AndrewBot88
Chieftain
- Joined
- Sep 17, 2011
- Messages
- 6
So, I have a few ideas, wanted to see if anybody else is interested in them.
1. A fairly simple mod, just either allows you to select a few different map types to have your game in randomly, or a new map type that will select one of the "normal" (archipelago, continents, etc.) map types at random. Was just thinking something like this would be nice because I don't always want to know what's out there, but I don't like maps like north vs south, or lakes, etc.
2. This ones quite a bit more complicated. Basically, when you unlock a new unit, as well as unlocking that unit, you unlock different pieces from it to put on new units. For example, let's say you've unlocked modern armor. Now, as well as simply unlocking the Modern Armor unit, you've unlocked a few different things to change on it. You could put more armor on (meaning a separate offense/defense score might be required), providing more defense at the cost of mobility, or vice versa.
I know it doesn't sound so great so far, but I think if you add this next bit on it gets better. Some technologies you could research multiple times, to unlock better things for your units. Sticking with the modern armor, let's say you research lasers. Now you have the unit, good. But let's say you research lasers again, you can get better armor/guns/engines/etc. You could also have a limited number of points to spend on a given unit, so if you want the faster engine, you're going to have to sacrifice firepower.
The end result of all this is to mix up the battlefield a bit. Instead of having two practically identical tanks go up against each other, which is entirely unrealistic, you have two different combatants, each with their own strengths and weaknesses.
If you read all that, thank you, and what do you think?
1. A fairly simple mod, just either allows you to select a few different map types to have your game in randomly, or a new map type that will select one of the "normal" (archipelago, continents, etc.) map types at random. Was just thinking something like this would be nice because I don't always want to know what's out there, but I don't like maps like north vs south, or lakes, etc.
2. This ones quite a bit more complicated. Basically, when you unlock a new unit, as well as unlocking that unit, you unlock different pieces from it to put on new units. For example, let's say you've unlocked modern armor. Now, as well as simply unlocking the Modern Armor unit, you've unlocked a few different things to change on it. You could put more armor on (meaning a separate offense/defense score might be required), providing more defense at the cost of mobility, or vice versa.
I know it doesn't sound so great so far, but I think if you add this next bit on it gets better. Some technologies you could research multiple times, to unlock better things for your units. Sticking with the modern armor, let's say you research lasers. Now you have the unit, good. But let's say you research lasers again, you can get better armor/guns/engines/etc. You could also have a limited number of points to spend on a given unit, so if you want the faster engine, you're going to have to sacrifice firepower.
The end result of all this is to mix up the battlefield a bit. Instead of having two practically identical tanks go up against each other, which is entirely unrealistic, you have two different combatants, each with their own strengths and weaknesses.
If you read all that, thank you, and what do you think?