After some time off I started a new game with the latest SVN to rediscover the sweet complexity of this mod as well as all the new stuff since last version (wow, it's so fast now!).
I was used to remain far ahead of AIs after Ancient era even at the highest difficulty settings, so this time I tried the Nightmare mode at Monarch difficulty. And got a very interesting and unusual game that gave me a lot of thoughts.
RNG gave me the French tribe on a decent-sized continent with 4 AIs around (over 15 in initial setting); like in my previous games, they were rather competitive, some a bit ahead of me, until the end of Prehistorical era. The gap then widened and they never catched up afterwards. Still, I wasn't the first to get Sedentary Lifestyle (by a narrow margin) so I expected to catch up with the yet unknown civs quickly like the others.
OK, things are going (a bit too) well, hope I won't get bored too fast...
Then I was surprised to see a few wonders completed before I even got the tech unlocking them (like the library of Nineveh, which requires at least 3 size 6 cities, not an easy task so early). And then some more. In fact, I'd say 95% of all post-prehistorical wonders were built by unknown civs ahead of me (while I was myself well ahead the other civs in the continent), with a only few ones that sliped away (usually due to local/resource requirements) that I was able to build.
By a strange trick of geography, it happens that my continent was only 3 tiles away from another. This means it was impossible to cross with ealy ships, but I was able to see the border of an unknown civ on the other side. In time, that border grew on the ocean, allowing that civ to contact the ones on my continent.
It seems you can cross the ocean if it's inside your cultural borders... Though not the other way around.
That civ was the Zulu.s And it was the mightiest crazy mother of all civs that I ever saw in a game of Civ (even vanilla). I could immediately see in the Wonder graph that all those I didn't get were built by that one civ. Which had about 23 cities, twice as much as I did (while the other civs on the continent were around 5-7). And twice my score. And so far ahead in tech that it triggered some sort of technology for everyone on the continent since the tech diffusion was suddenly bringing hundreds of science per turn...
Oh, that's were all the wonders are!
And of course things only got worse afterwards. Zulus entered a city frenzy, founding maybe 10 more cities in like 100 turns (where do they find enough space and money to do that???) while I could only fill the few empty spaces left on my continent with 4-5 cities (not that my finances would probably have allowed me much more anyway).
Seems I'm not nearly the almighty civ I thought I was...
Zulu declared war on one of the civ on my continent a long time ago, but it looks more like a cold war than anything since even with they enormous tech advantage they never even touched one of the civ's cities. My guess is that they can't (or won't) land units on the other side of the ocean, even though I've seen zulu outriggers patrolling around my continent (thus they are able to cross it).
Now it seems obvious I'm never going to catch up with the Zulus; even when I think I'm developing at a good pace, they remain constantly around twice my score and number of cities, not to mention their tech advantage that I can't evaluate since my espionage isn't (and will probably never be) sufficient. My bet is that the only thing protecting me is (the lack of) Astronomy, around early Renaissance. Zulus just completed the Via Appia, so I guess they are around early Medieval (while I'm somewhere mid-end of Classical with around 20 techs left in that era).
I kinda feel like one of the american pre-colonial nations when the Europeans first arrived with gunpower and horses... Anyway, I'm now considering my options before that inevitable deadline. Should I continue trying to develop my cities hoping to be strong enough when the Zulus will arrive? Should I conquer my neighbours to gain strength instead? Ally with them? Build up a massive army?
And by the way, what about the other unknown civs? Were they destroyed by the Zulus (which may explain their lightning fast growth)? I set up 3 continents in my map settings, so there should be some place that developed without the Zulus; there probably isn't another such powerful civ (since they'd have built some wonders), so I'm wondering what happened there... I hope it's not populated by wimpy civs like on my continent...
I was used to remain far ahead of AIs after Ancient era even at the highest difficulty settings, so this time I tried the Nightmare mode at Monarch difficulty. And got a very interesting and unusual game that gave me a lot of thoughts.
RNG gave me the French tribe on a decent-sized continent with 4 AIs around (over 15 in initial setting); like in my previous games, they were rather competitive, some a bit ahead of me, until the end of Prehistorical era. The gap then widened and they never catched up afterwards. Still, I wasn't the first to get Sedentary Lifestyle (by a narrow margin) so I expected to catch up with the yet unknown civs quickly like the others.
OK, things are going (a bit too) well, hope I won't get bored too fast...

Then I was surprised to see a few wonders completed before I even got the tech unlocking them (like the library of Nineveh, which requires at least 3 size 6 cities, not an easy task so early). And then some more. In fact, I'd say 95% of all post-prehistorical wonders were built by unknown civs ahead of me (while I was myself well ahead the other civs in the continent), with a only few ones that sliped away (usually due to local/resource requirements) that I was able to build.
By a strange trick of geography, it happens that my continent was only 3 tiles away from another. This means it was impossible to cross with ealy ships, but I was able to see the border of an unknown civ on the other side. In time, that border grew on the ocean, allowing that civ to contact the ones on my continent.
It seems you can cross the ocean if it's inside your cultural borders... Though not the other way around.

That civ was the Zulu.s And it was the mightiest crazy mother of all civs that I ever saw in a game of Civ (even vanilla). I could immediately see in the Wonder graph that all those I didn't get were built by that one civ. Which had about 23 cities, twice as much as I did (while the other civs on the continent were around 5-7). And twice my score. And so far ahead in tech that it triggered some sort of technology for everyone on the continent since the tech diffusion was suddenly bringing hundreds of science per turn...
Oh, that's were all the wonders are!

And of course things only got worse afterwards. Zulus entered a city frenzy, founding maybe 10 more cities in like 100 turns (where do they find enough space and money to do that???) while I could only fill the few empty spaces left on my continent with 4-5 cities (not that my finances would probably have allowed me much more anyway).
Seems I'm not nearly the almighty civ I thought I was...

Zulu declared war on one of the civ on my continent a long time ago, but it looks more like a cold war than anything since even with they enormous tech advantage they never even touched one of the civ's cities. My guess is that they can't (or won't) land units on the other side of the ocean, even though I've seen zulu outriggers patrolling around my continent (thus they are able to cross it).
Now it seems obvious I'm never going to catch up with the Zulus; even when I think I'm developing at a good pace, they remain constantly around twice my score and number of cities, not to mention their tech advantage that I can't evaluate since my espionage isn't (and will probably never be) sufficient. My bet is that the only thing protecting me is (the lack of) Astronomy, around early Renaissance. Zulus just completed the Via Appia, so I guess they are around early Medieval (while I'm somewhere mid-end of Classical with around 20 techs left in that era).
I kinda feel like one of the american pre-colonial nations when the Europeans first arrived with gunpower and horses... Anyway, I'm now considering my options before that inevitable deadline. Should I continue trying to develop my cities hoping to be strong enough when the Zulus will arrive? Should I conquer my neighbours to gain strength instead? Ally with them? Build up a massive army?
And by the way, what about the other unknown civs? Were they destroyed by the Zulus (which may explain their lightning fast growth)? I set up 3 continents in my map settings, so there should be some place that developed without the Zulus; there probably isn't another such powerful civ (since they'd have built some wonders), so I'm wondering what happened there... I hope it's not populated by wimpy civs like on my continent...