A couple "noob" questions....

rsmithuf

Chieftain
Joined
Apr 29, 2008
Messages
13
1) (General) T/F - Cutting jungles using workers provide production hammers just like forest? (I think this is false)
2) (General) T/F - Having any more than 1 source of each resource is worthless except to trade? In detail, if I have 3 dyes, do I get +3:) in each city that has the required building (theatre in this case of dye). I believe you only get +1:) and the excess resources can just be traded away? (I think this is true)
3) (Starting New Game) Is there a description of what the "natural", "pressed", etc shorelines look like? I'm finding it hard to tell a difference between them all. I saw a few informative posts about different landscapes, but nothing that really went into generalities when using the different shoreline options.
4) (Starting New Game - BtS) What is the difference between "balanced" and "normal" resources? Does "balanced" try to get every civilization basic materials such as iron etc close by and within reasonable access?

Thanks!
 
1) (General) T/F - Cutting jungles using workers provide production hammers just like forest? (I think this is false)

You're right, it's False

2) (General) T/F - Having any more than 1 source of each resource is worthless except to trade? In detail, if I have 3 dyes, do I get +3:) in each city that has the required building (theatre in this case of dye). I believe you only get +1:) and the excess resources can just be traded away? (I think this is true)

Right again, trade your surplus.

3) (Starting New Game) Is there a description of what the "natural", "pressed", etc shorelines look like? I'm finding it hard to tell a difference between them all. I saw a few informative posts about different landscapes, but nothing that really went into generalities when using the different shoreline options.

There was a thread about this several months ago. Try to search for map types.

4) (Starting New Game - BtS) What is the difference between "balanced" and "normal" resources? Does "balanced" try to get every civilization basic materials such as iron etc close by and within reasonable access?
Thanks!

Right once again. Balanced spreads the wealth.

Welcome to the Forums rsmithuf. :beer:
 
Regarding #2, while surplus resources are meaningless in terms of the innate happy/health/etc bonuses, they do have a use for the BTS corporations: the more of a "consumed" corporate resource you have, the higher the benefits (and maintenance) for cities with that corp.

As for the map options, Sirian's Map Scripts Guide would probably be a useful read.
 
How would you direct a vassals research? ~Would you gift the tech paths you want them to aim for or can you be more specfic with them?
 
You direct a vassal's research by not allowing them to become a vassal and then assimilating them into your empire. :>
 
How would you direct a vassals research? ~Would you gift the tech paths you want them to aim for or can you be more specfic with them?

Go visit your vassal, click on "speak of something else", then "we would like you to research..."
 
Back
Top Bottom