kind of thought America should have some type of bonus around Industrialization and a bonus to science or gold or culture or all 3 would be good IMO from Factories. There seems to be so many things that could of been done with them and I am not fond of the extra sight bonus or the purchasing tiles for 50% less or Minuteman but I am OK with the Bomber.

Aside from above they could have had a UU for GW Infantry or Infantry or Navy Seals or P51 fighters. I would like a powerful mid to game combo of military, science, culture, and gold balanced to hopefully not make them too overpowered but if you make it in good position to that point in the game they really take off and become a force to be reckoned with a mid to late game surge.
 
Keep the UUs, just change manifest destiny to
-allow increase success rate in rigging of elections/ increased influence from successful rigged elections
-bonus to CS relation if CS share ideology (assuming CS ideology is ever implemented as a feature)
-A tourism bonus %influence not raw tourism itself
- Extra seats at the world congress/UN
- reduced revolt turns when cities are captured

Not necessarily all of these together, but there's a lot there already to mix and match
 
Not that I think America needs changing at all (in fact, this thread is making me want to play them again, which is a feat considering I haven't gotten through all the BNW civs), but while we're brainstorming, something about America being able to continue in spite of sometimes vast internal ideological divisions would be good...like ideological pressure only causing half the local unhappiness it would to another civilization. That's a very situational ability, but added to an immigration-themed UA would be good.

Actually, if you wanted to be insidious, you could do something that gives America the ability to pay an allied city-state for citizens. Name the UA "Melting Pot" or something, and let us all have epic arguments on the forums about whether that represents immigration or the slave trade.
 
Not that I think America needs changing at all (in fact, this thread is making me want to play them again, which is a feat considering I haven't gotten through all the BNW civs), but while we're brainstorming, something about America being able to continue in spite of sometimes vast internal ideological divisions would be good...like ideological pressure only causing half the local unhappiness it would to another civilization. T

I think that's subjective and way too specific to a point of view/recent events. It's not like other states don't have dysfunctional ideological divisions.

Even if it is true that this is the most divisive the US has been ideologically, we still don't know how it will end. Great empires suffer schisms all the time, it doesn't mean it defines them.

The Byzantine empire went through the iconoclasm, doesn't mean it's UA has to reflect it :p

Immigration/ City-State themes buff to Manifest Destiny seems to work best. I think America with a City-State buff like the one I suggested above would make them far more interesting opponents to play against as well.
 
Keep the UUs, just change manifest destiny to
-allow increase success rate in rigging of elections/ increased influence from successful rigged elections
-bonus to CS relation if CS share ideology (assuming CS ideology is ever implemented as a feature)
-A tourism bonus %influence not raw tourism itself
- Extra seats at the world congress/UN
- reduced revolt turns when cities are captured

Not necessarily all of these together, but there's a lot there already to mix and match

Isn't this already the Covert Action tenant? I suppose of we were to disregard that, the best name for this would be Monroe Doctrine, or Containment if you wanted to give it an ideological spin.
 
Another interesting one might be a 10% (maybe less) Growth bonus when sharing a trade route with an opponent who is less Happy than you. Reflecting a history of immigration and some kind of scandalous gameplay (ie its in your interest to build your own happiness at other's expense).
 
I think that's subjective and way too specific to a point of view/recent events. It's not like other states don't have dysfunctional ideological divisions.

Even if it is true that this is the most divisive the US has been ideologically, we still don't know how it will end. Great empires suffer schisms all the time, it doesn't mean it defines them.
Right now is not the only time we've had vastly differing ideologies functioning in the US. We had certain cities with draft riots because there were enough people there who thought we were on the wrong side of World War 2.
 
Right now is not the only time we've had vastly differing ideologies functioning in the US. We had certain cities with draft riots because there were enough people there who thought we were on the wrong side of World War 2.

Sure, but which society had unified political structures. It's often just hidden in emperor/king based societies of the past. You just had change in dynasties after a few generations instead of elections.

I just don't think it's particularly relevant or specific to the US only.
 
Isn't this already the Covert Action tenant? I suppose of we were to disregard that, the best name for this would be Monroe Doctrine, or Containment if you wanted to give it an ideological spin.

Well it comes late and I always skip it, it's just not worth it.

I think it only doubles your success rate, and doesn't include the increased influence from rigging of elections from my suggesiton. ( I could be wrong)

Anyways, an election rigging based tenant is just a hard sell for me. It's better off as an always on UA. Either way, having a US UA that increases chances of election rigging success and increases influence from a successful rig isn't a mutually exclusive thing with a tenant. Might make a pairing with the tenant more interesting.
 
Another interesting one might be a 10% (maybe less) Growth bonus when sharing a trade route with an opponent who is less Happy than you. Reflecting a history of immigration and some kind of scandalous gameplay (ie its in your interest to build your own happiness at other's expense).

I don't think there any other ideas for an American UA that is as perfect as increased growth from trade routes. It fits American history and uses BNW mechanics in an interesting way. What else needs to be said?
 
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