A Civilization yet without a name.

Tasunke

Crazy Horse
Joined
Mar 20, 2009
Messages
2,805
Location
the 1800s
I've done all the work on my first two civs, except for the arcane and naval for my Scythians. (I've also done a fair bit of work on improving upon some base civs, as well as the Civics. Some changes are similar to those seen elsewhere, while others are completely original)

However, Omnicorp are currently "completely" done (with add-ons to come later), and they are a large Human organization ... a little "modern era" flavor in an FFH setting. (well, the full scope of my setting is some-what different than FFH, but I won't consider removing the regular races until a later date ... and honestly rather than remove the races I'd rather keep them in because they are fun to play, and balance the old races with the new as best I can)

I was working on this mod recently all the way up till it was time to get in the car to go to the airport.

Currently in Honduras, but I'd like to finish it off sometime late the 15th of January or so, during that small window where I once again will have modding (and release) access. I'm crossing my fingers! :D

While over hear, I got some great ideas for another new race or two ... bringing the current "planned races" tally to ... oh about a dozen or so ;)


Well, with this first launch, we will have the addition of a very multifaceted Reptilian civilization ... and an "invasion" from big-money Corporate power from (perhaps) the 20th or 21st century. The Corporation, much like the Ashen Veil, is primarily composed of people simply looking for power and a sizable 401k (and lots of bonuses!), however, the top executive branch has some nefarious goals of their own ... and Omnicorp also has a few dangerous tools to play around with, but if they aren't careful it could spell their doom (and the doom of all others). So, while perhaps the complete and utter destruction to the point of non-existence isn't exactly the full ulterior goal ... pretty much destroying all "life" so that it basically becomes unable for living organisms to inhabit anything ... kind of IS the goal of Zacklord the Deceiver. (also known as Zacklord of the Burning Flame).

Well, that about sums it up for now ... who will win? The noble (if sometimes nefarious) Scythian race? Or the down right dastardly Omnicorp Industries? That's for YOU to decide ;)


((Warning)) - there will be only placeholder art for a very long time


Scythian Leaders:

Xephod-> Aggressive + Philosophical (good) Iguanid Leader

Zeke-> Raiders + "Skink" Defensiveness (neutral) Skink Leader

Mortimer-> "Anuran" Magical Resistance + Arcane (evil) Anuran Leader

Scythian Hero: Michael -> Michael Primarch -> Michael Ascended


Omnicorp Leaders:

Dr. Xavier -> Organized + Financial + Robber-Baron [evil]

Vanessa -> Sultry + Exotic [evil? neutral?] (may not be included in the first release)

Omnicorp Hero: Dr. Xavier -> Zacklord

mini hero
Spoiler :
Vanessa



Coding is 95% complete


Some of the Races that will be involved:
Spoiler :
(again, these are the races as seen in Scythia, if traveling to other reptilian Nations, these descriptions' mileage may vary)


The Anuran. (arcane)
Spoiler :
-> Water-Breeding, land-dwelling masters of the arcane. Friend to neither angel or daemon, they are the perhaps most ambiguous of the Scythian races. Some say the frog-like Anuran have an agenda with dark masters from deep within the sea. Others say they plan to overthrow the Iguanids as rightful heirs to the Scythian Throne. Many among the alliance consider the Anuran rather sinister, however the Iguanid leadership appreciates their Arcane expertise, and see them far more useful working FOR the Iguanids than fully pursuing their own goals (whatever those goals may be). Albeit not a perfect solution, for the meantime the Anuran are fully welcome to live in Scythia, and free to stay as long as they please.


The Naga. (divine)
Spoiler :
-> Home at either land or sea, the Naga primarily reside in large temples deep within the land-based jungles. Their close proximity with the Lizardmen has, over time, developed close relations with several lizard species. However, these Lizard-loving Naga are but a small fraction of the Snake-based species in "Amazonia." Many other Snake species (even other Naga clans) have more of a mutual hatred/rivalry with the Lizards than anything else.


The Archosaurs. (mounted-ish)
Spoiler :
-> Perhaps the most powerful (asides from the Hydras) of the Scythian races are the Powerful Crocodilians. Archodon Rex is truly a monster of a beast, and not much can match up against it in terms of raw strength and ferocity. Indeed, the Alligators and Crocodiles can also greatly ruin an opponent's day.


The Skinks. (recon)
Spoiler :
-> The Skinks (only talking about the Clan that specifically works for Scythia), while one of the weakest races asides from perhaps the Squamid, are one of the most warlike. While perhaps not as directly dangerous as a Hydra, they will constantly harass an enemy or rival with wave after wave of soldiers ... all light on their feet, many times with the first wave retreating right as the second wave hits from another side of the battlefield. Fierce and wild warriors, these free-spirited clansmen only work for the Iguana of Scythia as part of a mutual partnership ... one that the Iguana leadership greatly appreciates, (if somewhat tongue-in-cheek). Elsewhere the skinks have been enslaved by more Tyrannical Iguanids, and elsewhere still Skinks have set up their own Civilizations, shaped by the various cultures of the other Skink "tribes" (or nations, I suppose).


The Iguanids. (melee)
Spoiler :
-> The most majestic and masterful of the lizard species, the Iguanids are some-what similar to the "Saurian's" of Warhammer's lizard armies. However, the Iguanids of the Scythians are philosopher warriors much like (some of) the elves, if perhaps possessing a more feral/ aggressive approach to life.


The Squaemids. (lesser melee + archery)
Spoiler :
-> Descendants to the servants of the great Lizard King of old. They nobley sacrificed their own food supply to keep the blood of the Iguanas strong within the clan. While their own health (and some may say genetics) have suffered, they are openly welcomed among the Scythians as "equals of a lower order." While perhaps given the short end of the stick, they are viewed as ethical equals and have the same or similar rights as the other races in the court of law. (not occupation rights, but property rights etc)



The Hydra (other)
Spoiler :
-> the monstrous Hydra act as part-siege and part naval, making up for a complete lack of conventional siege on the part of the Scythians. Perhaps the most Beast-like of the Scythian races ... while they do have intelligence their hearing is rather poor, and their patience is very VERY thin. So, when things get hairy (or confusing) they tend to kill first and ask questions later.


The Serpentine (naval)
Spoiler :
-> The ocean-dwelling Serpentine that have sided with the Scythians fully acknowledge the predatory superiority of their Hydra brethren, and have decided to join such a diverse Nation as Scythia in order to have a better chance at full citizenship.


The Tortoise races (naval)
Spoiler :
-> Perhaps one of the wisest of the Scythian races, their goal isn't to use their wisdom to the advantage of the state, but simply to abide by their "live and let live" stance, and figured that they may as well stick with the one nation that views all (or most) reptilian nations with some level of parity. Albeit, perhaps they are somewhat dismayed that none of the Dinosaurs have been invited to the party ... Dinosaurs are more avian anyways, and the Tortoise's figure that, as long as they don't participating in any fighting, that they can play along with their Nation's demands. Of course, other Tortoises have joined other sides ... but Iguanid scholars believe that the wisest of the Tortoises with the most leadership have joined the Scythians ... and that were the Tortoise races to shed their Passive ways, it would work in favor of Great Scythos.


This will be for patch O. (still working on adding the Pyre Zombie fix to this version)

(still unreleased)-> till at least January 15th-16th
 
/drumroll

THE ARISTOCRATS!

(old joke)


The Anuran.

The Naga.

The Archosaurs.

The Skinks.

The Iguanids.

The Squaemids.

Serpentines

and the Hydras
(Emphasis Added)

Anasissh?

That sounds suitably reptilianoidish..
 
Well, even if RifE planned to include Slanns, what does it have to do with Tasunke's modmod? You can't just come here and go "Sorry, we already called dibs on race X"
 
Well, Slann aren't an underwater civ either ;)

My nation is not the Bezeeri, but there will be some inevitable overlap with both the Mazatl and the (unmade) Bezeeri ... but likely no moreso than overlap between the Khazad and the Luichurp. or Shieam and Amurites.

Oh, and Valk ... look up the word "Anuran" :p
 
Well, even if RifE planned to include Slanns, what does it have to do with Tasunke's modmod? You can't just come here and go "Sorry, we already called dibs on race X"

That's not even close to what I was doing, there. If you read the RifE Ideas thread, Tasunke mentioned his civ there first (and actually broke down some mechanics, unlike this thread), and specifically asked me about the Bezeri, implying he wanted to keep them from being too similar.

Hence, very valid for me to bring up here.

Well, Slann aren't an underwater civ either ;)

My nation is not the Bezeeri, but there will be some inevitable overlap with both the Mazatl and the (unmade) Bezeeri ... but likely no moreso than overlap between the Khazad and the Luichurp. or Shieam and Amurites.

Oh, and Valk ... look up the word "Anuran" :p

Nope, the Slann are not. But I structured much of the society itself after that of the Lizardmen in Warhammer. ;)

And I had not noticed you had frogs. :lol: If you're intending on making it for RifE (or just making it compatible with the Bezeri lore), I suppose they could have a breakaway faction of Tsaayiq'an... :lol:

From what I read in your post though, it is an animal-centric civ. Shouldn't be much like the Bezeri. ;)
 
I doubt the Bezeeri will end up having much in common ... but some overlap is obviously possible.

I'm thinking about calling this the "Reptile Lovers Mod-mod" or something.
 
I thought, reading your posts in the Ideas/feedback or RifE, that your civ would evolve from an animal civ...

Now it seems it'll be an humanoid civ, made of lizards.
kinda like the mazalt/cualli but with more twists.
+ lizards are also Clan of Ember recon force (in base FFH).
(+ raptors/sea serpents/sea turtle are animal-barbs).

I think you'll have to be careful of not overlapping those too much.
(I liked your idea of a
a Frog arcane system, Snake priests (Naga), Crocodile mounted line, Skink recon, and Iguana Melee.
)
But maybe, instead of a frog arcane system, you can go with a slamander arcane line.
(forgs are well used already-bezeris, warhammer...etc-, and furthermore they are not really lizards; and even if salamanders are no more lizards than frogs, at least they look the part.)
some pics : http://en.wikipedia.org/wiki/Tylototriton; http://en.wikipedia.org/wiki/Neurergus_kaiseri; http://en.wikipedia.org/wiki/Notophthalmus_viridescens ; http://en.wikipedia.org/wiki/Salamandra_salamandra
Easier to have some "units" : use lizardmen/cualli art, and change the sin into shiny black and yello, red and black, red and yellow...etc, even with robes or staffs they would look unique.
 
It is very much an animal civ.

I will consider using Salamanders for the Arcane line.

Edit: Whether Frogs or Newts, the Arcane race will still be labeled as "Anuran"
 
Also, salamanders look cool :)
 
Nothing quite says "im helpless in melee" like a Frog though :p
 
It is true. But those impressive colors...
Maybe salamanders could become something like 'special forces'? They would look cool in their black/red skins
 
Possible. But I don't really have any further need of UUs.

Nonetheless I'll keep my eye out for Salamander/Newt potential.
 
Progress is Going along quite well. I'd expect to be done with (the non art stuff) before Thanksgiving ;)
 
youpi !!
stupid question :
will it be a FFH modmod, or a RifE modmod or a FFH but also RifE modmod ?
 
Initially a FFH modmod ... may later become retooled into a RIFE modmod

If I also do this for Rife, I will likely REDESIGN the civ/ mechanics from the ground up.

;)
 
well especially as all magic and spells and many mechanisms will be changed in RifE. hadn't thoght of that before.
(what's the point of designing a civ now for RifE when all will have to be re-tought when the mechanisms patchs/versions will appear)
well. in any cases I'll follow closely the evolution of your project. (for all it's worth. -me following I mean, not speaking about the worth of your project)
 
Thank you for following my progress.

I am currently designing 3 civs. I have only started coding one of them though.

The one I am coding is the one in the OP.
 
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