A confusion of a new player of this mod

JiM_cz

Chieftain
Joined
Jan 12, 2013
Messages
61
Hi guys. I started playing as Khmer and after a while a new civilization of Thai was born, built a city within my cultural borders and after a two more turns my capital has changed to Thai city as well! Is it normal?
 
Hi guys. I started playing as Khmer and after a while a new civilization of Thai was born, built a city within my cultural borders and after a two more turns my capital has changed to Thai city as well! Is it normal?

Hello! You as Khmer have to be at least at shaky stability in order to prevent the Thai spawn. That means that you were at least unstable in 1350 AD, which is the Thai spawn date. The Thai spawn shouldn't flip Saigon, though (Angkor 2E). Almost all conditional spawns are solely a matter of stability, actually. :)

PS: You can find this on the Concepts section of the Civilopedia. There's a whole short entry dedicated to that. :)
 
Thanks so much for the info. It makes sense now. I'll give the civilopedia some reading and try to create a Khmer empire again.. :)
 
Definitely remember to check in with the stability advisor. It's probably the most powerful mechanic in this mod. The most common pitfall is building large cities outside of your historical area.
OK, so how do you expand if you are basically restricted to your historical area? Are you actually supposed ( in this mod) to "change the history" or should you just follow and copy what happened historically?
 
There is pushback against going "against history", but it's not meant to be impossible. You can usually expand into historical areas without worrying about stability too much. If you expand outside of that, you need to take action to balance against the penalties. Grow your core cities, reduce foreign culture presence, build Courthouses and Jails, take action to improve your other stability categories.
 
OK, so how do you expand if you are basically restricted to your historical area? Are you actually supposed ( in this mod) to "change the history" or should you just follow and copy what happened historically?

You are not restricted. The mechanics do not provide restrictions, more like friction. You want to play a chinese civ that takes over the Seljuk turks using advance technology? Go for it! But just be aware that unless mainland china better be in good shape or your campaigns will make your own followers looking to seceed. At the first point of weakness, The Muslims, christians, and Jews of the middle east will rebel against their Confucian/Taoist Overlords. Also don't Forgetten the Mongol Horde is around the corner.

Now that does make your dream of a Chinese empire that has captured Babylon impossible? (assuming a playthrough from 3k BCE)

NOPE. China has a vast core area that can easily allow for control of a large empire, and with the right civics and wonders, religion can become less of a bane and more of a boon.

Sometimes players will do ahistorical things to improve a future civilization.
For example: Anceint Greece invested heavily in their black sea colonies, Resulting in a Polish Empire that was the true scion of their culture. OR. The Arabs invaded China, spreading islam. When the Mongols Arose, they adopted the faith and sacked any city in ancient china that did not follow it. Ultimately they spread the religion into their Vassals and territories.
 
The stability section of the civilopedia gives some of the formulas used to calculate stability. In my experience, the most important thing to keep in mind is that your total population in foreign/non-historical territory counts against you, but boosting your population in your core area counteracts that.

Also, make sure you keep your cities happy. Having some surplus happiness helps a lot, which is something I often neglected coming from un-modded beyond the sword.
 
Not only raw happiness. Temporary unhappiness from slavery or drafting affect stability even if counterbalanced with happiness, so overusing these abilities drags down happiness stability overall.
 
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